/ (BS * f.visual_scale));
}
u32 material_count = m_meshnode->getMaterialCount();
- if (material_count >= 6) {
+ if (material_count > 6) {
errorstream << "WieldMeshSceneNode::setItem: Invalid material "
"count " << material_count << ", truncating to 6" << std::endl;
material_count = 6;