#include <string.h>
#include <xcb/xcb.h>
#include <xcb/xcb_event.h>
+#include "bspwm.h"
+#include "settings.h"
#include "types.h"
node_t *make_node(void)
return n;
}
+monitor_t *make_monitor(xcb_rectangle_t *rect)
+{
+ monitor_t *m = malloc(sizeof(monitor_t));
+ snprintf(m->name, sizeof(m->name), "%s%02d", DEFAULT_MON_NAME, ++monitor_uid);
+ m->prev = m->next = NULL;
+ m->desk = m->last_desk = NULL;
+ if (rect != NULL)
+ m->rectangle = *rect;
+ else
+ warn("no rectangle was given for monitor '%s'\n", m->name);
+ m->top_padding = m->right_padding = m->bottom_padding = m->left_padding = 0;
+ return m;
+}
+
desktop_t *make_desktop(const char *name)
{
desktop_t *d = malloc(sizeof(desktop_t));
- strcpy(d->name, name);
+ if (name == NULL)
+ snprintf(d->name, sizeof(d->name), "%s%02d", DEFAULT_DESK_NAME, ++desktop_uid);
+ else
+ strncpy(d->name, name, sizeof(d->name));
d->layout = LAYOUT_TILED;
d->prev = d->next = NULL;
d->root = d->focus = d->last_focus = NULL;
client_t *make_client(xcb_window_t win)
{
client_t *c = malloc(sizeof(client_t));
+ strncpy(c->class_name, MISSING_VALUE, sizeof(c->class_name));
+ c->uid = ++client_uid;
+ c->border_width = border_width;
c->window = win;
- c->floating = c->transient = c->fullscreen = c->locked = false;
+ c->floating = c->transient = c->fullscreen = c->locked = c->urgent = false;
return c;
}
rule_t *make_rule(void)
{
rule_t *r = malloc(sizeof(rule_t));
- r->cause.class_name = r->cause.instance_name = NULL;
- r->effect.floating = r->effect.fullscreen = r->effect.locked = r->effect.centered = false;
+ r->uid = ++rule_uid;
+ r->effect.floating = false;
+ r->effect.monitor = NULL;
+ r->effect.desktop = NULL;
+ r->next = NULL;
return r;
}
+
+pointer_state_t *make_pointer_state(void)
+{
+ pointer_state_t *p = malloc(sizeof(pointer_state_t));
+ return p;
+}