d = image->display;
if(d != fill->display){
werrstr("allocscreen: image and fill on different displays");
- return 0;
+ return nil;
}
s = malloc(sizeof(Screen));
- if(s == 0)
- return 0;
+ if(s == nil)
+ return nil;
if(!screenid)
screenid = getpid();
for(try=0; try<25; try++){
/* loop until find a free id */
a = bufimage(d, 1+4+4+4+1);
- if(a == 0)
+ if(a == nil)
break;
id = ++screenid & 0xffff; /* old devdraw bug */
a[0] = 'A';
goto Found;
}
free(s);
- return 0;
+ return nil;
Found:
s->display = d;
s->id = id;
s->image = image;
- assert(s->image && s->image->chan != 0);
+ assert(s->image != nil && s->image->chan != 0);
s->fill = fill;
return s;
Screen *s;
s = malloc(sizeof(Screen));
- if(s == 0)
- return 0;
+ if(s == nil)
+ return nil;
a = bufimage(d, 1+4+4);
- if(a == 0){
- Error:
+ if(a == nil){
+Error:
free(s);
- return 0;
+ return nil;
}
a[0] = 'S';
BPLONG(a+1, id);
s->display = d;
s->id = id;
- s->image = 0;
- s->fill = 0;
+ s->image = nil;
+ s->fill = nil;
return s;
}
uchar *a;
Display *d;
- if(s == 0)
+ if(s == nil)
return 0;
d = s->display;
a = bufimage(d, 1+4);
- if(a == 0)
+ if(a == nil){
+Error:
+ free(s);
return -1;
+ }
a[0] = 'F';
BPLONG(a+1, s->id);
/*
* window, and want it to disappear visually.
*/
if(flushimage(d, 1) < 0)
- return -1;
+ goto Error;
free(s);
return 1;
}
Image*
-allocwindow(Screen *s, Rectangle r, int ref, ulong val)
+allocwindow(Screen *s, Rectangle r, int ref, ulong col)
{
- return _allocwindow(nil, s, r, ref, val);
+ return _allocwindow(nil, s, r, ref, col);
}
Image*
-_allocwindow(Image *i, Screen *s, Rectangle r, int ref, ulong val)
+_allocwindow(Image *i, Screen *s, Rectangle r, int ref, ulong col)
{
Display *d;
d = s->display;
- i = _allocimage(i, d, r, d->screenimage->chan, 0, val, s->id, ref);
- if(i == 0)
- return 0;
+ i = _allocimage(i, d, r, d->screenimage->chan, 0, col, s->id, ref);
+ if(i == nil)
+ return nil;
i->screen = s;
i->next = s->display->windows;
s->display->windows = i;
if(n==0)
return;
b = bufimage(d, 1+1+2+4*n);
+ if(b == nil)
+ return;
b[0] = 't';
b[1] = top;
BPSHORT(b+2, n);
void
bottomwindow(Image *w)
{
- if(w->screen == 0)
- return;
- topbottom(&w, 1, 0);
+ if(w->screen != nil)
+ topbottom(&w, 1, 0);
}
void
topwindow(Image *w)
{
- if(w->screen == 0)
- return;
- topbottom(&w, 1, 1);
+ if(w->screen != nil)
+ topbottom(&w, 1, 1);
}
void
uchar *b;
Point delta;
- flushimage(w->display, 0);
b = bufimage(w->display, 1+4+2*4+2*4);
if(b == nil)
return 0;
BPLONG(b+9, log.y);
BPLONG(b+13, scr.x);
BPLONG(b+17, scr.y);
- if(flushimage(w->display, 1) < 0)
- return -1;
delta = subpt(log, w->r.min);
w->r = rectaddpt(w->r, delta);
w->clipr = rectaddpt(w->clipr, delta);