#include "test.h"
-#include "mg_schematic.h"
+#include "mapgen/mg_schematic.h"
#include "gamedef.h"
#include "nodedef.h"
void runTests(IGameDef *gamedef);
- void testMtsSerializeDeserialize(INodeDefManager *ndef);
- void testLuaTableSerialize(INodeDefManager *ndef);
- void testFileSerializeDeserialize(INodeDefManager *ndef);
+ void testMtsSerializeDeserialize(const NodeDefManager *ndef);
+ void testLuaTableSerialize(const NodeDefManager *ndef);
+ void testFileSerializeDeserialize(const NodeDefManager *ndef);
static const content_t test_schem1_data[7 * 6 * 4];
static const content_t test_schem2_data[3 * 3 * 3];
void TestSchematic::runTests(IGameDef *gamedef)
{
- IWritableNodeDefManager *ndef =
- (IWritableNodeDefManager *)gamedef->getNodeDefManager();
+ NodeDefManager *ndef =
+ (NodeDefManager *)gamedef->getNodeDefManager();
ndef->setNodeRegistrationStatus(true);
////////////////////////////////////////////////////////////////////////////////
-void TestSchematic::testMtsSerializeDeserialize(INodeDefManager *ndef)
+void TestSchematic::testMtsSerializeDeserialize(const NodeDefManager *ndef)
{
static const v3s16 size(7, 6, 4);
static const u32 volume = size.X * size.Y * size.Z;
}
-void TestSchematic::testLuaTableSerialize(INodeDefManager *ndef)
+void TestSchematic::testLuaTableSerialize(const NodeDefManager *ndef)
{
static const v3s16 size(3, 3, 3);
static const u32 volume = size.X * size.Y * size.Z;
}
-void TestSchematic::testFileSerializeDeserialize(INodeDefManager *ndef)
+void TestSchematic::testFileSerializeDeserialize(const NodeDefManager *ndef)
{
static const v3s16 size(3, 3, 3);
static const u32 volume = size.X * size.Y * size.Z;