] ]
.br
.B games/geigerstats
+[
+.B -d
+.I dev
+] [
+.B -v
+.I vol
+]
.br
.B games/glendy
.br
.I pattern
.br
.B games/life
+[
+.B -3
+] [
+.B -o
+] [
+.B -d
+.I delay
+] [
+.B -r
+.I rules
+] [
+.B -b
+]
.I startfile
.br
.B games/mandel
]
.br
.B games/midi
+[
+.B -c
+] [
.I midifile
+]
.br
.B games/mines
.br
Rotate tiles with buttons 1 and 3.
Drop tiles for more points with button 2 or the space bar.
Keys
-.LR a
+.L a
and
-.LR j
+.L j
move left,
-.LR s
+.L s
and
-.LR k
+.L k
rotate left,
-.LR d
+.L d
and
-.LR l
+.L l
rotate right,
-.LR f
+.L f
and
-.LR ;
+.L ;
move right.
.LR z ,
-.LR p
+.L p
and
-.LR Esc
+.L Esc
toggle suspend/resume.
.LR q ,
-.LR Del
+.L Del
and
-.LR control-D
+.L control-D
quit.
.TP
.B doom
the library is consulted if
.I startfile
cannot be found.
+The
+.B -3
+and
+.B -o
+options select between rules known as
+.IR 34-life " and " lineosc ,
+while
+.B -o
+allows specifying the rules explicitly as an argument.
+The
+.B -d
+option allows specifying the delay in milliseconds between steps, and
+.B -b
+reverses the color scheme.
.TP
.B mahjongg
Remove all tiles
fully covered on top or has neighbouring tiles to the left and right.
The game finishes when either all tiles are gone or there are no
more moves left. The arguments are for changing background
-.RB (-b),
+.RB ( -b ),
tile
-.RB (-t)
+.RB ( -t )
and layout
-.RB (-l)
+.RB ( -l )
images;
.RB -c
selects a true-color buffer image, for use with
.RB -f
causes mahjongg to indicate non-blocked tiles on mouse-over.
The
-.LR N
+.L N
key will generate a new level,
-.LR R
+.L R
restarts the current one.
-.LR Q
+.L Q
and
-.LR Del
+.L Del
quit,
-.LR H
+.L H
gives a hint, either trying to match the currently selected tile, or if no tile is
selected finding out the first available tile.
-.LR U
+.L U
and
-.LR Bksp
+.L Bksp
undo the last move,
-.LR C
+.L C
tries to solve the level.
.TP
.B memo
Memorize the sequence, then click to hide them and begin.
Use the mouse to select two tiles.
If they are the same, the tiles will disappear, otherwise the tiles will flip back and you will get a chance to try again.
-Button 3 generates a memu allowing you to restart, switch between easy and hard modes, and exit.
+Button 3 generates a menu allowing you to restart, switch between easy and hard modes, and exit.
The
.B -h
option sets the game to hard mode.
Once the game has been completed, a message pops up with how long it took to win.
Use the button 3 menu to choose a mode, or click to play again.
.TP
+.B mole
+A molecular dynamics simulation based on the Lennard-Jones potential.
+.L r
+restarts the simulation.
+.L f
+redraws the screen.
+.L R
+reverses the simulation.
+.L q
+and
+.L Del
+quit the simulation.
+.TP
.B sokoban
Guide Glenda through a room full of walls, pebbles and holes to put
the pebbles in. Your goal is to arrange all pebbles into holes by
pushing them around, but you can only push a pebble if there is no
wall or another pebble blocking the way.
Arrow keys move Glenda up-down-left-right.
-.LR N
+.L N
and
-.LR P
+.L P
keys switch between
the next and previous levels,
-.LR R
+.L R
restarts the current level.
-.LR Del
+.L Del
and
-.LR Q
+.L Q
quit. Button 3 invokes a menu to restart the current level, load different level sets, and en- and disable animation of multi-step moves.
Button 2 lets you change between levels.
Button 1 lets you do multi-step moves and pushes,