]> git.lizzy.rs Git - minetest.git/blobdiff - src/voxel.h
Allow the LUA API to set animations to meshes as well as the animation speed. Also...
[minetest.git] / src / voxel.h
index 291b51e036fd95c2cbabf67cef30ba0f74c746f3..e7155dfacce367165b2735744203a61cabc12ef5 100644 (file)
@@ -3,16 +3,16 @@ Minetest-c55
 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -20,7 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef VOXEL_HEADER
 #define VOXEL_HEADER
 
-#include "common_irrlicht.h"
+#include "irrlichttypes.h"
+#include "irr_v3d.h"
+#include <irrList.h>
 #include <iostream>
 #include "debug.h"
 #include "mapnode.h"
@@ -333,6 +335,7 @@ enum VoxelPrintMode
        VOXELPRINT_NOTHING,
        VOXELPRINT_MATERIAL,
        VOXELPRINT_WATERPRESSURE,
+       VOXELPRINT_LIGHT_DAY,
 };
 
 class VoxelManipulator /*: public NodeContainer*/
@@ -394,24 +397,37 @@ class VoxelManipulator /*: public NodeContainer*/
                        return MapNode(CONTENT_IGNORE);
                return m_data[m_area.index(p)];
        }
+       // Stuff explodes if non-emerged area is touched with this.
+       // Emerge first, and check VOXELFLAG_INEXISTENT if appropriate.
+       MapNode & getNodeRefUnsafe(v3s16 p)
+       {
+               return m_data[m_area.index(p)];
+       }
+       u8 & getFlagsRefUnsafe(v3s16 p)
+       {
+               return m_flags[m_area.index(p)];
+       }
+       bool exists(v3s16 p)
+       {
+               return m_area.contains(p) &&
+                       !(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT);
+       }
        MapNode & getNodeRef(v3s16 p)
        {
                emerge(p);
-
-               if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+               if(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT)
                {
                        /*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
                                        <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
                                        <<", index="<<m_area.index(p)
-                                       <<", flags="<<(int)m_flags[m_area.index(p)]
+                                       <<", flags="<<(int)getFlagsRefUnsafe(p)
                                        <<" is inexistent"<<std::endl;*/
                        throw InvalidPositionException
                        ("VoxelManipulator: getNode: inexistent");
                }
-
-               return m_data[m_area.index(p)];
+               return getNodeRefUnsafe(p);
        }
-       void setNode(v3s16 p, MapNode &n)
+       void setNode(v3s16 p, const MapNode &n)
        {
                emerge(p);
                
@@ -419,7 +435,8 @@ class VoxelManipulator /*: public NodeContainer*/
                m_flags[m_area.index(p)] &= ~VOXELFLAG_INEXISTENT;
                m_flags[m_area.index(p)] &= ~VOXELFLAG_NOT_LOADED;
        }
-       void setNodeNoRef(v3s16 p, MapNode n)
+       // TODO: Should be removed and replaced with setNode
+       void setNodeNoRef(v3s16 p, const MapNode &n)
        {
                setNode(p, n);
        }
@@ -498,7 +515,9 @@ class VoxelManipulator /*: public NodeContainer*/
        */
 
        void clearFlag(u8 flag);
-       
+
+       // TODO: Move to voxelalgorithms.h
+
        void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
                        core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
        void unspreadLight(enum LightBank bank,