]> git.lizzy.rs Git - minetest.git/blobdiff - src/voxel.cpp
Fix lost pause support in singleplayer
[minetest.git] / src / voxel.cpp
index 616a197e3abfdd79afc77ac2417201d36f596da8..4b523b5960ce7235b843ac603c591710c0540da7 100644 (file)
@@ -1,27 +1,28 @@
 /*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
 #include "voxel.h"
 #include "map.h"
-#include "utility.h" // For TimeTaker
 #include "gettime.h"
-#include "content_mapnode.h"
+#include "nodedef.h"
+#include "util/timetaker.h"
+#include <string.h>  // memcpy, memset
 
 /*
        Debug stuff
@@ -63,7 +64,8 @@ void VoxelManipulator::clear()
        m_flags = NULL;
 }
 
-void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode)
+void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef,
+               VoxelPrintMode mode)
 {
        v3s16 em = m_area.getExtent();
        v3s16 of = m_area.MinEdge;
@@ -93,8 +95,9 @@ void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode)
                                else
                                {
                                        c = 'X';
-                                       content_t m = m_data[m_area.index(x,y,z)].getContent();
-                                       u8 pr = m_data[m_area.index(x,y,z)].param2;
+                                       MapNode n = m_data[m_area.index(x,y,z)];
+                                       content_t m = n.getContent();
+                                       u8 pr = n.param2;
                                        if(mode == VOXELPRINT_MATERIAL)
                                        {
                                                if(m <= 9)
@@ -102,7 +105,7 @@ void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode)
                                        }
                                        else if(mode == VOXELPRINT_WATERPRESSURE)
                                        {
-                                               if(m == CONTENT_WATER)
+                                               if(ndef->get(m).isLiquid())
                                                {
                                                        c = 'w';
                                                        if(pr <= 9)
@@ -117,6 +120,21 @@ void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode)
                                                        c = '#';
                                                }
                                        }
+                                       else if(mode == VOXELPRINT_LIGHT_DAY)
+                                       {
+                                               if(ndef->get(m).light_source != 0)
+                                                       c = 'S';
+                                               else if(ndef->get(m).light_propagates == false)
+                                                       c = 'X';
+                                               else
+                                               {
+                                                       u8 light = n.getLight(LIGHTBANK_DAY, ndef);
+                                                       if(light < 10)
+                                                               c = '0' + light;
+                                                       else
+                                                               c = 'a' + (light-10);
+                                               }
+                                       }
                                }
                                o<<c;
                        }
@@ -227,7 +245,13 @@ void VoxelManipulator::copyTo(MapNode *dst, VoxelArea dst_area,
        {
                s32 i_dst = dst_area.index(dst_pos.X, dst_pos.Y+y, dst_pos.Z+z);
                s32 i_local = m_area.index(from_pos.X, from_pos.Y+y, from_pos.Z+z);
-               memcpy(&dst[i_dst], &m_data[i_local], size.X*sizeof(MapNode));
+               for (s16 x = 0; x < size.X; x++) {
+                       if (m_data[i_local].getContent() != CONTENT_IGNORE)
+                               dst[i_dst] = m_data[i_local];
+                       i_dst++;
+                       i_local++;
+               }
+               //memcpy(&dst[i_dst], &m_data[i_local], size.X*sizeof(MapNode));
        }
 }
 
@@ -241,7 +265,7 @@ void VoxelManipulator::clearFlag(u8 flags)
        // 0-1ms on moderate area
        TimeTaker timer("clearFlag", &clearflag_time);
 
-       v3s16 s = m_area.getExtent();
+       //v3s16 s = m_area.getExtent();
 
        /*dstream<<"clearFlag clearing area of size "
                        <<""<<s.X<<"x"<<s.Y<<"x"<<s.Z<<""
@@ -279,7 +303,7 @@ void VoxelManipulator::clearFlag(u8 flags)
 }
 
 void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
-               core::map<v3s16, bool> & light_sources)
+               std::set<v3s16> & light_sources, INodeDefManager *nodemgr)
 {
        v3s16 dirs[6] = {
                v3s16(0,0,1), // back
@@ -309,21 +333,21 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
                        If the neighbor is dimmer than what was specified
                        as oldlight (the light of the previous node)
                */
-               if(n2.getLight(bank) < oldlight)
+               u8 light2 = n2.getLight(bank, nodemgr);
+               if(light2 < oldlight)
                {
                        /*
                                And the neighbor is transparent and it has some light
                        */
-                       if(n2.light_propagates() && n2.getLight(bank) != 0)
+                       if(nodemgr->get(n2).light_propagates && light2 != 0)
                        {
                                /*
                                        Set light to 0 and add to queue
                                */
 
-                               u8 current_light = n2.getLight(bank);
-                               n2.setLight(bank, 0);
+                               n2.setLight(bank, 0, nodemgr);
                                
-                               unspreadLight(bank, n2pos, current_light, light_sources);
+                               unspreadLight(bank, n2pos, light2, light_sources, nodemgr);
                                
                                /*
                                        Remove from light_sources if it is there
@@ -337,7 +361,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
                        }
                }
                else{
-                       light_sources.insert(n2pos, true);
+                       light_sources.insert(n2pos);
                }
        }
 }
@@ -361,24 +385,16 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
        values of from_nodes are lighting values.
 */
 void VoxelManipulator::unspreadLight(enum LightBank bank,
-               core::map<v3s16, u8> & from_nodes,
-               core::map<v3s16, bool> & light_sources)
+               std::map<v3s16, u8> & from_nodes,
+               std::set<v3s16> & light_sources, INodeDefManager *nodemgr)
 {
        if(from_nodes.size() == 0)
                return;
        
-       core::map<v3s16, u8>::Iterator j;
-       j = from_nodes.getIterator();
-
-       for(; j.atEnd() == false; j++)
+       for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
+               j != from_nodes.end(); ++j)
        {
-               v3s16 pos = j.getNode()->getKey();
-               
-               //MapNode &n = m_data[m_area.index(pos)];
-               
-               u8 oldlight = j.getNode()->getValue();
-
-               unspreadLight(bank, pos, oldlight, light_sources);
+               unspreadLight(bank, j->first, j->second, light_sources, nodemgr);
        }
 }
 #endif
@@ -448,18 +464,18 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
                                If the neighbor is dimmer than what was specified
                                as oldlight (the light of the previous node)
                        */
-                       if(n2.getLight(bank) < oldlight)
+                       if(n2.getLight(bank, nodemgr) < oldlight)
                        {
                                /*
                                        And the neighbor is transparent and it has some light
                                */
-                               if(n2.light_propagates() && n2.getLight(bank) != 0)
+                               if(nodemgr->get(n2).light_propagates && n2.getLight(bank, nodemgr) != 0)
                                {
                                        /*
                                                Set light to 0 and add to queue
                                        */
 
-                                       u8 current_light = n2.getLight(bank);
+                                       u8 current_light = n2.getLight(bank, nodemgr);
                                        n2.setLight(bank, 0);
 
                                        unlighted_nodes.insert(n2pos, current_light);
@@ -491,7 +507,8 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
 }
 #endif
 
-void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p)
+void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
+               INodeDefManager *nodemgr)
 {
        const v3s16 dirs[6] = {
                v3s16(0,0,1), // back
@@ -511,7 +528,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p)
 
        MapNode &n = m_data[i];
 
-       u8 oldlight = n.getLight(bank);
+       u8 oldlight = n.getLight(bank, nodemgr);
        u8 newlight = diminish_light(oldlight);
 
        // Loop through 6 neighbors
@@ -526,25 +543,27 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p)
                        continue;
 
                MapNode &n2 = m_data[n2i];
+
+               u8 light2 = n2.getLight(bank, nodemgr);
                
                /*
                        If the neighbor is brighter than the current node,
                        add to list (it will light up this node on its turn)
                */
-               if(n2.getLight(bank) > undiminish_light(oldlight))
+               if(light2 > undiminish_light(oldlight))
                {
-                       spreadLight(bank, n2pos);
+                       spreadLight(bank, n2pos, nodemgr);
                }
                /*
                        If the neighbor is dimmer than how much light this node
                        would spread on it, add to list
                */
-               if(n2.getLight(bank) < newlight)
+               if(light2 < newlight)
                {
-                       if(n2.light_propagates())
+                       if(nodemgr->get(n2).light_propagates)
                        {
-                               n2.setLight(bank, newlight);
-                               spreadLight(bank, n2pos);
+                               n2.setLight(bank, newlight, nodemgr);
+                               spreadLight(bank, n2pos, nodemgr);
                        }
                }
        }
@@ -583,7 +602,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
        goes on recursively.
 */
 void VoxelManipulator::spreadLight(enum LightBank bank,
-               core::map<v3s16, bool> & from_nodes)
+               std::set<v3s16> & from_nodes, INodeDefManager *nodemgr)
 {
        const v3s16 dirs[6] = {
                v3s16(0,0,1), // back
@@ -597,13 +616,12 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
        if(from_nodes.size() == 0)
                return;
        
-       core::map<v3s16, bool> lighted_nodes;
-       core::map<v3s16, bool>::Iterator j;
-       j = from_nodes.getIterator();
+       std::set<v3s16> lighted_nodes;
 
-       for(; j.atEnd() == false; j++)
+       for(std::set<v3s16>::iterator j = from_nodes.begin();
+               j != from_nodes.end(); ++j)
        {
-               v3s16 pos = j.getNode()->getKey();
+               v3s16 pos = *j;
 
                emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
 
@@ -614,7 +632,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
 
                MapNode &n = m_data[i];
 
-               u8 oldlight = n.getLight(bank);
+               u8 oldlight = n.getLight(bank, nodemgr);
                u8 newlight = diminish_light(oldlight);
 
                // Loop through 6 neighbors
@@ -631,25 +649,27 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
                                        continue;
 
                                MapNode &n2 = m_data[n2i];
+
+                               u8 light2 = n2.getLight(bank, nodemgr);
                                
                                /*
                                        If the neighbor is brighter than the current node,
                                        add to list (it will light up this node on its turn)
                                */
-                               if(n2.getLight(bank) > undiminish_light(oldlight))
+                               if(light2 > undiminish_light(oldlight))
                                {
-                                       lighted_nodes.insert(n2pos, true);
+                                       lighted_nodes.insert(n2pos);
                                }
                                /*
                                        If the neighbor is dimmer than how much light this node
                                        would spread on it, add to list
                                */
-                               if(n2.getLight(bank) < newlight)
+                               if(light2 < newlight)
                                {
-                                       if(n2.light_propagates())
+                                       if(nodemgr->get(n2).light_propagates)
                                        {
-                                               n2.setLight(bank, newlight);
-                                               lighted_nodes.insert(n2pos, true);
+                                               n2.setLight(bank, newlight, nodemgr);
+                                               lighted_nodes.insert(n2pos);
                                        }
                                }
                        }
@@ -666,7 +686,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
                        <<std::endl;*/
        
        if(lighted_nodes.size() > 0)
-               spreadLight(bank, lighted_nodes);
+               spreadLight(bank, lighted_nodes, nodemgr);
 }
 #endif