#include "debug.h"
#include "mapnode.h"
+class INodeDefManager;
+
// For VC++
#undef min
#undef max
/*
- A fast voxel manipulator class
+ A fast voxel manipulator class.
+
+ In normal operation, it fetches more map when it is requested.
+ It can also be used so that all allowed area is fetched at the
+ start, using ManualMapVoxelManipulator.
Not thread-safe.
*/
p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z
);
}
+ bool contains(s32 i) const
+ {
+ return (i >= 0 && i < getVolume());
+ }
bool operator==(const VoxelArea &other) const
{
return (MinEdge == other.MinEdge
// Checked as being inexistent in source
#define VOXELFLAG_INEXISTENT (1<<1)
// Algorithm-dependent
-// flowWater: "visited"
-#define VOXELFLAG_CHECKED (1<<2)
+#define VOXELFLAG_CHECKED1 (1<<2)
// Algorithm-dependent
-// getWaterPressure: "visited"
#define VOXELFLAG_CHECKED2 (1<<3)
// Algorithm-dependent
-// spreadWaterPressure: "visited"
#define VOXELFLAG_CHECKED3 (1<<4)
// Algorithm-dependent
-// water: "pressure check route node"
#define VOXELFLAG_CHECKED4 (1<<5)
enum VoxelPrintMode
if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
{
- dstream<<"EXCEPT: VoxelManipulator::getNode(): "
+ /*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<", index="<<m_area.index(p)
<<", flags="<<(int)m_flags[m_area.index(p)]
- <<" is inexistent"<<std::endl;
+ <<" is inexistent"<<std::endl;*/
+ throw InvalidPositionException
+ ("VoxelManipulator: getNode: inexistent");
+ }
+
+ return m_data[m_area.index(p)];
+ }
+ MapNode getNodeNoEx(v3s16 p)
+ {
+ emerge(p);
+
+ if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+ {
+ return MapNode(CONTENT_IGNORE);
+ }
+
+ return m_data[m_area.index(p)];
+ }
+ MapNode getNodeNoExNoEmerge(v3s16 p)
+ {
+ if(m_area.contains(p) == false)
+ return MapNode(CONTENT_IGNORE);
+ if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+ return MapNode(CONTENT_IGNORE);
+ return m_data[m_area.index(p)];
+ }
+ MapNode & getNodeRef(v3s16 p)
+ {
+ emerge(p);
+
+ if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+ {
+ /*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
+ <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+ <<", index="<<m_area.index(p)
+ <<", flags="<<(int)m_flags[m_area.index(p)]
+ <<" is inexistent"<<std::endl;*/
throw InvalidPositionException
("VoxelManipulator: getNode: inexistent");
}
return m_data[m_area.index(p)];
}*/
+
+ /*
+ Set stuff if available without an emerge.
+ Return false if failed.
+ This is convenient but slower than playing around directly
+ with the m_data table with indices.
+ */
+ bool setNodeNoEmerge(v3s16 p, MapNode n)
+ {
+ if(m_area.contains(p) == false)
+ return false;
+ m_data[m_area.index(p)] = n;
+ return true;
+ }
+ bool setNodeNoEmerge(s32 i, MapNode n)
+ {
+ if(m_area.contains(i) == false)
+ return false;
+ m_data[i] = n;
+ return true;
+ }
+ /*bool setContentNoEmerge(v3s16 p, u8 c)
+ {
+ if(isValidPosition(p) == false)
+ return false;
+ m_data[m_area.index(p)].d = c;
+ }*/
/*
Control
virtual void clear();
- void print(std::ostream &o, VoxelPrintMode mode=VOXELPRINT_MATERIAL);
+ void print(std::ostream &o, INodeDefManager *nodemgr,
+ VoxelPrintMode mode=VOXELPRINT_MATERIAL);
void addArea(VoxelArea area);
void clearFlag(u8 flag);
void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
- core::map<v3s16, bool> & light_sources);
+ core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
void unspreadLight(enum LightBank bank,
core::map<v3s16, u8> & from_nodes,
- core::map<v3s16, bool> & light_sources);
+ core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
- void spreadLight(enum LightBank bank, v3s16 p);
+ void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr);
void spreadLight(enum LightBank bank,
- core::map<v3s16, bool> & from_nodes);
+ core::map<v3s16, bool> & from_nodes, INodeDefManager *nodemgr);
/*
Virtual functions
/*
Some settings
*/
- bool m_disable_water_climb;
+ //bool m_disable_water_climb;
private:
};