]> git.lizzy.rs Git - minetest.git/blobdiff - src/voxel.h
Allow the LUA API to set animations to meshes as well as the animation speed. Also...
[minetest.git] / src / voxel.h
index 6d1a318f1e9b9f505d1a849d150806664cc67b14..e7155dfacce367165b2735744203a61cabc12ef5 100644 (file)
@@ -3,16 +3,16 @@ Minetest-c55
 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -20,11 +20,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef VOXEL_HEADER
 #define VOXEL_HEADER
 
-#include "common_irrlicht.h"
+#include "irrlichttypes.h"
+#include "irr_v3d.h"
+#include <irrList.h>
 #include <iostream>
 #include "debug.h"
 #include "mapnode.h"
 
+class INodeDefManager;
+
 // For VC++
 #undef min
 #undef max
@@ -331,6 +335,7 @@ enum VoxelPrintMode
        VOXELPRINT_NOTHING,
        VOXELPRINT_MATERIAL,
        VOXELPRINT_WATERPRESSURE,
+       VOXELPRINT_LIGHT_DAY,
 };
 
 class VoxelManipulator /*: public NodeContainer*/
@@ -362,11 +367,11 @@ class VoxelManipulator /*: public NodeContainer*/
 
                if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
                {
-                       dstream<<"EXCEPT: VoxelManipulator::getNode(): "
+                       /*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
                                        <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
                                        <<", index="<<m_area.index(p)
                                        <<", flags="<<(int)m_flags[m_area.index(p)]
-                                       <<" is inexistent"<<std::endl;
+                                       <<" is inexistent"<<std::endl;*/
                        throw InvalidPositionException
                        ("VoxelManipulator: getNode: inexistent");
                }
@@ -392,24 +397,37 @@ class VoxelManipulator /*: public NodeContainer*/
                        return MapNode(CONTENT_IGNORE);
                return m_data[m_area.index(p)];
        }
+       // Stuff explodes if non-emerged area is touched with this.
+       // Emerge first, and check VOXELFLAG_INEXISTENT if appropriate.
+       MapNode & getNodeRefUnsafe(v3s16 p)
+       {
+               return m_data[m_area.index(p)];
+       }
+       u8 & getFlagsRefUnsafe(v3s16 p)
+       {
+               return m_flags[m_area.index(p)];
+       }
+       bool exists(v3s16 p)
+       {
+               return m_area.contains(p) &&
+                       !(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT);
+       }
        MapNode & getNodeRef(v3s16 p)
        {
                emerge(p);
-
-               if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+               if(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT)
                {
-                       dstream<<"EXCEPT: VoxelManipulator::getNode(): "
+                       /*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
                                        <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
                                        <<", index="<<m_area.index(p)
-                                       <<", flags="<<(int)m_flags[m_area.index(p)]
-                                       <<" is inexistent"<<std::endl;
+                                       <<", flags="<<(int)getFlagsRefUnsafe(p)
+                                       <<" is inexistent"<<std::endl;*/
                        throw InvalidPositionException
                        ("VoxelManipulator: getNode: inexistent");
                }
-
-               return m_data[m_area.index(p)];
+               return getNodeRefUnsafe(p);
        }
-       void setNode(v3s16 p, MapNode &n)
+       void setNode(v3s16 p, const MapNode &n)
        {
                emerge(p);
                
@@ -417,7 +435,8 @@ class VoxelManipulator /*: public NodeContainer*/
                m_flags[m_area.index(p)] &= ~VOXELFLAG_INEXISTENT;
                m_flags[m_area.index(p)] &= ~VOXELFLAG_NOT_LOADED;
        }
-       void setNodeNoRef(v3s16 p, MapNode n)
+       // TODO: Should be removed and replaced with setNode
+       void setNodeNoRef(v3s16 p, const MapNode &n)
        {
                setNode(p, n);
        }
@@ -453,12 +472,14 @@ class VoxelManipulator /*: public NodeContainer*/
                if(m_area.contains(p) == false)
                        return false;
                m_data[m_area.index(p)] = n;
+               return true;
        }
        bool setNodeNoEmerge(s32 i, MapNode n)
        {
                if(m_area.contains(i) == false)
                        return false;
                m_data[i] = n;
+               return true;
        }
        /*bool setContentNoEmerge(v3s16 p, u8 c)
        {
@@ -473,7 +494,8 @@ class VoxelManipulator /*: public NodeContainer*/
 
        virtual void clear();
 
-       void print(std::ostream &o, VoxelPrintMode mode=VOXELPRINT_MATERIAL);
+       void print(std::ostream &o, INodeDefManager *nodemgr,
+                       VoxelPrintMode mode=VOXELPRINT_MATERIAL);
        
        void addArea(VoxelArea area);
 
@@ -493,16 +515,18 @@ class VoxelManipulator /*: public NodeContainer*/
        */
 
        void clearFlag(u8 flag);
-       
+
+       // TODO: Move to voxelalgorithms.h
+
        void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
-                       core::map<v3s16, bool> & light_sources);
+                       core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
        void unspreadLight(enum LightBank bank,
                        core::map<v3s16, u8> & from_nodes,
-                       core::map<v3s16, bool> & light_sources);
+                       core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
        
-       void spreadLight(enum LightBank bank, v3s16 p);
+       void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr);
        void spreadLight(enum LightBank bank,
-                       core::map<v3s16, bool> & from_nodes);
+                       core::map<v3s16, bool> & from_nodes, INodeDefManager *nodemgr);
        
        /*
                Virtual functions