fn main() {
let x = 3f32;
let _ = x.to_degrees();
+ let _ = 90.0_f64.to_degrees();
+ let _ = 90.5_f64.to_degrees();
let _ = x.to_radians();
+ let _ = 90.0_f64.to_radians();
+ let _ = 90.5_f64.to_radians();
+ // let _ = 90.5 * 80. * std::f32::consts::PI / 180f32;
// Cases where the lint shouldn't be applied
let _ = x * 90f32 / std::f32::consts::PI;
let _ = x * std::f32::consts::PI / 90f32;