]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/utility.cpp
modified iron amount a bit
[dragonfireclient.git] / src / utility.cpp
index 8befaaeec1cf5c3af39eb32e30ace46531dd7bba..0721100cb98e845871e033aaf5920fcb9a624a14 100644 (file)
@@ -22,8 +22,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "utility.h"
-#include "irrlichtwrapper.h"
 #include "gettime.h"
+#include "sha1.h"
+#include "base64.h"
 
 TimeTaker::TimeTaker(const char *name, u32 *result)
 {
@@ -54,6 +55,24 @@ u32 TimeTaker::stop(bool quiet)
        return 0;
 }
 
+u32 TimeTaker::getTime()
+{
+       u32 time2 = getTimeMs();
+       u32 dtime = time2 - m_time1;
+       return dtime;
+}
+
+const v3s16 g_6dirs[6] =
+{
+       // +right, +top, +back
+       v3s16( 0, 0, 1), // back
+       v3s16( 0, 1, 0), // top
+       v3s16( 1, 0, 0), // right
+       v3s16( 0, 0,-1), // front
+       v3s16( 0,-1, 0), // bottom
+       v3s16(-1, 0, 0) // left
+};
+
 const v3s16 g_26dirs[26] =
 {
        // +right, +top, +back
@@ -88,6 +107,41 @@ const v3s16 g_26dirs[26] =
        // 26
 };
 
+const v3s16 g_27dirs[27] =
+{
+       // +right, +top, +back
+       v3s16( 0, 0, 1), // back
+       v3s16( 0, 1, 0), // top
+       v3s16( 1, 0, 0), // right
+       v3s16( 0, 0,-1), // front
+       v3s16( 0,-1, 0), // bottom
+       v3s16(-1, 0, 0), // left
+       // 6
+       v3s16(-1, 1, 0), // top left
+       v3s16( 1, 1, 0), // top right
+       v3s16( 0, 1, 1), // top back
+       v3s16( 0, 1,-1), // top front
+       v3s16(-1, 0, 1), // back left
+       v3s16( 1, 0, 1), // back right
+       v3s16(-1, 0,-1), // front left
+       v3s16( 1, 0,-1), // front right
+       v3s16(-1,-1, 0), // bottom left
+       v3s16( 1,-1, 0), // bottom right
+       v3s16( 0,-1, 1), // bottom back
+       v3s16( 0,-1,-1), // bottom front
+       // 18
+       v3s16(-1, 1, 1), // top back-left
+       v3s16( 1, 1, 1), // top back-right
+       v3s16(-1, 1,-1), // top front-left
+       v3s16( 1, 1,-1), // top front-right
+       v3s16(-1,-1, 1), // bottom back-left
+       v3s16( 1,-1, 1), // bottom back-right
+       v3s16(-1,-1,-1), // bottom front-left
+       v3s16( 1,-1,-1), // bottom front-right
+       // 26
+       v3s16(0,0,0),
+};
+
 static unsigned long next = 1;
 
 /* RAND_MAX assumed to be 32767 */
@@ -102,243 +156,14 @@ void mysrand(unsigned seed)
    next = seed;
 }
 
-/*
-       PointAttributeList
-*/
-
-// Float with distance
-struct DFloat
-{
-       float v;
-       u32 d;
-};
-
-float PointAttributeList::getInterpolatedFloat(v2s16 p)
-{
-       const u32 near_wanted_count = 5;
-       // Last is nearest, first is farthest
-       core::list<DFloat> near_list;
-
-       for(core::list<PointWithAttr>::Iterator
-                       i = m_points.begin();
-                       i != m_points.end(); i++)
-       {
-               PointWithAttr &pwa = *i;
-               u32 d = pwa.p.getDistanceFrom(p);
-               
-               DFloat df;
-               df.v = pwa.attr.getFloat();
-               df.d = d;
-                               
-               // If near list is empty, add directly and continue
-               if(near_list.size() == 0)
-               {
-                       near_list.push_back(df);
-                       continue;
-               }
-               
-               // Get distance of farthest in near list
-               u32 near_d = 100000;
-               if(near_list.size() > 0)
-               {
-                       core::list<DFloat>::Iterator i = near_list.begin();
-                       near_d = i->d;
-               }
-               
-               /*
-                       If point is closer than the farthest in the near list or
-                       there are not yet enough points on the list
-               */
-               if(d < near_d || near_list.size() < near_wanted_count)
-               {
-                       // Find the right place in the near list and put it there
-                       
-                       // Go from farthest to near in the near list
-                       core::list<DFloat>::Iterator i = near_list.begin();
-                       for(; i != near_list.end(); i++)
-                       {
-                               // Stop when i is at the first nearer node
-                               if(i->d < d)
-                                       break;
-                       }
-                       // Add df to before i
-                       if(i == near_list.end())
-                               near_list.push_back(df);
-                       else
-                               near_list.insert_before(i, df);
-
-                       // Keep near list at right size
-                       if(near_list.size() > near_wanted_count)
-                       {
-                               core::list<DFloat>::Iterator j = near_list.begin();
-                               near_list.erase(j);
-                       }
-               }
-       }
-       
-       // Return if no values found
-       if(near_list.size() == 0)
-               return 0.0;
-       
-       /*
-20:58:29 < tejeez> joka pisteelle a += arvo / etäisyys^6; b += 1 / etäisyys^6; ja 
-lopuks sit otetaan a/b
-       */
-       
-       float a = 0;
-       float b = 0;
-       for(core::list<DFloat>::Iterator i = near_list.begin();
-                       i != near_list.end(); i++)
-       {
-               if(i->d == 0)
-                       return i->v;
-               
-               //float dd = pow((float)i->d, 6);
-               float dd = pow((float)i->d, 5);
-               float v = i->v;
-               //dstream<<"dd="<<dd<<", v="<<v<<std::endl;
-               a += v / dd;
-               b += 1 / dd;
-       }
-
-       return a / b;
-}
-
-#if 0
-float PointAttributeList::getInterpolatedFloat(v3s16 p)
-{
-       const u32 near_wanted_count = 2;
-       const u32 nearest_wanted_count = 2;
-       // Last is near
-       core::list<DFloat> near;
-
-       for(core::list<PointWithAttr>::Iterator
-                       i = m_points.begin();
-                       i != m_points.end(); i++)
-       {
-               PointWithAttr &pwa = *i;
-               u32 d = pwa.p.getDistanceFrom(p);
-               
-               DFloat df;
-               df.v = pwa.attr.getFloat();
-               df.d = d;
-                               
-               // If near list is empty, add directly and continue
-               if(near_list.size() == 0)
-               {
-                       near_list.push_back(df);
-                       continue;
-               }
-               
-               // Get distance of farthest in near list
-               u32 near_d = 100000;
-               if(near_list.size() > 0)
-               {
-                       core::list<DFloat>::Iterator i = near_list.begin();
-                       near_d = i->d;
-               }
-               
-               /*
-                       If point is closer than the farthest in the near list or
-                       there are not yet enough points on the list
-               */
-               if(d < near_d || near_list.size() < near_wanted_count)
-               {
-                       // Find the right place in the near list and put it there
-                       
-                       // Go from farthest to near in the near list
-                       core::list<DFloat>::Iterator i = near_list.begin();
-                       for(; i != near_list.end(); i++)
-                       {
-                               // Stop when i is at the first nearer node
-                               if(i->d < d)
-                                       break;
-                       }
-                       // Add df to before i
-                       if(i == near_list.end())
-                               near_list.push_back(df);
-                       else
-                               near_list.insert_before(i, df);
-
-                       // Keep near list at right size
-                       if(near_list.size() > near_wanted_count)
-                       {
-                               core::list<DFloat>::Iterator j = near_list.begin();
-                               near_list.erase(j);
-                       }
-               }
-       }
-       
-       // Return if no values found
-       if(near_list.size() == 0)
-               return 0.0;
-       
-       /*
-               Get nearest ones
-       */
-
-       u32 nearest_count = nearest_wanted_count;
-       if(nearest_count > near_list.size())
-               nearest_count = near_list.size();
-       core::list<DFloat> nearest;
-       {
-               core::list<DFloat>::Iterator i = near_list.getLast();
-               for(u32 j=0; j<nearest_count; j++)
-               {
-                       nearest.push_front(*i);
-                       i--;
-               }
-       }
-
-       /*
-               TODO: Try this:
-20:58:29 < tejeez> joka pisteelle a += arvo / etäisyys^6; b += 1 / etäisyys^6; ja 
-lopuks sit otetaan a/b
-       */
-
-       /*
-               Get total distance to nearest points
-       */
-       
-       float nearest_d_sum = 0;
-       for(core::list<DFloat>::Iterator i = nearest.begin();
-                       i != nearest.end(); i++)
-       {
-               nearest_d_sum += (float)i->d;
-       }
-
-       /*
-               Interpolate a value between the first ones
-       */
-
-       dstream<<"nearest.size()="<<nearest.size()<<std::endl;
-
-       float interpolated = 0;
-       
-       for(core::list<DFloat>::Iterator i = nearest.begin();
-                       i != nearest.end(); i++)
-       {
-               float weight;
-               if(nearest_d_sum > 0.001)
-                       weight = (float)i->d / nearest_d_sum;
-               else
-                       weight = 1. / nearest.size();
-               /*dstream<<"i->d="<<i->d<<" nearest_d_sum="<<nearest_d_sum
-                               <<" weight="<<weight<<std::endl;*/
-               interpolated += weight * i->v;
-       }
-
-       return interpolated;
-}
-#endif
-
 /*
        blockpos: position of block in block coordinates
        camera_pos: position of camera in nodes
        camera_dir: an unit vector pointing to camera direction
        range: viewing range
 */
-bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range)
+bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range,
+               f32 *distance_ptr)
 {
        v3s16 blockpos_nodes = blockpos_b * MAP_BLOCKSIZE;
        
@@ -357,7 +182,14 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range)
 
        // Total distance
        f32 d = blockpos_relative.getLength();
+
+       if(distance_ptr)
+               *distance_ptr = d;
        
+       // If block is very close, it is always in sight
+       if(d < 1.44*1.44*MAP_BLOCKSIZE*BS/2)
+               return true;
+
        // If block is far away, it's not in sight
        if(d > range * BS)
                return false;
@@ -387,3 +219,24 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range)
        return true;
 }
 
+// Get an sha-1 hash of the player's name combined with
+// the password entered. That's what the server uses as
+// their password. (Exception : if the password field is
+// blank, we send a blank password - this is for backwards
+// compatibility with password-less players).
+std::string translatePassword(std::string playername, std::wstring password)
+{
+       if(password.length() == 0)
+               return "";
+
+       std::string slt = playername + wide_to_narrow(password);
+       SHA1 sha1;
+       sha1.addBytes(slt.c_str(), slt.length());
+       unsigned char *digest = sha1.getDigest();
+       std::string pwd = base64_encode(digest, 20);
+       free(digest);
+       return pwd;
+}
+
+
+