+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
#include "voxel.h"
#include "map.h"
+#include "gettime.h"
+#include "nodedef.h"
+#include "util/timetaker.h"
+#include <string.h> // memcpy, memset
+
+/*
+ Debug stuff
+*/
+u32 addarea_time = 0;
+u32 emerge_time = 0;
+u32 emerge_load_time = 0;
+u32 clearflag_time = 0;
+//u32 getwaterpressure_time = 0;
+//u32 spreadwaterpressure_time = 0;
+u32 updateareawaterpressure_time = 0;
+u32 flowwater_pre_time = 0;
+
VoxelManipulator::VoxelManipulator():
- m_data(NULL)
+ m_data(NULL),
+ m_flags(NULL)
{
}
VoxelManipulator::~VoxelManipulator()
{
+ clear();
if(m_data)
delete[] m_data;
+ if(m_flags)
+ delete[] m_flags;
+}
+
+void VoxelManipulator::clear()
+{
+ // Reset area to volume=0
+ m_area = VoxelArea();
+ if(m_data)
+ delete[] m_data;
+ m_data = NULL;
+ if(m_flags)
+ delete[] m_flags;
+ m_flags = NULL;
+}
+
+void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef,
+ VoxelPrintMode mode)
+{
+ v3s16 em = m_area.getExtent();
+ v3s16 of = m_area.MinEdge;
+ o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
+ <<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
+
+ for(s32 y=m_area.MaxEdge.Y; y>=m_area.MinEdge.Y; y--)
+ {
+ if(em.X >= 3 && em.Y >= 3)
+ {
+ if (y==m_area.MinEdge.Y+2) o<<"^ ";
+ else if(y==m_area.MinEdge.Y+1) o<<"| ";
+ else if(y==m_area.MinEdge.Y+0) o<<"y x-> ";
+ else o<<" ";
+ }
+
+ for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
+ {
+ for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
+ {
+ u8 f = m_flags[m_area.index(x,y,z)];
+ char c;
+ if(f & VOXELFLAG_NOT_LOADED)
+ c = 'N';
+ else if(f & VOXELFLAG_INEXISTENT)
+ c = 'I';
+ else
+ {
+ c = 'X';
+ MapNode n = m_data[m_area.index(x,y,z)];
+ content_t m = n.getContent();
+ u8 pr = n.param2;
+ if(mode == VOXELPRINT_MATERIAL)
+ {
+ if(m <= 9)
+ c = m + '0';
+ }
+ else if(mode == VOXELPRINT_WATERPRESSURE)
+ {
+ if(ndef->get(m).isLiquid())
+ {
+ c = 'w';
+ if(pr <= 9)
+ c = pr + '0';
+ }
+ else if(m == CONTENT_AIR)
+ {
+ c = ' ';
+ }
+ else
+ {
+ c = '#';
+ }
+ }
+ else if(mode == VOXELPRINT_LIGHT_DAY)
+ {
+ if(ndef->get(m).light_source != 0)
+ c = 'S';
+ else if(ndef->get(m).light_propagates == false)
+ c = 'X';
+ else
+ {
+ u8 light = n.getLight(LIGHTBANK_DAY, ndef);
+ if(light < 10)
+ c = '0' + light;
+ else
+ c = 'a' + (light-10);
+ }
+ }
+ }
+ o<<c;
+ }
+ o<<' ';
+ }
+ o<<std::endl;
+ }
}
void VoxelManipulator::addArea(VoxelArea area)
{
+ // Cancel if requested area has zero volume
if(area.getExtent() == v3s16(0,0,0))
return;
+ // Cancel if m_area already contains the requested area
+ if(m_area.contains(area))
+ return;
+
+ TimeTaker timer("addArea", &addarea_time);
+
// Calculate new area
VoxelArea new_area;
+ // New area is the requested area if m_area has zero volume
if(m_area.getExtent() == v3s16(0,0,0))
{
new_area = area;
}
+ // Else add requested area to m_area
else
{
new_area = m_area;
new_area.addArea(area);
}
- if(new_area == m_area)
- return;
-
s32 new_size = new_area.getVolume();
/*dstream<<"adding area ";
dstream<<std::endl;*/
// Allocate and clear new data
- MapNode *new_data;
- new_data = new MapNode[new_size];
+ MapNode *new_data = new MapNode[new_size];
+ u8 *new_flags = new u8[new_size];
for(s32 i=0; i<new_size; i++)
{
- new_data[i].d = MATERIAL_IGNORE;
+ new_flags[i] = VOXELFLAG_NOT_LOADED;
}
// Copy old data
for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
{
- new_data[new_area.index(z,y,x)] = m_data[m_area.index(x,y,z)];
+ // If loaded, copy data and flags
+ if((m_flags[m_area.index(x,y,z)] & VOXELFLAG_NOT_LOADED) == false)
+ {
+ new_data[new_area.index(x,y,z)] = m_data[m_area.index(x,y,z)];
+ new_flags[new_area.index(x,y,z)] = m_flags[m_area.index(x,y,z)];
+ }
}
- // Replace member
+ // Replace area, data and flags
+
m_area = new_area;
+
MapNode *old_data = m_data;
+ u8 *old_flags = m_flags;
+
+ /*dstream<<"old_data="<<(int)old_data<<", new_data="<<(int)new_data
+ <<", old_flags="<<(int)m_flags<<", new_flags="<<(int)new_flags<<std::endl;*/
+
m_data = new_data;
- delete[] old_data;
+ m_flags = new_flags;
+
+ if(old_data)
+ delete[] old_data;
+ if(old_flags)
+ delete[] old_flags;
+
+ //dstream<<"addArea done"<<std::endl;
}
-void VoxelManipulator::print(std::ostream &o)
+void VoxelManipulator::copyFrom(MapNode *src, VoxelArea src_area,
+ v3s16 from_pos, v3s16 to_pos, v3s16 size)
{
- v3s16 em = m_area.getExtent();
- v3s16 of = m_area.MinEdge;
- o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
- <<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
-
- for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
+ for(s16 z=0; z<size.Z; z++)
+ for(s16 y=0; y<size.Y; y++)
{
- if(em.X >= 3 && em.Y >= 3)
- {
- if(y==m_area.MinEdge.Y+0) o<<"y x-> ";
- if(y==m_area.MinEdge.Y+1) o<<"| ";
- if(y==m_area.MinEdge.Y+2) o<<"V ";
- }
+ s32 i_src = src_area.index(from_pos.X, from_pos.Y+y, from_pos.Z+z);
+ s32 i_local = m_area.index(to_pos.X, to_pos.Y+y, to_pos.Z+z);
+ memcpy(&m_data[i_local], &src[i_src], size.X*sizeof(MapNode));
+ memset(&m_flags[i_local], 0, size.X);
+ }
+}
- for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
- {
- for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
- {
- u8 m = m_data[m_area.index(x,y,z)].d;
- char c = 'X';
- if(m == MATERIAL_IGNORE)
- c = 'I';
- else if(m <= 9)
- c = m + '0';
- o<<c;
- }
- o<<' ';
+void VoxelManipulator::copyTo(MapNode *dst, VoxelArea dst_area,
+ v3s16 dst_pos, v3s16 from_pos, v3s16 size)
+{
+ for(s16 z=0; z<size.Z; z++)
+ for(s16 y=0; y<size.Y; y++)
+ {
+ s32 i_dst = dst_area.index(dst_pos.X, dst_pos.Y+y, dst_pos.Z+z);
+ s32 i_local = m_area.index(from_pos.X, from_pos.Y+y, from_pos.Z+z);
+ for (s16 x = 0; x < size.X; x++) {
+ if (m_data[i_local].getContent() != CONTENT_IGNORE)
+ dst[i_dst] = m_data[i_local];
+ i_dst++;
+ i_local++;
}
- o<<std::endl;
+ //memcpy(&dst[i_dst], &m_data[i_local], size.X*sizeof(MapNode));
}
}
-void VoxelManipulator::interpolate(VoxelArea area)
+/*
+ Algorithms
+ -----------------------------------------------------
+*/
+
+void VoxelManipulator::clearFlag(u8 flags)
{
- VoxelArea emerge_area = area;
- emerge_area.MinEdge -= v3s16(1,1,1);
- emerge_area.MaxEdge += v3s16(1,1,1);
- emerge(emerge_area);
+ // 0-1ms on moderate area
+ TimeTaker timer("clearFlag", &clearflag_time);
- SharedBuffer<u8> buf(area.getVolume());
+ //v3s16 s = m_area.getExtent();
- for(s32 z=area.MinEdge.Z; z<=area.MaxEdge.Z; z++)
- for(s32 y=area.MinEdge.Y; y<=area.MaxEdge.Y; y++)
- for(s32 x=area.MinEdge.X; x<=area.MaxEdge.X; x++)
+ /*dstream<<"clearFlag clearing area of size "
+ <<""<<s.X<<"x"<<s.Y<<"x"<<s.Z<<""
+ <<std::endl;*/
+
+ //s32 count = 0;
+
+ /*for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
+ for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
+ for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
+ {
+ u8 f = m_flags[m_area.index(x,y,z)];
+ m_flags[m_area.index(x,y,z)] &= ~flags;
+ if(m_flags[m_area.index(x,y,z)] != f)
+ count++;
+ }*/
+
+ s32 volume = m_area.getVolume();
+ for(s32 i=0; i<volume; i++)
+ {
+ m_flags[i] &= ~flags;
+ }
+
+ /*s32 volume = m_area.getVolume();
+ for(s32 i=0; i<volume; i++)
+ {
+ u8 f = m_flags[i];
+ m_flags[i] &= ~flags;
+ if(m_flags[i] != f)
+ count++;
+ }
+
+ dstream<<"clearFlag changed "<<count<<" flags out of "
+ <<volume<<" nodes"<<std::endl;*/
+}
+
+void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
+ std::set<v3s16> & light_sources, INodeDefManager *nodemgr)
+{
+ v3s16 dirs[6] = {
+ v3s16(0,0,1), // back
+ v3s16(0,1,0), // top
+ v3s16(1,0,0), // right
+ v3s16(0,0,-1), // front
+ v3s16(0,-1,0), // bottom
+ v3s16(-1,0,0), // left
+ };
+
+ emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
+
+ // Loop through 6 neighbors
+ for(u16 i=0; i<6; i++)
{
- v3s16 p(x,y,z);
-
- v3s16 dirs[] = {
- v3s16(1,1,0),
- v3s16(1,0,1),
- v3s16(1,-1,0),
- v3s16(1,0,-1),
- v3s16(-1,1,0),
- v3s16(-1,0,1),
- v3s16(-1,-1,0),
- v3s16(-1,0,-1),
- };
- //const v3s16 *dirs = g_26dirs;
+ // Get the position of the neighbor node
+ v3s16 n2pos = p + dirs[i];
- s16 total = 0;
- s16 airness = 0;
- u8 m = MATERIAL_IGNORE;
+ u32 n2i = m_area.index(n2pos);
- for(s16 i=0; i<8; i++)
- //for(s16 i=0; i<26; i++)
+ if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
+ continue;
+
+ MapNode &n2 = m_data[n2i];
+
+ /*
+ If the neighbor is dimmer than what was specified
+ as oldlight (the light of the previous node)
+ */
+ u8 light2 = n2.getLight(bank, nodemgr);
+ if(light2 < oldlight)
{
- v3s16 p2 = p + dirs[i];
+ /*
+ And the neighbor is transparent and it has some light
+ */
+ if(nodemgr->get(n2).light_propagates && light2 != 0)
+ {
+ /*
+ Set light to 0 and add to queue
+ */
+
+ n2.setLight(bank, 0, nodemgr);
+
+ unspreadLight(bank, n2pos, light2, light_sources, nodemgr);
+
+ /*
+ Remove from light_sources if it is there
+ NOTE: This doesn't happen nearly at all
+ */
+ /*if(light_sources.find(n2pos))
+ {
+ std::cout<<"Removed from light_sources"<<std::endl;
+ light_sources.remove(n2pos);
+ }*/
+ }
+ }
+ else{
+ light_sources.insert(n2pos);
+ }
+ }
+}
- MapNode &n = m_data[m_area.index(p2)];
- if(n.d == MATERIAL_IGNORE)
- continue;
+#if 1
+/*
+ Goes recursively through the neighbours of the node.
- airness += (n.d == MATERIAL_AIR) ? 1 : -1;
- total++;
+ Alters only transparent nodes.
- if(m == MATERIAL_IGNORE && n.d != MATERIAL_AIR)
- m = n.d;
- }
+ If the lighting of the neighbour is lower than the lighting of
+ the node was (before changing it to 0 at the step before), the
+ lighting of the neighbour is set to 0 and then the same stuff
+ repeats for the neighbour.
- // 1 if air, 0 if not
- buf[area.index(p)] = airness > -total/2 ? MATERIAL_AIR : m;
- //buf[area.index(p)] = airness > -total ? MATERIAL_AIR : m;
- //buf[area.index(p)] = airness >= -7 ? MATERIAL_AIR : m;
- }
+ The ending nodes of the routine are stored in light_sources.
+ This is useful when a light is removed. In such case, this
+ routine can be called for the light node and then again for
+ light_sources to re-light the area without the removed light.
- for(s32 z=area.MinEdge.Z; z<=area.MaxEdge.Z; z++)
- for(s32 y=area.MinEdge.Y; y<=area.MaxEdge.Y; y++)
- for(s32 x=area.MinEdge.X; x<=area.MaxEdge.X; x++)
+ values of from_nodes are lighting values.
+*/
+void VoxelManipulator::unspreadLight(enum LightBank bank,
+ std::map<v3s16, u8> & from_nodes,
+ std::set<v3s16> & light_sources, INodeDefManager *nodemgr)
+{
+ if(from_nodes.size() == 0)
+ return;
+
+ for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
+ j != from_nodes.end(); ++j)
{
- v3s16 p(x,y,z);
- m_data[m_area.index(p)].d = buf[area.index(p)];
+ unspreadLight(bank, j->first, j->second, light_sources, nodemgr);
}
}
+#endif
#if 0
-void VoxelManipulator::blitFromNodeContainer
- (v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c)
+/*
+ Goes recursively through the neighbours of the node.
+
+ Alters only transparent nodes.
+
+ If the lighting of the neighbour is lower than the lighting of
+ the node was (before changing it to 0 at the step before), the
+ lighting of the neighbour is set to 0 and then the same stuff
+ repeats for the neighbour.
+
+ The ending nodes of the routine are stored in light_sources.
+ This is useful when a light is removed. In such case, this
+ routine can be called for the light node and then again for
+ light_sources to re-light the area without the removed light.
+
+ values of from_nodes are lighting values.
+*/
+void VoxelManipulator::unspreadLight(enum LightBank bank,
+ core::map<v3s16, u8> & from_nodes,
+ core::map<v3s16, bool> & light_sources)
{
- VoxelArea a_to(p_to, p_to+size-v3s16(1,1,1));
- addArea(a_to);
- for(s16 z=0; z<size.Z; z++)
- for(s16 y=0; y<size.Y; y++)
- for(s16 x=0; x<size.X; x++)
+ v3s16 dirs[6] = {
+ v3s16(0,0,1), // back
+ v3s16(0,1,0), // top
+ v3s16(1,0,0), // right
+ v3s16(0,0,-1), // front
+ v3s16(0,-1,0), // bottom
+ v3s16(-1,0,0), // left
+ };
+
+ if(from_nodes.size() == 0)
+ return;
+
+ core::map<v3s16, u8> unlighted_nodes;
+ core::map<v3s16, u8>::Iterator j;
+ j = from_nodes.getIterator();
+
+ for(; j.atEnd() == false; j++)
{
- v3s16 p(x,y,z);
- try{
- MapNode n = c->getNode(p_from + p);
- m_data[m_area.index(p_to + p)] = n;
- }
- catch(InvalidPositionException &e)
- {
- }
+ v3s16 pos = j.getNode()->getKey();
- /*v3s16 p(x,y,z);
- MapNode n(MATERIAL_IGNORE);
- try{
- n = c->getNode(p_from + p);
- }
- catch(InvalidPositionException &e)
+ emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
+
+ //MapNode &n = m_data[m_area.index(pos)];
+
+ u8 oldlight = j.getNode()->getValue();
+
+ // Loop through 6 neighbors
+ for(u16 i=0; i<6; i++)
{
+ // Get the position of the neighbor node
+ v3s16 n2pos = pos + dirs[i];
+
+ u32 n2i = m_area.index(n2pos);
+
+ if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
+ continue;
+
+ MapNode &n2 = m_data[n2i];
+
+ /*
+ If the neighbor is dimmer than what was specified
+ as oldlight (the light of the previous node)
+ */
+ if(n2.getLight(bank, nodemgr) < oldlight)
+ {
+ /*
+ And the neighbor is transparent and it has some light
+ */
+ if(nodemgr->get(n2).light_propagates && n2.getLight(bank, nodemgr) != 0)
+ {
+ /*
+ Set light to 0 and add to queue
+ */
+
+ u8 current_light = n2.getLight(bank, nodemgr);
+ n2.setLight(bank, 0);
+
+ unlighted_nodes.insert(n2pos, current_light);
+
+ /*
+ Remove from light_sources if it is there
+ NOTE: This doesn't happen nearly at all
+ */
+ /*if(light_sources.find(n2pos))
+ {
+ std::cout<<"Removed from light_sources"<<std::endl;
+ light_sources.remove(n2pos);
+ }*/
+ }
+ }
+ else{
+ light_sources.insert(n2pos, true);
+ }
}
- m_data[m_area.index(p_to + p)] = n;*/
}
+
+ /*dstream<<"unspreadLight(): Changed block "
+ <<blockchangecount<<" times"
+ <<" for "<<from_nodes.size()<<" nodes"
+ <<std::endl;*/
+
+ if(unlighted_nodes.size() > 0)
+ unspreadLight(bank, unlighted_nodes, light_sources);
}
+#endif
-void VoxelManipulator::blitToNodeContainer
- (v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c)
+void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
+ INodeDefManager *nodemgr)
{
- for(s16 z=0; z<size.Z; z++)
- for(s16 y=0; y<size.Y; y++)
- for(s16 x=0; x<size.X; x++)
+ const v3s16 dirs[6] = {
+ v3s16(0,0,1), // back
+ v3s16(0,1,0), // top
+ v3s16(1,0,0), // right
+ v3s16(0,0,-1), // front
+ v3s16(0,-1,0), // bottom
+ v3s16(-1,0,0), // left
+ };
+
+ emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
+
+ u32 i = m_area.index(p);
+
+ if(m_flags[i] & VOXELFLAG_INEXISTENT)
+ return;
+
+ MapNode &n = m_data[i];
+
+ u8 oldlight = n.getLight(bank, nodemgr);
+ u8 newlight = diminish_light(oldlight);
+
+ // Loop through 6 neighbors
+ for(u16 i=0; i<6; i++)
{
- v3s16 p(x,y,z);
- try{
- MapNode &n = m_data[m_area.index(p_from + p)];
- if(n.d == MATERIAL_IGNORE)
- continue;
- c->setNode(p_to + p, n);
+ // Get the position of the neighbor node
+ v3s16 n2pos = p + dirs[i];
+
+ u32 n2i = m_area.index(n2pos);
+
+ if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
+ continue;
+
+ MapNode &n2 = m_data[n2i];
+
+ u8 light2 = n2.getLight(bank, nodemgr);
+
+ /*
+ If the neighbor is brighter than the current node,
+ add to list (it will light up this node on its turn)
+ */
+ if(light2 > undiminish_light(oldlight))
+ {
+ spreadLight(bank, n2pos, nodemgr);
}
- catch(InvalidPositionException &e)
+ /*
+ If the neighbor is dimmer than how much light this node
+ would spread on it, add to list
+ */
+ if(light2 < newlight)
{
+ if(nodemgr->get(n2).light_propagates)
+ {
+ n2.setLight(bank, newlight, nodemgr);
+ spreadLight(bank, n2pos, nodemgr);
+ }
}
}
}
-#endif
+#if 0
/*
- MapVoxelManipulator
-*/
-
-MapVoxelManipulator::MapVoxelManipulator(Map *map)
-{
- m_map = map;
-}
+ Lights neighbors of from_nodes, collects all them and then
+ goes on recursively.
-void MapVoxelManipulator::emerge(VoxelArea a)
+ NOTE: This is faster on small areas but will overflow the
+ stack on large areas. Thus it is not used.
+*/
+void VoxelManipulator::spreadLight(enum LightBank bank,
+ core::map<v3s16, bool> & from_nodes)
{
- v3s16 size = a.getExtent();
-
- addArea(a);
+ if(from_nodes.size() == 0)
+ return;
+
+ core::map<v3s16, bool> lighted_nodes;
+ core::map<v3s16, bool>::Iterator j;
+ j = from_nodes.getIterator();
- for(s16 z=0; z<size.Z; z++)
- for(s16 y=0; y<size.Y; y++)
- for(s16 x=0; x<size.X; x++)
+ for(; j.atEnd() == false; j++)
{
- v3s16 p(x,y,z);
- try{
- MapNode n = m_map->getNode(a.MinEdge + p);
- m_data[m_area.index(a.MinEdge + p)] = n;
- }
- catch(InvalidPositionException &e)
- {
- }
+ v3s16 pos = j.getNode()->getKey();
+
+ spreadLight(bank, pos);
}
}
+#endif
-void MapVoxelManipulator::blitBack
- (core::map<v3s16, MapBlock*> & modified_blocks)
+#if 1
+/*
+ Lights neighbors of from_nodes, collects all them and then
+ goes on recursively.
+*/
+void VoxelManipulator::spreadLight(enum LightBank bank,
+ std::set<v3s16> & from_nodes, INodeDefManager *nodemgr)
{
- /*
- Initialize block cache
- */
- v3s16 blockpos_last;
- MapBlock *block = NULL;
- bool block_checked_in_modified = false;
+ const v3s16 dirs[6] = {
+ v3s16(0,0,1), // back
+ v3s16(0,1,0), // top
+ v3s16(1,0,0), // right
+ v3s16(0,0,-1), // front
+ v3s16(0,-1,0), // bottom
+ v3s16(-1,0,0), // left
+ };
+
+ if(from_nodes.size() == 0)
+ return;
+
+ std::set<v3s16> lighted_nodes;
- for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
- for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
- for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
+ for(std::set<v3s16>::iterator j = from_nodes.begin();
+ j != from_nodes.end(); ++j)
{
- v3s16 p(x,y,z);
+ v3s16 pos = *j;
- MapNode &n = m_data[m_area.index(p)];
- if(n.d == MATERIAL_IGNORE)
- continue;
-
- v3s16 blockpos = getNodeBlockPos(p);
+ emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
+
+ u32 i = m_area.index(pos);
- try
- {
- // Get block
- if(block == NULL || blockpos != blockpos_last){
- block = m_map->getBlockNoCreate(blockpos);
- blockpos_last = blockpos;
- block_checked_in_modified = false;
- }
-
- // Calculate relative position in block
- v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
+ if(m_flags[i] & VOXELFLAG_INEXISTENT)
+ continue;
- // Don't continue if nothing has changed here
- if(block->getNode(relpos) == n)
- continue;
+ MapNode &n = m_data[i];
- //m_map->setNode(m_area.MinEdge + p, n);
- block->setNode(relpos, n);
+ u8 oldlight = n.getLight(bank, nodemgr);
+ u8 newlight = diminish_light(oldlight);
+
+ // Loop through 6 neighbors
+ for(u16 i=0; i<6; i++)
+ {
+ // Get the position of the neighbor node
+ v3s16 n2pos = pos + dirs[i];
- /*
- Make sure block is in modified_blocks
- */
- if(block_checked_in_modified == false)
+ try
{
- modified_blocks[blockpos] = block;
- block_checked_in_modified = true;
+ u32 n2i = m_area.index(n2pos);
+
+ if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
+ continue;
+
+ MapNode &n2 = m_data[n2i];
+
+ u8 light2 = n2.getLight(bank, nodemgr);
+
+ /*
+ If the neighbor is brighter than the current node,
+ add to list (it will light up this node on its turn)
+ */
+ if(light2 > undiminish_light(oldlight))
+ {
+ lighted_nodes.insert(n2pos);
+ }
+ /*
+ If the neighbor is dimmer than how much light this node
+ would spread on it, add to list
+ */
+ if(light2 < newlight)
+ {
+ if(nodemgr->get(n2).light_propagates)
+ {
+ n2.setLight(bank, newlight, nodemgr);
+ lighted_nodes.insert(n2pos);
+ }
+ }
+ }
+ catch(InvalidPositionException &e)
+ {
+ continue;
}
- }
- catch(InvalidPositionException &e)
- {
}
}
+
+ /*dstream<<"spreadLight(): Changed block "
+ <<blockchangecount<<" times"
+ <<" for "<<from_nodes.size()<<" nodes"
+ <<std::endl;*/
+
+ if(lighted_nodes.size() > 0)
+ spreadLight(bank, lighted_nodes, nodemgr);
}
+#endif
//END