set (UNITTEST_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_address.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_authdatabase.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_activeobject.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_areastore.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_ban.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_collision.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_compression.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_connection.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_filepath.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_inventory.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_irrptr.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_map_settings_manager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_mapnode.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_modchannels.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_nodedef.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_noderesolver.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_noise.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_objdef.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_player.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_profiler.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_random.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_schematic.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_serialization.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_serveractiveobjectmgr.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_server_shutdown_state.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_settings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_socket.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_servermodmanager.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_threading.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_utilities.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_voxelarea.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_voxelalgorithms.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_voxelmanipulator.cpp
PARENT_SCOPE)
+
+set (UNITTEST_CLIENT_SRCS
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_clientactiveobjectmgr.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_eventmanager.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_gameui.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
+ PARENT_SCOPE)
+
+set (TEST_WORLDDIR ${CMAKE_CURRENT_SOURCE_DIR}/test_world)
+set (TEST_SUBGAME_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../games/devtest)
+
+configure_file(
+ "${CMAKE_CURRENT_SOURCE_DIR}/test_config.h.in"
+ "${PROJECT_BINARY_DIR}/test_config.h"
+)