// Adjust camera position, for purposes of computing the angle,
// such that a block that has any portion visible with the
// current camera position will have the center visible at the
- // adjusted postion
+ // adjusted position
f32 adjdist = BLOCK_MAX_RADIUS / cos((M_PI - camera_fov) / 2);
// Block position relative to adjusted camera
f32 cosangle = dforward / blockpos_adj.getLength();
// If block is not in the field of view, skip it
- // HOTFIX: use sligthly increased angle (+10%) to fix too agressive
+ // HOTFIX: use sligthly increased angle (+10%) to fix too aggressive
// culling. Somebody have to find out whats wrong with the math here.
// Previous value: camera_fov / 2
if (cosangle < std::cos(camera_fov * 0.55f))