/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "voxel.h"
#include "map.h"
-
-// For TimeTaker
-#include "utility.h"
#include "gettime.h"
+#include "nodedef.h"
+#include "util/timetaker.h"
+#include <string.h> // memcpy, memset
/*
Debug stuff
m_flags = NULL;
}
-void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode)
+void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef,
+ VoxelPrintMode mode)
{
v3s16 em = m_area.getExtent();
v3s16 of = m_area.MinEdge;
else
{
c = 'X';
- u8 m = m_data[m_area.index(x,y,z)].d;
- u8 pr = m_data[m_area.index(x,y,z)].param2;
+ MapNode n = m_data[m_area.index(x,y,z)];
+ content_t m = n.getContent();
+ u8 pr = n.param2;
if(mode == VOXELPRINT_MATERIAL)
{
if(m <= 9)
}
else if(mode == VOXELPRINT_WATERPRESSURE)
{
- if(m == CONTENT_WATER)
+ if(ndef->get(m).isLiquid())
{
c = 'w';
if(pr <= 9)
c = '#';
}
}
+ else if(mode == VOXELPRINT_LIGHT_DAY)
+ {
+ if(ndef->get(m).light_source != 0)
+ c = 'S';
+ else if(ndef->get(m).light_propagates == false)
+ c = 'X';
+ else
+ {
+ u8 light = n.getLight(LIGHTBANK_DAY, ndef);
+ if(light < 10)
+ c = '0' + light;
+ else
+ c = 'a' + (light-10);
+ }
+ }
}
o<<c;
}
{
s32 i_dst = dst_area.index(dst_pos.X, dst_pos.Y+y, dst_pos.Z+z);
s32 i_local = m_area.index(from_pos.X, from_pos.Y+y, from_pos.Z+z);
- memcpy(&dst[i_dst], &m_data[i_local], size.X*sizeof(MapNode));
+ for (s16 x = 0; x < size.X; x++) {
+ if (m_data[i_local].getContent() != CONTENT_IGNORE)
+ dst[i_dst] = m_data[i_local];
+ i_dst++;
+ i_local++;
+ }
+ //memcpy(&dst[i_dst], &m_data[i_local], size.X*sizeof(MapNode));
}
}
// 0-1ms on moderate area
TimeTaker timer("clearFlag", &clearflag_time);
- v3s16 s = m_area.getExtent();
+ //v3s16 s = m_area.getExtent();
/*dstream<<"clearFlag clearing area of size "
<<""<<s.X<<"x"<<s.Y<<"x"<<s.Z<<""
}
void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
- core::map<v3s16, bool> & light_sources)
+ std::set<v3s16> & light_sources, INodeDefManager *nodemgr)
{
v3s16 dirs[6] = {
v3s16(0,0,1), // back
If the neighbor is dimmer than what was specified
as oldlight (the light of the previous node)
*/
- if(n2.getLight(bank) < oldlight)
+ u8 light2 = n2.getLight(bank, nodemgr);
+ if(light2 < oldlight)
{
/*
And the neighbor is transparent and it has some light
*/
- if(n2.light_propagates() && n2.getLight(bank) != 0)
+ if(nodemgr->get(n2).light_propagates && light2 != 0)
{
/*
Set light to 0 and add to queue
*/
- u8 current_light = n2.getLight(bank);
- n2.setLight(bank, 0);
+ n2.setLight(bank, 0, nodemgr);
- unspreadLight(bank, n2pos, current_light, light_sources);
+ unspreadLight(bank, n2pos, light2, light_sources, nodemgr);
/*
Remove from light_sources if it is there
}
}
else{
- light_sources.insert(n2pos, true);
+ light_sources.insert(n2pos);
}
}
}
values of from_nodes are lighting values.
*/
void VoxelManipulator::unspreadLight(enum LightBank bank,
- core::map<v3s16, u8> & from_nodes,
- core::map<v3s16, bool> & light_sources)
+ std::map<v3s16, u8> & from_nodes,
+ std::set<v3s16> & light_sources, INodeDefManager *nodemgr)
{
if(from_nodes.size() == 0)
return;
- core::map<v3s16, u8>::Iterator j;
- j = from_nodes.getIterator();
-
- for(; j.atEnd() == false; j++)
+ for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
+ j != from_nodes.end(); ++j)
{
- v3s16 pos = j.getNode()->getKey();
-
- //MapNode &n = m_data[m_area.index(pos)];
-
- u8 oldlight = j.getNode()->getValue();
-
- unspreadLight(bank, pos, oldlight, light_sources);
+ unspreadLight(bank, j->first, j->second, light_sources, nodemgr);
}
}
#endif
If the neighbor is dimmer than what was specified
as oldlight (the light of the previous node)
*/
- if(n2.getLight(bank) < oldlight)
+ if(n2.getLight(bank, nodemgr) < oldlight)
{
/*
And the neighbor is transparent and it has some light
*/
- if(n2.light_propagates() && n2.getLight(bank) != 0)
+ if(nodemgr->get(n2).light_propagates && n2.getLight(bank, nodemgr) != 0)
{
/*
Set light to 0 and add to queue
*/
- u8 current_light = n2.getLight(bank);
+ u8 current_light = n2.getLight(bank, nodemgr);
n2.setLight(bank, 0);
unlighted_nodes.insert(n2pos, current_light);
}
#endif
-void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p)
+void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
+ INodeDefManager *nodemgr)
{
const v3s16 dirs[6] = {
v3s16(0,0,1), // back
MapNode &n = m_data[i];
- u8 oldlight = n.getLight(bank);
+ u8 oldlight = n.getLight(bank, nodemgr);
u8 newlight = diminish_light(oldlight);
// Loop through 6 neighbors
continue;
MapNode &n2 = m_data[n2i];
+
+ u8 light2 = n2.getLight(bank, nodemgr);
/*
If the neighbor is brighter than the current node,
add to list (it will light up this node on its turn)
*/
- if(n2.getLight(bank) > undiminish_light(oldlight))
+ if(light2 > undiminish_light(oldlight))
{
- spreadLight(bank, n2pos);
+ spreadLight(bank, n2pos, nodemgr);
}
/*
If the neighbor is dimmer than how much light this node
would spread on it, add to list
*/
- if(n2.getLight(bank) < newlight)
+ if(light2 < newlight)
{
- if(n2.light_propagates())
+ if(nodemgr->get(n2).light_propagates)
{
- n2.setLight(bank, newlight);
- spreadLight(bank, n2pos);
+ n2.setLight(bank, newlight, nodemgr);
+ spreadLight(bank, n2pos, nodemgr);
}
}
}
goes on recursively.
*/
void VoxelManipulator::spreadLight(enum LightBank bank,
- core::map<v3s16, bool> & from_nodes)
+ std::set<v3s16> & from_nodes, INodeDefManager *nodemgr)
{
const v3s16 dirs[6] = {
v3s16(0,0,1), // back
if(from_nodes.size() == 0)
return;
- core::map<v3s16, bool> lighted_nodes;
- core::map<v3s16, bool>::Iterator j;
- j = from_nodes.getIterator();
+ std::set<v3s16> lighted_nodes;
- for(; j.atEnd() == false; j++)
+ for(std::set<v3s16>::iterator j = from_nodes.begin();
+ j != from_nodes.end(); ++j)
{
- v3s16 pos = j.getNode()->getKey();
+ v3s16 pos = *j;
emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
MapNode &n = m_data[i];
- u8 oldlight = n.getLight(bank);
+ u8 oldlight = n.getLight(bank, nodemgr);
u8 newlight = diminish_light(oldlight);
// Loop through 6 neighbors
continue;
MapNode &n2 = m_data[n2i];
+
+ u8 light2 = n2.getLight(bank, nodemgr);
/*
If the neighbor is brighter than the current node,
add to list (it will light up this node on its turn)
*/
- if(n2.getLight(bank) > undiminish_light(oldlight))
+ if(light2 > undiminish_light(oldlight))
{
- lighted_nodes.insert(n2pos, true);
+ lighted_nodes.insert(n2pos);
}
/*
If the neighbor is dimmer than how much light this node
would spread on it, add to list
*/
- if(n2.getLight(bank) < newlight)
+ if(light2 < newlight)
{
- if(n2.light_propagates())
+ if(nodemgr->get(n2).light_propagates)
{
- n2.setLight(bank, newlight);
- lighted_nodes.insert(n2pos, true);
+ n2.setLight(bank, newlight, nodemgr);
+ lighted_nodes.insert(n2pos);
}
}
}
<<std::endl;*/
if(lighted_nodes.size() > 0)
- spreadLight(bank, lighted_nodes);
+ spreadLight(bank, lighted_nodes, nodemgr);
}
#endif