local nodes = {}
for node, def in pairs(registered_nodes) do
if xdecor.stairs_valid_def(def) then
- nodes[#nodes+1] = node
+ nodes[#nodes + 1] = node
end
end
setmetatable(nodes, {
__concat = function(t1, t2)
- for i=1, #t2 do
- t1[#t1+1] = t2[i]
+ for i = 1, #t2 do
+ t1[#t1 + 1] = t2[i]
end
+
return t1
end
})
-nodes = nodes..WB.custom_nodes_register
+nodes = nodes .. WB.custom_nodes_register
-- Nodeboxes definitions
workbench.defs = {
- -- Name Yield X Y Z W H L
+ -- Name YieldX YZ WH L
{"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
{"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
{"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
{"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
- { 0, 15, 8, 16, 1, 8 }},
+ { 0, 15, 8, 16, 1, 8 }},
{"cube", 4, { 0, 0, 0, 8, 8, 8 }},
{"panel", 4, { 0, 0, 0, 16, 8, 8 }},
{"slab", 2, nil },
{"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
- { 0, 8, 8, 16, 8, 8 }},
+ { 0, 8, 8, 16, 8, 8 }},
{"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
- { 0, 8, 8, 8, 8, 8 }},
+ { 0, 8, 8, 8, 8, 8 }},
{"stair_outer", 1, nil },
{"stair", 1, nil },
{"stair_inner", 1, nil }
}
+local repairable_tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
+
-- Tools allowed to be repaired
function workbench:repairable(stack)
- local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
- for _, t in pairs(tools) do
- if stack:find(t) then return true end
+ for _, t in ipairs(repairable_tools) do
+ if stack:find(t) then
+ return true
+ end
end
- return false
end
function workbench:get_output(inv, input, name)
local output = {}
- for i=1, #self.defs do
+ for i = 1, #self.defs do
local nbox = self.defs[i]
local count = min(nbox[2] * input:get_count(), input:get_stack_max())
- local item = name.."_"..nbox[1]
- item = nbox[3] and item or "stairs:"..nbox[1].."_"..name:match(":(.*)")
- output[#output+1] = item.." "..count
+ local item = name .. "_" .. nbox[1]
+
+ item = nbox[3] and item or "stairs:" .. nbox[1] .. "_" .. name:match(":(.*)")
+ output[#output + 1] = item .. " " .. count
end
inv:set_list("forms", output)
end
+local main_fs = [[
+ label[0.9,1.23;Cut]
+ label[0.9,2.23;Repair]
+ box[-0.05,1;2.05,0.9;#555555]
+ box[-0.05,2;2.05,0.9;#555555]
+ button[0,0;2,1;craft;Crafting]
+ button[2,0;2,1;storage;Storage]
+ image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+ image[0,1;1,1;worktable_saw.png]
+ image[0,2;1,1;worktable_anvil.png]
+ image[3,2;1,1;hammer_layout.png]
+ list[context;input;2,1;1,1;]
+ list[context;tool;2,2;1,1;]
+ list[context;hammer;3,2;1,1;]
+ list[context;forms;4,0;4,3;]
+ listring[current_player;main]
+ listring[context;tool]
+ listring[current_player;main]
+ listring[context;hammer]
+ listring[current_player;main]
+ listring[context;forms]
+ listring[current_player;main]
+ listring[context;input]
+]]
+
+local crafting_fs = [[
+ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+ button[0,0;1.5,1;back;< Back]
+ list[current_player;craft;2,0;3,3;]
+ list[current_player;craftpreview;6,1;1,1;]
+ listring[current_player;main]
+ listring[current_player;craft]
+]]
+
+local storage_fs = [[
+ list[context;storage;0,1;8,2;]
+ button[0,0;1.5,1;back;< Back]
+ listring[context;storage]
+ listring[current_player;main]
+]]
+
local formspecs = {
-- Main formspec
- [[ label[0.9,1.23;Cut]
- label[0.9,2.23;Repair]
- box[-0.05,1;2.05,0.9;#555555]
- box[-0.05,2;2.05,0.9;#555555]
- button[0,0;2,1;craft;Crafting]
- button[2,0;2,1;storage;Storage]
- image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
- image[0,1;1,1;worktable_saw.png]
- image[0,2;1,1;worktable_anvil.png]
- image[3,2;1,1;hammer_layout.png]
- list[context;input;2,1;1,1;]
- list[context;tool;2,2;1,1;]
- list[context;hammer;3,2;1,1;]
- list[context;forms;4,0;4,3;]
- listring[current_player;main]
- listring[context;tool]
- listring[current_player;main]
- listring[context;hammer]
- listring[current_player;main]
- listring[context;forms]
- listring[current_player;main]
- listring[context;input] ]],
+ main_fs,
+
-- Crafting formspec
- [[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
- button[0,0;1.5,1;back;< Back]
- list[current_player;craft;2,0;3,3;]
- list[current_player;craftpreview;6,1;1,1;]
- listring[current_player;main]
- listring[current_player;craft] ]],
+ crafting_fs,
+
-- Storage formspec
- [[ list[context;storage;0,1;8,2;]
- button[0,0;1.5,1;back;< Back]
- listring[context;storage]
- listring[current_player;main] ]]
+ storage_fs,
}
function workbench:set_formspec(meta, id)
meta:set_string("formspec",
- "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
- formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
+ "size[8,7;]list[current_player;main;0,3.25;8,4;]" ..
+ formspecs[id] .. xbg .. default.get_hotbar_bg(0,3.25))
end
function workbench.construct(pos)
function workbench.fields(pos, _, fields)
if fields.quit then return end
+
local meta = minetest.get_meta(pos)
- local id = fields.back and 1 or
- fields.craft and 2 or
- fields.storage and 3
+ local id = fields.back and 1 or fields.craft and 2 or fields.storage and 3
if not id then return end
+
workbench:set_formspec(meta, id)
end
return
end
- -- Tool's wearing range: 0-65535 | 0 = new condition
+ -- Tool's wearing range: 0-65535; 0 = new condition
tool:add_wear(-500)
hammer:add_wear(700)
inv:set_stack("tool", 1, tool)
inv:set_stack("hammer", 1, hammer)
+
return true
end
function workbench.put(_, listname, _, stack)
local stackname = stack:get_name()
if (listname == "tool" and stack:get_wear() > 0 and
- workbench:repairable(stackname)) or
- (listname == "input" and registered_nodes[stackname.."_cube"]) or
+ workbench:repairable(stackname)) or
+ (listname == "input" and registered_nodes[stackname .. "_cube"]) or
(listname == "hammer" and stackname == "xdecor:hammer") or
listname == "storage" then
return stack:get_count()
end
+
return 0
end
local stackname = stack:get_name()
if listname == "input" then
- if stackname == inputname and registered_nodes[inputname.."_cube"] then
+ if stackname == inputname and registered_nodes[inputname .. "_cube"] then
workbench:get_output(inv, input, stackname)
else
inv:set_list("forms", {})
xdecor.register("workbench", {
description = "Work Bench",
- groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
+ groups = {cracky = 2, choppy = 2, oddly_breakable_by_hand = 1},
sounds = default.node_sound_wood_defaults(),
- tiles = {"xdecor_workbench_top.png", "xdecor_workbench_top.png",
- "xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
- "xdecor_workbench_front.png", "xdecor_workbench_front.png"},
+ tiles = {
+ "xdecor_workbench_top.png","xdecor_workbench_top.png",
+ "xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
+ "xdecor_workbench_front.png", "xdecor_workbench_front.png"
+ },
on_rotate = screwdriver.rotate_simple,
can_dig = workbench.dig,
on_timer = workbench.timer,
allow_metadata_inventory_move = workbench.move
})
-for _, d in pairs(workbench.defs) do
-for i=1, #nodes do
+for _, d in ipairs(workbench.defs) do
+for i = 1, #nodes do
local node = nodes[i]
local mod_name, item_name = node:match("^(.-):(.*)")
local def = registered_nodes[node]
tiles = {def.tile_images[1]}
end
- if not registered_nodes["stairs:slab_"..item_name] then
+ if not registered_nodes["stairs:slab_" .. item_name] then
stairs.register_stair_and_slab(item_name, node,
- groups, tiles, def.description.." Stair",
- def.description.." Slab", def.sounds)
+ groups, tiles, def.description .. " Stair",
+ def.description .. " Slab", def.sounds)
end
- minetest.register_node(":"..node.."_"..d[1], {
- description = def.description.." "..d[1]:gsub("^%l", string.upper),
+ minetest.register_node(":" .. node .. "_" .. d[1], {
+ description = def.description .. " " .. d[1]:gsub("^%l", string.upper),
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
sunlight_propagates = true,
on_place = minetest.rotate_node
})
+
elseif item_name and mod_name then
minetest.register_alias_force(
- ('%s:%s_innerstair'):format(mod_name, item_name),
- ('stairs:stair_inner_%s'):format(item_name)
+ ("%s:%s_innerstair"):format(mod_name, item_name),
+ ("stairs:stair_inner_%s"):format(item_name)
)
minetest.register_alias_force(
- ('%s:%s_outerstair'):format(mod_name, item_name),
- ('stairs:stair_outer_%s'):format(item_name)
+ ("%s:%s_outerstair"):format(mod_name, item_name),
+ ("stairs:stair_outer_%s"):format(item_name)
)
end
end
description = "Hammer",
inventory_image = "xdecor_hammer.png",
wield_image = "xdecor_hammer.png",
- on_use = function() do return end end
+ on_use = function() do
+ return end
+ end
})
-- Recipes