Log *create_log(const Sprite_font *font,
Vec font_size,
- Color font_color,
size_t capacity);
void destroy_log(Log *log);
SDL_Renderer *renderer,
Point position);
-int log_push_line(Log *log, const char *line);
+int log_push_line(Log *log,
+ const char *line,
+ Color color);
#endif // LOG_H_