51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "settings.h"
#include "wieldmesh.h"
+#include "settings.h"
+#include "shader.h"
#include "inventory.h"
#include "client.h"
#include "itemdef.h"
// Destructor
virtual ~ExtrusionMeshCache()
{
- for (std::map<int, scene::IMesh*>::iterator
- it = m_extrusion_meshes.begin();
- it != m_extrusion_meshes.end(); ++it) {
- it->second->drop();
+ for (auto &extrusion_meshe : m_extrusion_meshes) {
+ extrusion_meshe.second->drop();
}
m_cube->drop();
}
ExtrusionMeshCache *g_extrusion_mesh_cache = NULL;
-WieldMeshSceneNode::WieldMeshSceneNode(
- scene::ISceneNode *parent,
- scene::ISceneManager *mgr,
- s32 id,
- bool lighting
-):
- scene::ISceneNode(parent, mgr, id),
- m_meshnode(NULL),
+WieldMeshSceneNode::WieldMeshSceneNode(scene::ISceneManager *mgr, s32 id, bool lighting):
+ scene::ISceneNode(mgr->getRootSceneNode(), mgr, id),
m_material_type(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF),
- m_lighting(lighting),
- m_bounding_box(0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
+ m_lighting(lighting)
{
m_enable_shaders = g_settings->getBool("enable_shaders");
m_anisotropic_filter = g_settings->getBool("anisotropic_filter");
// If this is the first wield mesh scene node, create a cache
// for extrusion meshes (and a cube mesh), otherwise reuse it
- if (g_extrusion_mesh_cache == NULL)
+ if (!g_extrusion_mesh_cache)
g_extrusion_mesh_cache = new ExtrusionMeshCache();
else
g_extrusion_mesh_cache->grab();
{
sanity_check(g_extrusion_mesh_cache);
if (g_extrusion_mesh_cache->drop())
- g_extrusion_mesh_cache = NULL;
+ g_extrusion_mesh_cache = nullptr;
}
void WieldMeshSceneNode::setCube(const ContentFeatures &f,
- v3f wield_scale, ITextureSource *tsrc)
+ v3f wield_scale)
{
scene::IMesh *cubemesh = g_extrusion_mesh_cache->createCube();
scene::SMesh *copy = cloneMesh(cubemesh);
}
void WieldMeshSceneNode::setExtruded(const std::string &imagename,
- v3f wield_scale, ITextureSource *tsrc, u8 num_frames)
+ const std::string &overlay_name, v3f wield_scale, ITextureSource *tsrc,
+ u8 num_frames)
{
video::ITexture *texture = tsrc->getTexture(imagename);
if (!texture) {
- changeToMesh(NULL);
+ changeToMesh(nullptr);
return;
}
+ video::ITexture *overlay_texture =
+ overlay_name.empty() ? NULL : tsrc->getTexture(overlay_name);
core::dimension2d<u32> dim = texture->getSize();
// Detect animation texture and pull off top frame instead of using entire thing
u32 frame_height = dim.Height / num_frames;
dim = core::dimension2d<u32>(dim.Width, frame_height);
}
- scene::IMesh *mesh = g_extrusion_mesh_cache->create(dim);
- scene::SMesh *copy = cloneMesh(mesh);
+ scene::IMesh *original = g_extrusion_mesh_cache->create(dim);
+ scene::SMesh *mesh = cloneMesh(original);
+ original->drop();
+ //set texture
+ mesh->getMeshBuffer(0)->getMaterial().setTexture(0,
+ tsrc->getTexture(imagename));
+ if (overlay_texture) {
+ scene::IMeshBuffer *copy = cloneMeshBuffer(mesh->getMeshBuffer(0));
+ copy->getMaterial().setTexture(0, overlay_texture);
+ mesh->addMeshBuffer(copy);
+ copy->drop();
+ }
+ changeToMesh(mesh);
mesh->drop();
- changeToMesh(copy);
- copy->drop();
m_meshnode->setScale(wield_scale * WIELD_SCALE_FACTOR_EXTRUDED);
- // Customize material
- video::SMaterial &material = m_meshnode->getMaterial(0);
- material.setTexture(0, tsrc->getTextureForMesh(imagename));
- material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
- material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
- material.MaterialType = m_material_type;
- material.setFlag(video::EMF_BACK_FACE_CULLING, true);
- // Enable bi/trilinear filtering only for high resolution textures
- if (dim.Width > 32) {
- material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
- material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
- } else {
- material.setFlag(video::EMF_BILINEAR_FILTER, false);
- material.setFlag(video::EMF_TRILINEAR_FILTER, false);
- }
- material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_anisotropic_filter);
- // mipmaps cause "thin black line" artifacts
+ // Customize materials
+ for (u32 layer = 0; layer < m_meshnode->getMaterialCount(); layer++) {
+ video::SMaterial &material = m_meshnode->getMaterial(layer);
+ material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
+ material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
+ material.MaterialType = m_material_type;
+ material.setFlag(video::EMF_BACK_FACE_CULLING, true);
+ // Enable bi/trilinear filtering only for high resolution textures
+ if (dim.Width > 32) {
+ material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
+ material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
+ } else {
+ material.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material.setFlag(video::EMF_TRILINEAR_FILTER, false);
+ }
+ material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_anisotropic_filter);
+ // mipmaps cause "thin black line" artifacts
#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
- material.setFlag(video::EMF_USE_MIP_MAPS, false);
+ material.setFlag(video::EMF_USE_MIP_MAPS, false);
#endif
- if (m_enable_shaders) {
- material.setTexture(2, tsrc->getShaderFlagsTexture(false));
+ if (m_enable_shaders) {
+ material.setTexture(2, tsrc->getShaderFlagsTexture(false));
+ }
}
}
m_base_color = idef->getItemstackColor(item, client);
// If wield_image is defined, it overrides everything else
- if (def.wield_image != "") {
- setExtruded(def.wield_image, def.wield_scale, tsrc, 1);
- m_colors.push_back(ItemPartColor());
+ if (!def.wield_image.empty()) {
+ setExtruded(def.wield_image, def.wield_overlay, def.wield_scale, tsrc,
+ 1);
+ m_colors.emplace_back();
+ // overlay is white, if present
+ m_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
return;
}
+
// Handle nodes
// See also CItemDefManager::createClientCached()
- else if (def.type == ITEM_NODE) {
+ if (def.type == ITEM_NODE) {
if (f.mesh_ptr[0]) {
// e.g. mesh nodes and nodeboxes
scene::SMesh *mesh = cloneMesh(f.mesh_ptr[0]);
m_meshnode->setScale(
def.wield_scale * WIELD_SCALE_FACTOR
/ (BS * f.visual_scale));
- } else if (f.drawtype == NDT_AIRLIKE) {
- changeToMesh(NULL);
- } else if (f.drawtype == NDT_PLANTLIKE) {
- setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
- def.wield_scale, tsrc,
- f.tiles[0].layers[0].animation_frame_count);
- } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) {
- setCube(f, def.wield_scale, tsrc);
} else {
- MeshMakeData mesh_make_data(client, false);
- MapNode mesh_make_node(id, 255, 0);
- mesh_make_data.fillSingleNode(&mesh_make_node);
- MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
- scene::SMesh *mesh = cloneMesh(mapblock_mesh.getMesh());
- translateMesh(mesh, v3f(-BS, -BS, -BS));
- postProcessNodeMesh(mesh, f, m_enable_shaders, true,
- &m_material_type, &m_colors);
- changeToMesh(mesh);
- mesh->drop();
- m_meshnode->setScale(
- def.wield_scale * WIELD_SCALE_FACTOR
- / (BS * f.visual_scale));
+ switch (f.drawtype) {
+ case NDT_AIRLIKE: {
+ changeToMesh(nullptr);
+ break;
+ }
+ case NDT_PLANTLIKE: {
+ setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
+ tsrc->getTextureName(f.tiles[0].layers[1].texture_id),
+ def.wield_scale, tsrc,
+ f.tiles[0].layers[0].animation_frame_count);
+ // Add color
+ const TileLayer &l0 = f.tiles[0].layers[0];
+ m_colors.emplace_back(l0.has_color, l0.color);
+ const TileLayer &l1 = f.tiles[0].layers[1];
+ m_colors.emplace_back(l1.has_color, l1.color);
+ break;
+ }
+ case NDT_PLANTLIKE_ROOTED: {
+ setExtruded(tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id),
+ "", def.wield_scale, tsrc,
+ f.special_tiles[0].layers[0].animation_frame_count);
+ // Add color
+ const TileLayer &l0 = f.special_tiles[0].layers[0];
+ m_colors.emplace_back(l0.has_color, l0.color);
+ break;
+ }
+ case NDT_NORMAL:
+ case NDT_ALLFACES: {
+ setCube(f, def.wield_scale);
+ break;
+ }
+ default: {
+ MeshMakeData mesh_make_data(client, false);
+ MapNode mesh_make_node(id, 255, 0);
+ mesh_make_data.fillSingleNode(&mesh_make_node);
+ MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
+ scene::SMesh *mesh = cloneMesh(mapblock_mesh.getMesh());
+ translateMesh(mesh, v3f(-BS, -BS, -BS));
+ postProcessNodeMesh(mesh, f, m_enable_shaders, true,
+ &m_material_type, &m_colors);
+ changeToMesh(mesh);
+ mesh->drop();
+ m_meshnode->setScale(
+ def.wield_scale * WIELD_SCALE_FACTOR
+ / (BS * f.visual_scale));
+ }
+ }
}
u32 material_count = m_meshnode->getMaterialCount();
for (u32 i = 0; i < material_count; ++i) {
}
return;
}
- else if (def.inventory_image != "") {
- setExtruded(def.inventory_image, def.wield_scale, tsrc, 1);
- m_colors.push_back(ItemPartColor());
+ else if (!def.inventory_image.empty()) {
+ setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale,
+ tsrc, 1);
+ m_colors.emplace_back();
+ // overlay is white, if present
+ m_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
return;
}
// no wield mesh found
- changeToMesh(NULL);
+ changeToMesh(nullptr);
}
void WieldMeshSceneNode::setColor(video::SColor c)
{
assert(!m_lighting);
- scene::IMesh *mesh=m_meshnode->getMesh();
- if (mesh == NULL)
+ scene::IMesh *mesh = m_meshnode->getMesh();
+ if (!mesh)
return;
u8 red = c.getRed();
void WieldMeshSceneNode::changeToMesh(scene::IMesh *mesh)
{
- if (mesh == NULL) {
+ if (!mesh) {
scene::IMesh *dummymesh = g_extrusion_mesh_cache->createCube();
m_meshnode->setVisible(false);
m_meshnode->setMesh(dummymesh);
g_extrusion_mesh_cache->grab();
}
- scene::SMesh *mesh = NULL;
+ scene::SMesh *mesh = nullptr;
// Shading is on by default
result->needs_shading = true;
// If inventory_image is defined, it overrides everything else
- if (def.inventory_image != "") {
- mesh = getExtrudedMesh(tsrc, def.inventory_image);
- result->buffer_colors.push_back(ItemPartColor());
+ if (!def.inventory_image.empty()) {
+ mesh = getExtrudedMesh(tsrc, def.inventory_image,
+ def.inventory_overlay);
+ result->buffer_colors.emplace_back();
+ // overlay is white, if present
+ result->buffer_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
// Items with inventory images do not need shading
result->needs_shading = false;
} else if (def.type == ITEM_NODE) {
if (f.mesh_ptr[0]) {
mesh = cloneMesh(f.mesh_ptr[0]);
scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
- } else if (f.drawtype == NDT_PLANTLIKE) {
- mesh = getExtrudedMesh(tsrc,
- tsrc->getTextureName(f.tiles[0].layers[0].texture_id));
- } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES
- || f.drawtype == NDT_LIQUID || f.drawtype == NDT_FLOWINGLIQUID) {
- scene::IMesh *cube = g_extrusion_mesh_cache->createCube();
- mesh = cloneMesh(cube);
- cube->drop();
- scaleMesh(mesh, v3f(1.2, 1.2, 1.2));
+ postProcessNodeMesh(mesh, f, false, false, nullptr,
+ &result->buffer_colors);
} else {
- MeshMakeData mesh_make_data(client, false);
- MapNode mesh_make_node(id, 255, 0);
- mesh_make_data.fillSingleNode(&mesh_make_node);
- MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
- mesh = cloneMesh(mapblock_mesh.getMesh());
- translateMesh(mesh, v3f(-BS, -BS, -BS));
- scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
-
- u32 mc = mesh->getMeshBufferCount();
- for (u32 i = 0; i < mc; ++i) {
- video::SMaterial &material1 =
- mesh->getMeshBuffer(i)->getMaterial();
- video::SMaterial &material2 =
- mapblock_mesh.getMesh()->getMeshBuffer(i)->getMaterial();
- material1.setTexture(0, material2.getTexture(0));
- material1.setTexture(1, material2.getTexture(1));
- material1.setTexture(2, material2.getTexture(2));
- material1.setTexture(3, material2.getTexture(3));
- material1.MaterialType = material2.MaterialType;
+ switch (f.drawtype) {
+ case NDT_PLANTLIKE: {
+ mesh = getExtrudedMesh(tsrc,
+ tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
+ tsrc->getTextureName(f.tiles[0].layers[1].texture_id));
+ // Add color
+ const TileLayer &l0 = f.tiles[0].layers[0];
+ result->buffer_colors.emplace_back(l0.has_color, l0.color);
+ const TileLayer &l1 = f.tiles[0].layers[1];
+ result->buffer_colors.emplace_back(l1.has_color, l1.color);
+ break;
+ }
+ case NDT_PLANTLIKE_ROOTED: {
+ mesh = getExtrudedMesh(tsrc,
+ tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id), "");
+ // Add color
+ const TileLayer &l0 = f.special_tiles[0].layers[0];
+ result->buffer_colors.emplace_back(l0.has_color, l0.color);
+ break;
+ }
+ case NDT_NORMAL:
+ case NDT_ALLFACES:
+ case NDT_LIQUID:
+ case NDT_FLOWINGLIQUID: {
+ scene::IMesh *cube = g_extrusion_mesh_cache->createCube();
+ mesh = cloneMesh(cube);
+ cube->drop();
+ scaleMesh(mesh, v3f(1.2, 1.2, 1.2));
+ // add overlays
+ postProcessNodeMesh(mesh, f, false, false, nullptr,
+ &result->buffer_colors);
+ break;
+ }
+ default: {
+ MeshMakeData mesh_make_data(client, false);
+ MapNode mesh_make_node(id, 255, 0);
+ mesh_make_data.fillSingleNode(&mesh_make_node);
+ MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
+ mesh = cloneMesh(mapblock_mesh.getMesh());
+ translateMesh(mesh, v3f(-BS, -BS, -BS));
+ scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
+
+ u32 mc = mesh->getMeshBufferCount();
+ for (u32 i = 0; i < mc; ++i) {
+ video::SMaterial &material1 =
+ mesh->getMeshBuffer(i)->getMaterial();
+ video::SMaterial &material2 =
+ mapblock_mesh.getMesh()->getMeshBuffer(i)->getMaterial();
+ material1.setTexture(0, material2.getTexture(0));
+ material1.setTexture(1, material2.getTexture(1));
+ material1.setTexture(2, material2.getTexture(2));
+ material1.setTexture(3, material2.getTexture(3));
+ material1.MaterialType = material2.MaterialType;
+ }
+ // add overlays (since getMesh() returns
+ // the base layer only)
+ postProcessNodeMesh(mesh, f, false, false, nullptr,
+ &result->buffer_colors);
+ }
}
}
rotateMeshXZby(mesh, -45);
rotateMeshYZby(mesh, -30);
-
- postProcessNodeMesh(mesh, f, false, false, NULL,
- &result->buffer_colors);
}
result->mesh = mesh;
}
-scene::SMesh * getExtrudedMesh(ITextureSource *tsrc,
- const std::string &imagename)
+scene::SMesh *getExtrudedMesh(ITextureSource *tsrc,
+ const std::string &imagename, const std::string &overlay_name)
{
+ // check textures
video::ITexture *texture = tsrc->getTextureForMesh(imagename);
if (!texture) {
return NULL;
}
+ video::ITexture *overlay_texture =
+ (overlay_name.empty()) ? NULL : tsrc->getTexture(overlay_name);
+ // get mesh
core::dimension2d<u32> dim = texture->getSize();
scene::IMesh *original = g_extrusion_mesh_cache->create(dim);
scene::SMesh *mesh = cloneMesh(original);
original->drop();
- // Customize material
- video::SMaterial &material = mesh->getMeshBuffer(0)->getMaterial();
- material.setTexture(0, tsrc->getTexture(imagename));
- material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
- material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
- material.setFlag(video::EMF_BILINEAR_FILTER, false);
- material.setFlag(video::EMF_TRILINEAR_FILTER, false);
- material.setFlag(video::EMF_BACK_FACE_CULLING, true);
- material.setFlag(video::EMF_LIGHTING, false);
- material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ //set texture
+ mesh->getMeshBuffer(0)->getMaterial().setTexture(0,
+ tsrc->getTexture(imagename));
+ if (overlay_texture) {
+ scene::IMeshBuffer *copy = cloneMeshBuffer(mesh->getMeshBuffer(0));
+ copy->getMaterial().setTexture(0, overlay_texture);
+ mesh->addMeshBuffer(copy);
+ copy->drop();
+ }
+ // Customize materials
+ for (u32 layer = 0; layer < mesh->getMeshBufferCount(); layer++) {
+ video::SMaterial &material = mesh->getMeshBuffer(layer)->getMaterial();
+ material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
+ material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
+ material.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material.setFlag(video::EMF_TRILINEAR_FILTER, false);
+ material.setFlag(video::EMF_BACK_FACE_CULLING, true);
+ material.setFlag(video::EMF_LIGHTING, false);
+ material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ }
scaleMesh(mesh, v3f(2.0, 2.0, 2.0));
return mesh;
}
void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f,
- bool use_shaders, bool set_material, video::E_MATERIAL_TYPE *mattype,
+ bool use_shaders, bool set_material, const video::E_MATERIAL_TYPE *mattype,
std::vector<ItemPartColor> *colors)
{
u32 mc = mesh->getMeshBufferCount();
material.MaterialType = *mattype;
}
if (layer->animation_frame_count > 1) {
- FrameSpec animation_frame = layer->frames[0];
+ const FrameSpec &animation_frame = (*layer->frames)[0];
material.setTexture(0, animation_frame.texture);
} else {
material.setTexture(0, layer->texture);
if (use_shaders) {
if (layer->normal_texture) {
if (layer->animation_frame_count > 1) {
- FrameSpec animation_frame = layer->frames[0];
+ const FrameSpec &animation_frame = (*layer->frames)[0];
material.setTexture(1, animation_frame.normal_texture);
} else
material.setTexture(1, layer->normal_texture);