#include "debug.h"
#include "mapnode.h"
+class INodeDefManager;
+
// For VC++
#undef min
#undef max
if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
{
- dstream<<"EXCEPT: VoxelManipulator::getNode(): "
+ /*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
+ <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+ <<", index="<<m_area.index(p)
+ <<", flags="<<(int)m_flags[m_area.index(p)]
+ <<" is inexistent"<<std::endl;*/
+ throw InvalidPositionException
+ ("VoxelManipulator: getNode: inexistent");
+ }
+
+ return m_data[m_area.index(p)];
+ }
+ MapNode getNodeNoEx(v3s16 p)
+ {
+ emerge(p);
+
+ if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+ {
+ return MapNode(CONTENT_IGNORE);
+ }
+
+ return m_data[m_area.index(p)];
+ }
+ MapNode getNodeNoExNoEmerge(v3s16 p)
+ {
+ if(m_area.contains(p) == false)
+ return MapNode(CONTENT_IGNORE);
+ if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+ return MapNode(CONTENT_IGNORE);
+ return m_data[m_area.index(p)];
+ }
+ MapNode & getNodeRef(v3s16 p)
+ {
+ emerge(p);
+
+ if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+ {
+ /*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<", index="<<m_area.index(p)
<<", flags="<<(int)m_flags[m_area.index(p)]
- <<" is inexistent"<<std::endl;
+ <<" is inexistent"<<std::endl;*/
throw InvalidPositionException
("VoxelManipulator: getNode: inexistent");
}
if(m_area.contains(p) == false)
return false;
m_data[m_area.index(p)] = n;
+ return true;
}
bool setNodeNoEmerge(s32 i, MapNode n)
{
if(m_area.contains(i) == false)
return false;
m_data[i] = n;
+ return true;
}
/*bool setContentNoEmerge(v3s16 p, u8 c)
{
virtual void clear();
- void print(std::ostream &o, VoxelPrintMode mode=VOXELPRINT_MATERIAL);
+ void print(std::ostream &o, INodeDefManager *nodemgr,
+ VoxelPrintMode mode=VOXELPRINT_MATERIAL);
void addArea(VoxelArea area);
void clearFlag(u8 flag);
void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
- core::map<v3s16, bool> & light_sources);
+ core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
void unspreadLight(enum LightBank bank,
core::map<v3s16, u8> & from_nodes,
- core::map<v3s16, bool> & light_sources);
+ core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
- void spreadLight(enum LightBank bank, v3s16 p);
+ void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr);
void spreadLight(enum LightBank bank,
- core::map<v3s16, bool> & from_nodes);
+ core::map<v3s16, bool> & from_nodes, INodeDefManager *nodemgr);
/*
Virtual functions
/*
Some settings
*/
- bool m_disable_water_climb;
+ //bool m_disable_water_climb;
private:
};