scene::IMesh *mesh;
- // If wield_image is defined, it overrides everything else
- if (def.wield_image != "") {
- mesh = getExtrudedMesh(tsrc, def.wield_image);
- return mesh;
- } else if (def.inventory_image != "") {
+ // If inventory_image is defined, it overrides everything else
+ if (def.inventory_image != "") {
mesh = getExtrudedMesh(tsrc, def.inventory_image);
return mesh;
} else if (def.type == ITEM_NODE) {