WB = {}
screwdriver = screwdriver or {}
local min, ceil = math.min, math.ceil
+local registered_nodes = minetest.registered_nodes
-- Nodes allowed to be cut
-- Only the regular, solid blocks without metas or explosivity can be cut
local nodes = {}
-for node, def in pairs(minetest.registered_nodes) do
- if (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
- (def.groups.cracky or def.groups.choppy) and
- not def.on_construct and
- not def.after_place_node and
- not def.on_rightclick and
- not def.on_blast and
- not def.allow_metadata_inventory_take and
- not (def.groups.not_in_creative_inventory == 1) and
- not (def.groups.not_cuttable == 1) and
- not def.groups.wool and
- (def.tiles and type(def.tiles[1]) == "string" and not
- def.tiles[1]:find("default_mineral")) and
- not def.mesecons and
- def.description and
- def.description ~= "" and
- def.light_source == 0
- then
+for node, def in pairs(registered_nodes) do
+ if xdecor.stairs_valid_def(def) then
nodes[#nodes+1] = node
end
end
-- Tools allowed to be repaired
function workbench:repairable(stack)
local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
- for i=1, #tools do
- return stack:find(tools[i])
+ for _, t in pairs(tools) do
+ if stack:find(t) then return true end
end
+ return false
end
function workbench:get_output(inv, input, name)
local output = {}
- for _, n in pairs(self.defs) do
- local count = min(n[2] * input:get_count(), input:get_stack_max())
- local item = name.."_"..n[1]
- if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end
+ for i=1, #self.defs do
+ local nbox = self.defs[i]
+ local count = min(nbox[2] * input:get_count(), input:get_stack_max())
+ local item = name.."_"..nbox[1]
+ item = nbox[3] and item or "stairs:"..nbox[1].."_"..name:match(":(.*)")
output[#output+1] = item.." "..count
end
+
inv:set_list("forms", output)
end
list[context;input;2,1;1,1;]
list[context;tool;2,2;1,1;]
list[context;hammer;3,2;1,1;]
- list[context;forms;4,0;4,3;] ]],
+ list[context;forms;4,0;4,3;]
+ listring[current_player;main]
+ listring[context;tool]
+ listring[current_player;main]
+ listring[context;hammer]
+ listring[current_player;main]
+ listring[context;forms]
+ listring[current_player;main]
+ listring[context;input] ]],
-- Crafting formspec
[[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
button[0,0;1.5,1;back;< Back]
}
function workbench:set_formspec(meta, id)
- meta:set_string("formspec", "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
+ meta:set_string("formspec",
+ "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
end
end
function workbench.fields(pos, _, fields)
+ if fields.quit then return end
local meta = minetest.get_meta(pos)
- if fields.back then workbench:set_formspec(meta, 1)
- elseif fields.craft then workbench:set_formspec(meta, 2)
- elseif fields.storage then workbench:set_formspec(meta, 3) end
+ local id = fields.back and 1 or
+ fields.craft and 2 or
+ fields.storage and 3
+ if not id then return end
+ workbench:set_formspec(meta, id)
end
function workbench.dig(pos)
local stackname = stack:get_name()
if (listname == "tool" and stack:get_wear() > 0 and
workbench:repairable(stackname)) or
- (listname == "input" and minetest.registered_nodes[stackname.."_cube"]) or
+ (listname == "input" and registered_nodes[stackname.."_cube"]) or
(listname == "hammer" and stackname == "xdecor:hammer") or
listname == "storage" then
return stack:get_count()
local stackname = stack:get_name()
if listname == "input" then
- if stackname == inputname then
+ if stackname == inputname and registered_nodes[inputname.."_cube"] then
workbench:get_output(inv, input, stackname)
else
inv:set_list("forms", {})
for _, d in pairs(workbench.defs) do
for i=1, #nodes do
local node = nodes[i]
- local def = minetest.registered_nodes[node]
+ local def = registered_nodes[node]
if d[3] then
local groups = {}
end
if def.tiles then
- if #def.tiles > 1 and not (def.drawtype:sub(1,5) == "glass") then
+ if #def.tiles > 1 and (def.drawtype:sub(1,5) ~= "glass") then
tiles = def.tiles
else
tiles = {def.tiles[1]}
tiles = {def.tile_images[1]}
end
- if not minetest.registered_nodes["stairs:slab_"..node:match(":(.*)")] then
+ if not registered_nodes["stairs:slab_"..node:match(":(.*)")] then
stairs.register_stair_and_slab(node:match(":(.*)"), node,
groups, tiles, def.description.." Stair",
def.description.." Slab", def.sounds)
end
end
+-- Craft items
+
+minetest.register_tool("xdecor:hammer", {
+ description = "Hammer",
+ inventory_image = "xdecor_hammer.png",
+ wield_image = "xdecor_hammer.png",
+ on_use = function() do return end end
+})
+
+-- Recipes
+
+minetest.register_craft({
+ output = "xdecor:hammer",
+ recipe = {
+ {"default:steel_ingot", "group:stick", "default:steel_ingot"},
+ {"", "group:stick", ""}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:workbench",
+ recipe = {
+ {"group:wood", "group:wood"},
+ {"group:wood", "group:wood"}
+ }
+})