#include "game/camera.h"
#include "./slider.h"
-int slider_render(const Slider *slider, Camera *camera, Rect boundary)
+int slider_render(const Slider *slider, const Camera *camera, Rect boundary)
{
trace_assert(slider);
trace_assert(camera);
if (!slider->drag) {
switch (event->type) {
case SDL_MOUSEBUTTONDOWN: {
- Point position = vec((float) event->button.x, (float) event->button.y);
+ Vec2f position = vec((float) event->button.x, (float) event->button.y);
if (rect_contains_point(boundary, position)) {
slider->drag = 1;
if (selected) {