]> git.lizzy.rs Git - minetest.git/blobdiff - src/wieldmesh.cpp
Fix a crash (assert) when client set serial version < 24 in INIT
[minetest.git] / src / wieldmesh.cpp
index 1c0d0da9cc0d8ed46d0a6a177b783f05739ebe82..4ddae36d485deda8569923edf40c8b1a054a68cd 100644 (file)
@@ -304,7 +304,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef)
 {
        ITextureSource *tsrc = gamedef->getTextureSource();
        IItemDefManager *idef = gamedef->getItemDefManager();
-       IShaderSource *shdrsrc = gamedef->getShaderSource();
+       //IShaderSource *shdrsrc = gamedef->getShaderSource();
        INodeDefManager *ndef = gamedef->getNodeDefManager();
        const ItemDefinition &def = item.getDefinition(idef);
        const ContentFeatures &f = ndef->get(def.name);
@@ -411,20 +411,20 @@ void WieldMeshSceneNode::changeToMesh(scene::IMesh *mesh)
                m_meshnode->setVisible(false);
                m_meshnode->setMesh(dummymesh);
                dummymesh->drop();  // m_meshnode grabbed it
-       }
-
-       if (m_lighting) {
-               m_meshnode->setMesh(mesh);
        } else {
-               /*
-                       Lighting is disabled, this means the caller can (and probably will)
-                       call setColor later. We therefore need to clone the mesh so that
-                       setColor will only modify this scene node's mesh, not others'.
-               */
-               scene::IMeshManipulator *meshmanip = SceneManager->getMeshManipulator();
-               scene::IMesh *new_mesh = meshmanip->createMeshCopy(mesh);
-               m_meshnode->setMesh(new_mesh);
-               new_mesh->drop();  // m_meshnode grabbed it
+               if (m_lighting) {
+                       m_meshnode->setMesh(mesh);
+               } else {
+                       /*
+                               Lighting is disabled, this means the caller can (and probably will)
+                               call setColor later. We therefore need to clone the mesh so that
+                               setColor will only modify this scene node's mesh, not others'.
+                       */
+                       scene::IMeshManipulator *meshmanip = SceneManager->getMeshManipulator();
+                       scene::IMesh *new_mesh = meshmanip->createMeshCopy(mesh);
+                       m_meshnode->setMesh(new_mesh);
+                       new_mesh->drop();  // m_meshnode grabbed it
+               }
        }
 
        m_meshnode->setMaterialFlag(video::EMF_LIGHTING, m_lighting);