]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/voxel.h
Make shift the default descent control on ladders and when flying
[dragonfireclient.git] / src / voxel.h
index 0cffb16b58e83cb174ca4ea8d2d2fbf04269e5f3..e7155dfacce367165b2735744203a61cabc12ef5 100644 (file)
@@ -3,16 +3,16 @@ Minetest-c55
 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -20,17 +20,25 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef VOXEL_HEADER
 #define VOXEL_HEADER
 
-#include "common_irrlicht.h"
+#include "irrlichttypes.h"
+#include "irr_v3d.h"
+#include <irrList.h>
 #include <iostream>
 #include "debug.h"
 #include "mapnode.h"
 
+class INodeDefManager;
+
 // For VC++
 #undef min
 #undef max
 
 /*
-       A fast voxel manipulator class
+       A fast voxel manipulator class.
+
+       In normal operation, it fetches more map when it is requested.
+       It can also be used so that all allowed area is fetched at the
+       start, using ManualMapVoxelManipulator.
 
        Not thread-safe.
 */
@@ -314,16 +322,12 @@ class VoxelArea
 // Checked as being inexistent in source
 #define VOXELFLAG_INEXISTENT (1<<1)
 // Algorithm-dependent
-// flowWater: "visited"
-#define VOXELFLAG_CHECKED (1<<2)
+#define VOXELFLAG_CHECKED1 (1<<2)
 // Algorithm-dependent
-// getWaterPressure: "visited"
 #define VOXELFLAG_CHECKED2 (1<<3)
 // Algorithm-dependent
-// spreadWaterPressure: "visited"
 #define VOXELFLAG_CHECKED3 (1<<4)
 // Algorithm-dependent
-// water: "pressure check route node"
 #define VOXELFLAG_CHECKED4 (1<<5)
 
 enum VoxelPrintMode
@@ -331,6 +335,7 @@ enum VoxelPrintMode
        VOXELPRINT_NOTHING,
        VOXELPRINT_MATERIAL,
        VOXELPRINT_WATERPRESSURE,
+       VOXELPRINT_LIGHT_DAY,
 };
 
 class VoxelManipulator /*: public NodeContainer*/
@@ -362,18 +367,67 @@ class VoxelManipulator /*: public NodeContainer*/
 
                if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
                {
-                       dstream<<"EXCEPT: VoxelManipulator::getNode(): "
+                       /*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
                                        <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
                                        <<", index="<<m_area.index(p)
                                        <<", flags="<<(int)m_flags[m_area.index(p)]
-                                       <<" is inexistent"<<std::endl;
+                                       <<" is inexistent"<<std::endl;*/
                        throw InvalidPositionException
                        ("VoxelManipulator: getNode: inexistent");
                }
 
                return m_data[m_area.index(p)];
        }
-       void setNode(v3s16 p, MapNode &n)
+       MapNode getNodeNoEx(v3s16 p)
+       {
+               emerge(p);
+
+               if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+               {
+                       return MapNode(CONTENT_IGNORE);
+               }
+
+               return m_data[m_area.index(p)];
+       }
+       MapNode getNodeNoExNoEmerge(v3s16 p)
+       {
+               if(m_area.contains(p) == false)
+                       return MapNode(CONTENT_IGNORE);
+               if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+                       return MapNode(CONTENT_IGNORE);
+               return m_data[m_area.index(p)];
+       }
+       // Stuff explodes if non-emerged area is touched with this.
+       // Emerge first, and check VOXELFLAG_INEXISTENT if appropriate.
+       MapNode & getNodeRefUnsafe(v3s16 p)
+       {
+               return m_data[m_area.index(p)];
+       }
+       u8 & getFlagsRefUnsafe(v3s16 p)
+       {
+               return m_flags[m_area.index(p)];
+       }
+       bool exists(v3s16 p)
+       {
+               return m_area.contains(p) &&
+                       !(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT);
+       }
+       MapNode & getNodeRef(v3s16 p)
+       {
+               emerge(p);
+               if(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT)
+               {
+                       /*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
+                                       <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+                                       <<", index="<<m_area.index(p)
+                                       <<", flags="<<(int)getFlagsRefUnsafe(p)
+                                       <<" is inexistent"<<std::endl;*/
+                       throw InvalidPositionException
+                       ("VoxelManipulator: getNode: inexistent");
+               }
+               return getNodeRefUnsafe(p);
+       }
+       void setNode(v3s16 p, const MapNode &n)
        {
                emerge(p);
                
@@ -381,7 +435,8 @@ class VoxelManipulator /*: public NodeContainer*/
                m_flags[m_area.index(p)] &= ~VOXELFLAG_INEXISTENT;
                m_flags[m_area.index(p)] &= ~VOXELFLAG_NOT_LOADED;
        }
-       void setNodeNoRef(v3s16 p, MapNode n)
+       // TODO: Should be removed and replaced with setNode
+       void setNodeNoRef(v3s16 p, const MapNode &n)
        {
                setNode(p, n);
        }
@@ -405,6 +460,33 @@ class VoxelManipulator /*: public NodeContainer*/
                
                return m_data[m_area.index(p)];
        }*/
+       
+       /*
+               Set stuff if available without an emerge.
+               Return false if failed.
+               This is convenient but slower than playing around directly
+               with the m_data table with indices.
+       */
+       bool setNodeNoEmerge(v3s16 p, MapNode n)
+       {
+               if(m_area.contains(p) == false)
+                       return false;
+               m_data[m_area.index(p)] = n;
+               return true;
+       }
+       bool setNodeNoEmerge(s32 i, MapNode n)
+       {
+               if(m_area.contains(i) == false)
+                       return false;
+               m_data[i] = n;
+               return true;
+       }
+       /*bool setContentNoEmerge(v3s16 p, u8 c)
+       {
+               if(isValidPosition(p) == false)
+                       return false;
+               m_data[m_area.index(p)].d = c;
+       }*/
 
        /*
                Control
@@ -412,7 +494,8 @@ class VoxelManipulator /*: public NodeContainer*/
 
        virtual void clear();
 
-       void print(std::ostream &o, VoxelPrintMode mode=VOXELPRINT_MATERIAL);
+       void print(std::ostream &o, INodeDefManager *nodemgr,
+                       VoxelPrintMode mode=VOXELPRINT_MATERIAL);
        
        void addArea(VoxelArea area);
 
@@ -432,16 +515,18 @@ class VoxelManipulator /*: public NodeContainer*/
        */
 
        void clearFlag(u8 flag);
-       
+
+       // TODO: Move to voxelalgorithms.h
+
        void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
-                       core::map<v3s16, bool> & light_sources);
+                       core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
        void unspreadLight(enum LightBank bank,
                        core::map<v3s16, u8> & from_nodes,
-                       core::map<v3s16, bool> & light_sources);
+                       core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
        
-       void spreadLight(enum LightBank bank, v3s16 p);
+       void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr);
        void spreadLight(enum LightBank bank,
-                       core::map<v3s16, bool> & from_nodes);
+                       core::map<v3s16, bool> & from_nodes, INodeDefManager *nodemgr);
        
        /*
                Virtual functions
@@ -500,7 +585,7 @@ class VoxelManipulator /*: public NodeContainer*/
        /*
                Some settings
        */
-       bool m_disable_water_climb;
+       //bool m_disable_water_climb;
 
 private:
 };