]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/voxel.h
random build system tweaking
[dragonfireclient.git] / src / voxel.h
index 3a4dacd4909b94d90b0a2dd51498e51b1290d37c..a90fc37e8d8435af1d02e1e433b05bc6e66b675a 100644 (file)
@@ -21,8 +21,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define VOXEL_HEADER
 
 #include "common_irrlicht.h"
-#include "mapblock.h"
 #include <iostream>
+#include "debug.h"
+#include "mapnode.h"
+
+// For VC++
+#undef min
+#undef max
 
 /*
        A fast voxel manipulator class
@@ -30,6 +35,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
        Not thread-safe.
 */
 
+/*
+       Debug stuff
+*/
+extern u32 emerge_time;
+extern u32 emerge_load_time;
+
 /*
        This class resembles aabbox3d<s16> a lot, but has inclusive
        edges for saner handling of integer sizes
@@ -53,8 +64,18 @@ class VoxelArea
                MaxEdge(p)
        {
        }
+       
+       /*
+               Modifying methods
+       */
+
        void addArea(VoxelArea &a)
        {
+               if(getExtent() == v3s16(0,0,0))
+               {
+                       *this = a;
+                       return;
+               }
                if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X;
                if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y;
                if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z;
@@ -64,6 +85,12 @@ class VoxelArea
        }
        void addPoint(v3s16 p)
        {
+               if(getExtent() == v3s16(0,0,0))
+               {
+                       MinEdge = p;
+                       MaxEdge = p;
+                       return;
+               }
                if(p.X < MinEdge.X) MinEdge.X = p.X;
                if(p.Y < MinEdge.Y) MinEdge.Y = p.Y;
                if(p.Z < MinEdge.Z) MinEdge.Z = p.Z;
@@ -71,6 +98,30 @@ class VoxelArea
                if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
                if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
        }
+       
+       // Pad with d nodes
+       void pad(v3s16 d)
+       {
+               MinEdge -= d;
+               MaxEdge += d;
+       }
+       
+       /*void operator+=(v3s16 off)
+       {
+               MinEdge += off;
+               MaxEdge += off;
+       }
+
+       void operator-=(v3s16 off)
+       {
+               MinEdge -= off;
+               MaxEdge -= off;
+       }*/
+
+       /*
+               const methods
+       */
+
        v3s16 getExtent() const
        {
                return MaxEdge - MinEdge + v3s16(1,1,1);
@@ -80,8 +131,13 @@ class VoxelArea
                v3s16 e = getExtent();
                return (s32)e.X * (s32)e.Y * (s32)e.Z;
        }
-       bool contains(VoxelArea &a) const
+       bool contains(const VoxelArea &a) const
        {
+               // No area contains an empty area
+               // NOTE: Algorithms depend on this, so do not change.
+               if(a.getExtent() == v3s16(0,0,0))
+                       return false;
+
                return(
                        a.MinEdge.X >= MinEdge.X && a.MaxEdge.X <= MaxEdge.X &&
                        a.MinEdge.Y >= MinEdge.Y && a.MaxEdge.Y <= MaxEdge.Y &&
@@ -101,6 +157,95 @@ class VoxelArea
                return (MinEdge == other.MinEdge
                                && MaxEdge == other.MaxEdge);
        }
+
+       VoxelArea operator+(v3s16 off) const
+       {
+               return VoxelArea(MinEdge+off, MaxEdge+off);
+       }
+
+       VoxelArea operator-(v3s16 off) const
+       {
+               return VoxelArea(MinEdge-off, MaxEdge-off);
+       }
+
+       /*
+               Returns 0-6 non-overlapping areas that can be added to
+               a to make up this area.
+
+               a: area inside *this
+       */
+       void diff(const VoxelArea &a, core::list<VoxelArea> &result)
+       {
+               /*
+                       This can result in a maximum of 6 areas
+               */
+
+               // If a is an empty area, return the current area as a whole
+               if(a.getExtent() == v3s16(0,0,0))
+               {
+                       VoxelArea b = *this;
+                       if(b.getVolume() != 0)
+                               result.push_back(b);
+                       return;
+               }
+
+               assert(contains(a));
+               
+               // Take back area, XY inclusive
+               {
+                       v3s16 min(MinEdge.X, MinEdge.Y, a.MaxEdge.Z+1);
+                       v3s16 max(MaxEdge.X, MaxEdge.Y, MaxEdge.Z);
+                       VoxelArea b(min, max);
+                       if(b.getVolume() != 0)
+                               result.push_back(b);
+               }
+
+               // Take front area, XY inclusive
+               {
+                       v3s16 min(MinEdge.X, MinEdge.Y, MinEdge.Z);
+                       v3s16 max(MaxEdge.X, MaxEdge.Y, a.MinEdge.Z-1);
+                       VoxelArea b(min, max);
+                       if(b.getVolume() != 0)
+                               result.push_back(b);
+               }
+
+               // Take top area, X inclusive
+               {
+                       v3s16 min(MinEdge.X, a.MaxEdge.Y+1, a.MinEdge.Z);
+                       v3s16 max(MaxEdge.X, MaxEdge.Y, a.MaxEdge.Z);
+                       VoxelArea b(min, max);
+                       if(b.getVolume() != 0)
+                               result.push_back(b);
+               }
+
+               // Take bottom area, X inclusive
+               {
+                       v3s16 min(MinEdge.X, MinEdge.Y, a.MinEdge.Z);
+                       v3s16 max(MaxEdge.X, a.MinEdge.Y-1, a.MaxEdge.Z);
+                       VoxelArea b(min, max);
+                       if(b.getVolume() != 0)
+                               result.push_back(b);
+               }
+
+               // Take left area, non-inclusive
+               {
+                       v3s16 min(MinEdge.X, a.MinEdge.Y, a.MinEdge.Z);
+                       v3s16 max(a.MinEdge.X-1, a.MaxEdge.Y, a.MaxEdge.Z);
+                       VoxelArea b(min, max);
+                       if(b.getVolume() != 0)
+                               result.push_back(b);
+               }
+
+               // Take right area, non-inclusive
+               {
+                       v3s16 min(a.MaxEdge.X+1, a.MinEdge.Y, a.MinEdge.Z);
+                       v3s16 max(MaxEdge.X, a.MaxEdge.Y, a.MaxEdge.Z);
+                       VoxelArea b(min, max);
+                       if(b.getVolume() != 0)
+                               result.push_back(b);
+               }
+
+       }
        
        /*
                Translates position from virtual coordinates to array index
@@ -120,13 +265,15 @@ class VoxelArea
 
        void print(std::ostream &o) const
        {
+               v3s16 e = getExtent();
                o<<"("<<MinEdge.X
                 <<","<<MinEdge.Y
                 <<","<<MinEdge.Z
                 <<")("<<MaxEdge.X
                 <<","<<MaxEdge.Y
                 <<","<<MaxEdge.Z
-                <<")";
+                <<")"
+                <<"="<<e.X<<"x"<<e.Y<<"x"<<e.Z<<"="<<getVolume();
        }
 
        // Edges are inclusive
@@ -139,18 +286,35 @@ class VoxelArea
 // Checked as being inexistent in source
 #define VOXELFLAG_INEXISTENT (1<<1)
 // Algorithm-dependent
+// flowWater: "visited"
 #define VOXELFLAG_CHECKED (1<<2)
+// Algorithm-dependent
+// getWaterPressure: "visited"
+#define VOXELFLAG_CHECKED2 (1<<3)
+// Algorithm-dependent
+// spreadWaterPressure: "visited"
+#define VOXELFLAG_CHECKED3 (1<<4)
+// Algorithm-dependent
+// water: "pressure check route node"
+#define VOXELFLAG_CHECKED4 (1<<5)
+
+enum VoxelPrintMode
+{
+       VOXELPRINT_NOTHING,
+       VOXELPRINT_MATERIAL,
+       VOXELPRINT_WATERPRESSURE,
+};
 
-class VoxelManipulator : public NodeContainer
+class VoxelManipulator /*: public NodeContainer*/
 {
 public:
        VoxelManipulator();
-       ~VoxelManipulator();
+       virtual ~VoxelManipulator();
        
        /*
                Virtuals from NodeContainer
        */
-       virtual u16 nodeContainerId() const
+       /*virtual u16 nodeContainerId() const
        {
                return NODECONTAINER_ID_VOXELMANIPULATOR;
        }
@@ -158,7 +322,7 @@ class VoxelManipulator : public NodeContainer
        {
                emerge(p);
                return !(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT);
-       }
+       }*/
        // These are a bit slow and shouldn't be used internally
        MapNode getNode(v3s16 p)
        {
@@ -166,7 +330,7 @@ class VoxelManipulator : public NodeContainer
 
                if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
                {
-                       dstream<<"ERROR: VoxelManipulator::getNode(): "
+                       dstream<<"EXCEPT: VoxelManipulator::getNode(): "
                                        <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
                                        <<", index="<<m_area.index(p)
                                        <<", flags="<<(int)m_flags[m_area.index(p)]
@@ -214,19 +378,80 @@ class VoxelManipulator : public NodeContainer
                Control
        */
 
-       void clear();
-       
-       void print(std::ostream &o);
+       virtual void clear();
+
+       void print(std::ostream &o, VoxelPrintMode mode=VOXELPRINT_MATERIAL);
        
        void addArea(VoxelArea area);
 
+       /*
+               Copy data and set flags to 0
+               dst_area.getExtent() <= src_area.getExtent()
+       */
+       void copyFrom(MapNode *src, VoxelArea src_area,
+                       v3s16 from_pos, v3s16 to_pos, v3s16 size);
+
        /*
                Algorithms
        */
 
        void interpolate(VoxelArea area);
 
-       void flowWater(v3s16 removed_pos);
+       void clearFlag(u8 flag);
+       
+       // VOXELFLAG_CHECKED2s must usually be cleared before calling
+       // -1: dead end, 0-255: pressure
+       // highest_y: Highest found water y is stored here.
+       //            Must be initialized to -32768
+       int getWaterPressure(v3s16 p, s16 &highest_y, int recur_count);
+
+       /*
+               VOXELFLAG_CHECKED3s must usually be cleared before calling.
+
+               active_nodes: surface-touching air nodes with flow-causing
+               pressure. set-like dummy map container.
+
+               Spreads pressure pr at node p to request_area or as far as
+               there is invalid pressure.
+       */
+       void spreadWaterPressure(v3s16 p, int pr,
+                       VoxelArea request_area,
+                       core::map<v3s16, u8> &active_nodes,
+                       int recur_count);
+       
+       /*
+               VOXELFLAG_CHECKED3s must usually be cleared before calling.
+       */
+       void updateAreaWaterPressure(VoxelArea a,
+                       core::map<v3s16, u8> &active_nodes,
+                       bool checked3_is_clear=false);
+       
+       /*
+               Returns true if moved something
+       */
+       bool flowWater(v3s16 removed_pos,
+                       core::map<v3s16, u8> &active_nodes,
+                       int recursion_depth=0,
+                       bool debugprint=false,
+                       u32 stoptime=0
+       );
+
+       /*
+               To flow some water, call this with the target node in
+               active_nodes
+               TODO: Make the active_nodes map to contain some vectors
+                     that are properly sorted according to water flow order.
+                         The current order makes water flow strangely if the
+                         first one is always taken.
+                         No, active_nodes should preserve the order stuff is
+                         added to it, in addition to adhering the water flow
+                         order.
+       */
+       void flowWater(core::map<v3s16, u8> &active_nodes,
+                       int recursion_depth=0,
+                       bool debugprint=false,
+                       u32 timelimit=50
+       );
 
        /*
                Virtual functions
@@ -239,7 +464,7 @@ class VoxelManipulator : public NodeContainer
 
                If not found from source, add with VOXELFLAG_INEXISTENT
        */
-       virtual void emerge(VoxelArea a)
+       virtual void emerge(VoxelArea a, s32 caller_id=-1)
        {
                //dstream<<"emerge p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
                addArea(a);
@@ -265,31 +490,29 @@ class VoxelManipulator : public NodeContainer
                MaxEdge is 1 higher than maximum allowed position
        */
        VoxelArea m_area;
+       
        /*
                NULL if data size is 0 (extent (0,0,0))
                Data is stored as [z*h*w + y*h + x]
        */
        MapNode *m_data;
+
        /*
                Flags of all nodes
        */
        u8 *m_flags;
-private:
-};
-
-class Map;
-
-class MapVoxelManipulator : public VoxelManipulator
-{
-public:
-       MapVoxelManipulator(Map *map);
-
-       virtual void emerge(VoxelArea a);
+       
+       //TODO: Use these or remove them
+       //TODO: Would these make any speed improvement?
+       //bool m_pressure_route_valid;
+       //v3s16 m_pressure_route_surface;
 
-       void blitBack(core::map<v3s16, MapBlock*> & modified_blocks);
+       /*
+               Some settings
+       */
+       bool m_disable_water_climb;
 
 private:
-       Map *m_map;
 };
 
 #endif