void clearFlag(u8 flag);
- // TODO: Move to voxelalgorithms.h
-
- void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
- std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
-
- void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr);
- void spreadLight(enum LightBank bank,
- std::set<v3s16> & from_nodes, INodeDefManager *nodemgr);
-
/*
Member variables
*/