#define UTIL_NUMERIC_HEADER
#include "../irrlichttypes.h"
+#include "../irr_v2d.h"
+#include "../irr_v3d.h"
+#include "../irr_aabb3d.h"
+#include <irrList.h>
// Calculate the borders of a "d-radius" cube
void getFacePositions(core::list<v3s16> &list, u16 d);