*/
#include "utility.h"
-#include "irrlichtwrapper.h"
#include "gettime.h"
+#include "sha1.h"
+#include "base64.h"
+#include "log.h"
+#include <iomanip>
TimeTaker::TimeTaker(const char *name, u32 *result)
{
else
{
if(quiet == false)
- std::cout<<m_name<<" took "<<dtime<<"ms"<<std::endl;
+ infostream<<m_name<<" took "<<dtime<<"ms"<<std::endl;
}
m_running = false;
return dtime;
return 0;
}
+u32 TimeTaker::getTime()
+{
+ u32 time2 = getTimeMs();
+ u32 dtime = time2 - m_time1;
+ return dtime;
+}
+
+const v3s16 g_6dirs[6] =
+{
+ // +right, +top, +back
+ v3s16( 0, 0, 1), // back
+ v3s16( 0, 1, 0), // top
+ v3s16( 1, 0, 0), // right
+ v3s16( 0, 0,-1), // front
+ v3s16( 0,-1, 0), // bottom
+ v3s16(-1, 0, 0) // left
+};
+
const v3s16 g_26dirs[26] =
{
// +right, +top, +back
next = seed;
}
-/*
- PointAttributeList
-*/
-
-// Float with distance
-struct DFloat
-{
- float v;
- u32 d;
-};
-
-float PointAttributeList::getInterpolatedFloat(v2s16 p)
-{
- const u32 near_wanted_count = 5;
- // Last is nearest, first is farthest
- core::list<DFloat> near_list;
-
- for(core::list<PointWithAttr>::Iterator
- i = m_points.begin();
- i != m_points.end(); i++)
- {
- PointWithAttr &pwa = *i;
- u32 d = pwa.p.getDistanceFrom(p);
-
- DFloat df;
- df.v = pwa.attr.getFloat();
- df.d = d;
-
- // If near list is empty, add directly and continue
- if(near_list.size() == 0)
- {
- near_list.push_back(df);
- continue;
- }
-
- // Get distance of farthest in near list
- u32 near_d = 100000;
- if(near_list.size() > 0)
- {
- core::list<DFloat>::Iterator i = near_list.begin();
- near_d = i->d;
- }
-
- /*
- If point is closer than the farthest in the near list or
- there are not yet enough points on the list
- */
- if(d < near_d || near_list.size() < near_wanted_count)
- {
- // Find the right place in the near list and put it there
-
- // Go from farthest to near in the near list
- core::list<DFloat>::Iterator i = near_list.begin();
- for(; i != near_list.end(); i++)
- {
- // Stop when i is at the first nearer node
- if(i->d < d)
- break;
- }
- // Add df to before i
- if(i == near_list.end())
- near_list.push_back(df);
- else
- near_list.insert_before(i, df);
-
- // Keep near list at right size
- if(near_list.size() > near_wanted_count)
- {
- core::list<DFloat>::Iterator j = near_list.begin();
- near_list.erase(j);
- }
- }
- }
-
- // Return if no values found
- if(near_list.size() == 0)
- return 0.0;
-
- /*
-20:58:29 < tejeez> joka pisteelle a += arvo / etäisyys^6; b += 1 / etäisyys^6; ja
-lopuks sit otetaan a/b
- */
-
- float a = 0;
- float b = 0;
- for(core::list<DFloat>::Iterator i = near_list.begin();
- i != near_list.end(); i++)
- {
- if(i->d == 0)
- return i->v;
-
- //float dd = pow((float)i->d, 6);
- float dd = pow((float)i->d, 5);
- float v = i->v;
- //dstream<<"dd="<<dd<<", v="<<v<<std::endl;
- a += v / dd;
- b += 1 / dd;
- }
-
- return a / b;
-}
-
-#if 0
-float PointAttributeList::getInterpolatedFloat(v3s16 p)
+int myrand_range(int min, int max)
{
- const u32 near_wanted_count = 2;
- const u32 nearest_wanted_count = 2;
- // Last is near
- core::list<DFloat> near;
-
- for(core::list<PointWithAttr>::Iterator
- i = m_points.begin();
- i != m_points.end(); i++)
- {
- PointWithAttr &pwa = *i;
- u32 d = pwa.p.getDistanceFrom(p);
-
- DFloat df;
- df.v = pwa.attr.getFloat();
- df.d = d;
-
- // If near list is empty, add directly and continue
- if(near_list.size() == 0)
- {
- near_list.push_back(df);
- continue;
- }
-
- // Get distance of farthest in near list
- u32 near_d = 100000;
- if(near_list.size() > 0)
- {
- core::list<DFloat>::Iterator i = near_list.begin();
- near_d = i->d;
- }
-
- /*
- If point is closer than the farthest in the near list or
- there are not yet enough points on the list
- */
- if(d < near_d || near_list.size() < near_wanted_count)
- {
- // Find the right place in the near list and put it there
-
- // Go from farthest to near in the near list
- core::list<DFloat>::Iterator i = near_list.begin();
- for(; i != near_list.end(); i++)
- {
- // Stop when i is at the first nearer node
- if(i->d < d)
- break;
- }
- // Add df to before i
- if(i == near_list.end())
- near_list.push_back(df);
- else
- near_list.insert_before(i, df);
-
- // Keep near list at right size
- if(near_list.size() > near_wanted_count)
- {
- core::list<DFloat>::Iterator j = near_list.begin();
- near_list.erase(j);
- }
- }
- }
-
- // Return if no values found
- if(near_list.size() == 0)
- return 0.0;
-
- /*
- Get nearest ones
- */
-
- u32 nearest_count = nearest_wanted_count;
- if(nearest_count > near_list.size())
- nearest_count = near_list.size();
- core::list<DFloat> nearest;
- {
- core::list<DFloat>::Iterator i = near_list.getLast();
- for(u32 j=0; j<nearest_count; j++)
- {
- nearest.push_front(*i);
- i--;
- }
- }
-
- /*
- TODO: Try this:
-20:58:29 < tejeez> joka pisteelle a += arvo / etäisyys^6; b += 1 / etäisyys^6; ja
-lopuks sit otetaan a/b
- */
-
- /*
- Get total distance to nearest points
- */
-
- float nearest_d_sum = 0;
- for(core::list<DFloat>::Iterator i = nearest.begin();
- i != nearest.end(); i++)
+ if(max-min > MYRAND_MAX)
{
- nearest_d_sum += (float)i->d;
+ errorstream<<"WARNING: myrand_range: max-min > MYRAND_MAX"<<std::endl;
+ assert(0);
}
-
- /*
- Interpolate a value between the first ones
- */
-
- dstream<<"nearest.size()="<<nearest.size()<<std::endl;
-
- float interpolated = 0;
-
- for(core::list<DFloat>::Iterator i = nearest.begin();
- i != nearest.end(); i++)
+ if(min > max)
{
- float weight;
- if(nearest_d_sum > 0.001)
- weight = (float)i->d / nearest_d_sum;
- else
- weight = 1. / nearest.size();
- /*dstream<<"i->d="<<i->d<<" nearest_d_sum="<<nearest_d_sum
- <<" weight="<<weight<<std::endl;*/
- interpolated += weight * i->v;
+ assert(0);
+ return max;
}
-
- return interpolated;
+ return (myrand()%(max-min+1))+min;
}
-#endif
/*
blockpos: position of block in block coordinates
camera_dir: an unit vector pointing to camera direction
range: viewing range
*/
-bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range)
+bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
+ f32 camera_fov, f32 range, f32 *distance_ptr)
{
v3s16 blockpos_nodes = blockpos_b * MAP_BLOCKSIZE;
// Total distance
f32 d = blockpos_relative.getLength();
+
+ if(distance_ptr)
+ *distance_ptr = d;
+ // If block is very close, it is always in sight
+ if(d < 1.44*1.44*MAP_BLOCKSIZE*BS/2)
+ return true;
+
// If block is far away, it's not in sight
if(d > range * BS)
return false;
// If block is (nearly) touching the camera, don't
// bother validating further (that is, render it anyway)
- if(d > block_max_radius * 1.5)
+ if(d < block_max_radius)
+ return true;
+
+ // Cosine of the angle between the camera direction
+ // and the block direction (camera_dir is an unit vector)
+ f32 cosangle = dforward / d;
+
+ // Compensate for the size of the block
+ // (as the block has to be shown even if it's a bit off FOV)
+ // This is an estimate, plus an arbitary factor
+ cosangle += block_max_radius / d * 0.5;
+
+ // If block is not in the field of view, skip it
+ if(cosangle < cos(camera_fov / 2))
+ return false;
+
+ return true;
+}
+
+// Creates a string encoded in JSON format (almost equivalent to a C string literal)
+std::string serializeJsonString(const std::string &plain)
+{
+ std::ostringstream os(std::ios::binary);
+ os<<"\"";
+ for(size_t i = 0; i < plain.size(); i++)
{
- // Cosine of the angle between the camera direction
- // and the block direction (camera_dir is an unit vector)
- f32 cosangle = dforward / d;
-
- // Compensate for the size of the block
- // (as the block has to be shown even if it's a bit off FOV)
- // This is an estimate.
- cosangle += block_max_radius / dforward;
-
- // If block is not in the field of view, skip it
- //if(cosangle < cos(FOV_ANGLE/2))
- if(cosangle < cos(FOV_ANGLE/2. * 4./3.))
- return false;
+ char c = plain[i];
+ switch(c)
+ {
+ case '"': os<<"\\\""; break;
+ case '\\': os<<"\\\\"; break;
+ case '/': os<<"\\/"; break;
+ case '\b': os<<"\\b"; break;
+ case '\f': os<<"\\f"; break;
+ case '\n': os<<"\\n"; break;
+ case '\r': os<<"\\r"; break;
+ case '\t': os<<"\\t"; break;
+ default:
+ {
+ if(c >= 32 && c <= 126)
+ {
+ os<<c;
+ }
+ else
+ {
+ u32 cnum = (u32) (u8) c;
+ os<<"\\u"<<std::hex<<std::setw(4)<<std::setfill('0')<<cnum;
+ }
+ break;
+ }
+ }
+ }
+ os<<"\"";
+ return os.str();
+}
+
+// Reads a string encoded in JSON format
+std::string deSerializeJsonString(std::istream &is)
+{
+ std::ostringstream os(std::ios::binary);
+ char c, c2;
+
+ // Parse initial doublequote
+ is >> c;
+ if(c != '"')
+ throw SerializationError("JSON string must start with doublequote");
+
+ // Parse characters
+ for(;;)
+ {
+ c = is.get();
+ if(is.eof())
+ throw SerializationError("JSON string ended prematurely");
+ if(c == '"')
+ {
+ return os.str();
+ }
+ else if(c == '\\')
+ {
+ c2 = is.get();
+ if(is.eof())
+ throw SerializationError("JSON string ended prematurely");
+ switch(c2)
+ {
+ default: os<<c2; break;
+ case 'b': os<<'\b'; break;
+ case 'f': os<<'\f'; break;
+ case 'n': os<<'\n'; break;
+ case 'r': os<<'\r'; break;
+ case 't': os<<'\t'; break;
+ case 'u':
+ {
+ char hexdigits[4+1];
+ is.read(hexdigits, 4);
+ if(is.eof())
+ throw SerializationError("JSON string ended prematurely");
+ hexdigits[4] = 0;
+ std::istringstream tmp_is(hexdigits, std::ios::binary);
+ int hexnumber;
+ tmp_is >> std::hex >> hexnumber;
+ os<<((char)hexnumber);
+ break;
+ }
+ }
+ }
+ else
+ {
+ os<<c;
+ }
}
+ return os.str();
+}
+// Get an sha-1 hash of the player's name combined with
+// the password entered. That's what the server uses as
+// their password. (Exception : if the password field is
+// blank, we send a blank password - this is for backwards
+// compatibility with password-less players).
+std::string translatePassword(std::string playername, std::wstring password)
+{
+ if(password.length() == 0)
+ return "";
+
+ std::string slt = playername + wide_to_narrow(password);
+ SHA1 sha1;
+ sha1.addBytes(slt.c_str(), slt.length());
+ unsigned char *digest = sha1.getDigest();
+ std::string pwd = base64_encode(digest, 20);
+ free(digest);
+ return pwd;
+}
+
+
+
+PointedThing::PointedThing():
+ type(POINTEDTHING_NOTHING),
+ node_undersurface(0,0,0),
+ node_abovesurface(0,0,0),
+ object_id(-1)
+{}
+
+std::string PointedThing::dump() const
+{
+ std::ostringstream os(std::ios::binary);
+ if(type == POINTEDTHING_NOTHING)
+ {
+ os<<"[nothing]";
+ }
+ else if(type == POINTEDTHING_NODE)
+ {
+ const v3s16 &u = node_undersurface;
+ const v3s16 &a = node_abovesurface;
+ os<<"[node under="<<u.X<<","<<u.Y<<","<<u.Z
+ << " above="<<a.X<<","<<a.Y<<","<<a.Z<<"]";
+ }
+ else if(type == POINTEDTHING_OBJECT)
+ {
+ os<<"[object "<<object_id<<"]";
+ }
+ else
+ {
+ os<<"[unknown PointedThing]";
+ }
+ return os.str();
+}
+
+void PointedThing::serialize(std::ostream &os) const
+{
+ writeU8(os, 0); // version
+ writeU8(os, (u8)type);
+ if(type == POINTEDTHING_NOTHING)
+ {
+ // nothing
+ }
+ else if(type == POINTEDTHING_NODE)
+ {
+ writeV3S16(os, node_undersurface);
+ writeV3S16(os, node_abovesurface);
+ }
+ else if(type == POINTEDTHING_OBJECT)
+ {
+ writeS16(os, object_id);
+ }
+}
+
+void PointedThing::deSerialize(std::istream &is)
+{
+ int version = readU8(is);
+ if(version != 0) throw SerializationError(
+ "unsupported PointedThing version");
+ type = (PointedThingType) readU8(is);
+ if(type == POINTEDTHING_NOTHING)
+ {
+ // nothing
+ }
+ else if(type == POINTEDTHING_NODE)
+ {
+ node_undersurface = readV3S16(is);
+ node_abovesurface = readV3S16(is);
+ }
+ else if(type == POINTEDTHING_OBJECT)
+ {
+ object_id = readS16(is);
+ }
+ else
+ {
+ throw SerializationError(
+ "unsupported PointedThingType");
+ }
+}
+
+bool PointedThing::operator==(const PointedThing &pt2) const
+{
+ if(type != pt2.type)
+ return false;
+ if(type == POINTEDTHING_NODE)
+ {
+ if(node_undersurface != pt2.node_undersurface)
+ return false;
+ if(node_abovesurface != pt2.node_abovesurface)
+ return false;
+ }
+ else if(type == POINTEDTHING_OBJECT)
+ {
+ if(object_id != pt2.object_id)
+ return false;
+ }
return true;
}
+bool PointedThing::operator!=(const PointedThing &pt2) const
+{
+ return !(*this == pt2);
+}