]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/wieldmesh.cpp
Handle particle spawners in env and delete expired ids
[dragonfireclient.git] / src / wieldmesh.cpp
index bc2977a0e2a0fe48c37e914bb9ded7af8e7c6a08..9c4d5b6426e71318dbacd627e28865d5ec6f1503 100644 (file)
@@ -114,9 +114,7 @@ static scene::IMesh *createExtrusionMesh(int resolution_x, int resolution_y)
        mesh->addMeshBuffer(buf);
        buf->drop();
        scaleMesh(mesh, scale);  // also recalculates bounding box
-       scene::IMesh *newmesh = createForsythOptimizedMesh(mesh);
-       mesh->drop();
-       return newmesh;
+       return mesh;
 }
 
 /*
@@ -283,7 +281,7 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
 
        // Customize material
        video::SMaterial &material = m_meshnode->getMaterial(0);
-       material.setTexture(0, tsrc->getTexture(imagename));
+       material.setTexture(0, tsrc->getTextureForMesh(imagename));
        material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
        material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE; 
        material.MaterialType = m_material_type;
@@ -436,3 +434,113 @@ void WieldMeshSceneNode::changeToMesh(scene::IMesh *mesh)
        m_meshnode->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, m_lighting);
        m_meshnode->setVisible(true);
 }
+
+scene::IMesh *getItemMesh(IGameDef *gamedef, const ItemStack &item)
+{
+       ITextureSource *tsrc = gamedef->getTextureSource();
+       IItemDefManager *idef = gamedef->getItemDefManager();
+       INodeDefManager *ndef = gamedef->getNodeDefManager();
+       const ItemDefinition &def = item.getDefinition(idef);
+       const ContentFeatures &f = ndef->get(def.name);
+       content_t id = ndef->getId(def.name);
+
+       if (!g_extrusion_mesh_cache) {
+               g_extrusion_mesh_cache = new ExtrusionMeshCache();
+       } else {
+               g_extrusion_mesh_cache->grab();
+       }
+
+       scene::IMesh *mesh;
+
+       // If inventory_image is defined, it overrides everything else
+       if (def.inventory_image != "") {
+               mesh = getExtrudedMesh(tsrc, def.inventory_image);
+               return mesh;
+       } else if (def.type == ITEM_NODE) {
+               if (f.mesh_ptr[0]) {
+                       mesh = cloneMesh(f.mesh_ptr[0]);
+                       scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
+                       setMeshColor(mesh, video::SColor (255, 255, 255, 255));
+               } else if (f.drawtype == NDT_PLANTLIKE) {
+                       mesh = getExtrudedMesh(tsrc,
+                               tsrc->getTextureName(f.tiles[0].texture_id));
+                       return mesh;
+               } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES
+                       || f.drawtype == NDT_LIQUID || f.drawtype == NDT_FLOWINGLIQUID) {
+                       mesh = cloneMesh(g_extrusion_mesh_cache->createCube());
+                       scaleMesh(mesh, v3f(1.2, 1.2, 1.2));
+               } else {
+                       MeshMakeData mesh_make_data(gamedef, false);
+                       MapNode mesh_make_node(id, 255, 0);
+                       mesh_make_data.fillSingleNode(&mesh_make_node);
+                       MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
+                       mesh = cloneMesh(mapblock_mesh.getMesh());
+                       translateMesh(mesh, v3f(-BS, -BS, -BS));
+                       scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
+                       rotateMeshXZby(mesh, -45);
+                       rotateMeshYZby(mesh, -30);
+
+                       u32 mc = mesh->getMeshBufferCount();
+                       for (u32 i = 0; i < mc; ++i) {
+                               video::SMaterial &material1 =
+                                       mesh->getMeshBuffer(i)->getMaterial();
+                               video::SMaterial &material2 =
+                                       mapblock_mesh.getMesh()->getMeshBuffer(i)->getMaterial();
+                               material1.setTexture(0, material2.getTexture(0));
+                               material1.setTexture(1, material2.getTexture(1));
+                               material1.setTexture(2, material2.getTexture(2));
+                               material1.setTexture(3, material2.getTexture(3));
+                               material1.MaterialType = material2.MaterialType;
+                       }
+                       return mesh;
+               }
+
+               shadeMeshFaces(mesh);
+               rotateMeshXZby(mesh, -45);
+               rotateMeshYZby(mesh, -30);
+
+               u32 mc = mesh->getMeshBufferCount();
+               for (u32 i = 0; i < mc; ++i) {
+                       video::SMaterial &material = mesh->getMeshBuffer(i)->getMaterial();
+                       material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+                       material.setFlag(video::EMF_BILINEAR_FILTER, false);
+                       material.setFlag(video::EMF_TRILINEAR_FILTER, false);
+                       material.setFlag(video::EMF_BACK_FACE_CULLING, true);
+                       material.setFlag(video::EMF_LIGHTING, false);
+                       if (f.tiles[i].animation_frame_count > 1) {
+                               FrameSpec animation_frame = f.tiles[i].frames[0];
+                               material.setTexture(0, animation_frame.texture);
+                       } else {
+                               material.setTexture(0, f.tiles[i].texture);
+                       }
+               }
+               return mesh;
+       }
+       return NULL;
+}
+
+scene::IMesh * getExtrudedMesh(ITextureSource *tsrc,
+               const std::string &imagename)
+{
+       video::ITexture *texture = tsrc->getTextureForMesh(imagename);
+       if (!texture) {
+               return NULL;
+       }
+
+       core::dimension2d<u32> dim = texture->getSize();
+       scene::IMesh *mesh = cloneMesh(g_extrusion_mesh_cache->create(dim));
+
+       // Customize material
+       video::SMaterial &material = mesh->getMeshBuffer(0)->getMaterial();
+       material.setTexture(0, tsrc->getTexture(imagename));
+       material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
+       material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
+       material.setFlag(video::EMF_BILINEAR_FILTER, false);
+       material.setFlag(video::EMF_TRILINEAR_FILTER, false);
+       material.setFlag(video::EMF_BACK_FACE_CULLING, true);
+       material.setFlag(video::EMF_LIGHTING, false);
+       material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+       scaleMesh(mesh, v3f(2.0, 2.0, 2.0));
+
+       return mesh;
+}