ChangingLight() = default;
- ChangingLight(const relative_v3 &rel_pos, const mapblock_v3 &block_pos,
+ ChangingLight(relative_v3 rel_pos, mapblock_v3 block_pos,
MapBlock *b, direction source_dir) :
rel_position(rel_pos),
block_position(block_pos),
* The parameters are the same as in ChangingLight's constructor.
* \param light light level of the ChangingLight
*/
- inline void push(u8 light, const relative_v3 &rel_pos,
- const mapblock_v3 &block_pos, MapBlock *block,
+ inline void push(u8 light, relative_v3 rel_pos,
+ mapblock_v3 block_pos, MapBlock *block,
direction source_dir)
{
assert(light <= LIGHT_SUN);
static const LightBank banks[] = { LIGHTBANK_DAY, LIGHTBANK_NIGHT };
void update_lighting_nodes(Map *map,
- std::vector<std::pair<v3s16, MapNode> > &oldnodes,
+ const std::vector<std::pair<v3s16, MapNode>> &oldnodes,
std::map<v3s16, MapBlock*> &modified_blocks)
{
const NodeDefManager *ndef = map->getNodeDefManager();
// won't change, since they didn't get their light from a
// modified node.
u8 min_safe_light = 0;
- for (std::vector<std::pair<v3s16, MapNode> >::iterator it =
- oldnodes.begin(); it < oldnodes.end(); ++it) {
+ for (auto it = oldnodes.cbegin(); it < oldnodes.cend(); ++it) {
u8 old_light = it->second.getLight(bank, ndef);
if (old_light > min_safe_light) {
min_safe_light = old_light;
min_safe_light++;
}
// For each changed node process sunlight and initialize
- for (std::vector<std::pair<v3s16, MapNode> >::iterator it =
- oldnodes.begin(); it < oldnodes.end(); ++it) {
+ for (auto it = oldnodes.cbegin(); it < oldnodes.cend(); ++it) {
// Get position and block of the changed node
v3s16 p = it->first;
relative_v3 rel_pos;