]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/voxelalgorithms.cpp
Temporarily set default biome in builtin
[dragonfireclient.git] / src / voxelalgorithms.cpp
index 14638a82776cc5b5264c0daadce1c0b24447105e..f067a221ac1504484bc5ff4cd9e6beb6618a022d 100644 (file)
@@ -46,7 +46,7 @@ void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
        VoxelArea required_a = a;
        required_a.pad(v3s16(0,0,0));
        // Make sure we have access to it
-       v.emerge(a);
+       v.addArea(a);
 
        for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
        for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
@@ -85,7 +85,7 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
        VoxelArea required_a = a;
        required_a.pad(v3s16(0,1,0));
        // Make sure we have access to it
-       v.emerge(a);
+       v.addArea(a);
 
        s16 max_y = a.MaxEdge.Y;
        s16 min_y = a.MinEdge.Y;