Color font_color);
void destroy_edit_field(Edit_field *edit_field);
-int edit_field_render(const Edit_field *edit_field,
- Camera *camera,
- Point screen_position);
+int edit_field_render_screen(const Edit_field *edit_field,
+ Camera *camera,
+ Point screen_position);
+
+int edit_field_render_world(const Edit_field *edit_field,
+ Camera *camera,
+ Point world_position);
int edit_field_event(Edit_field *edit_field, const SDL_Event *event);
void edit_field_replace(Edit_field *edit_field, const char *text);
void edit_field_clean(Edit_field *edit_field);
+void edit_field_restyle(Edit_field *edit_field,
+ Vec font_size,
+ Color font_color);
#endif // EDIT_FIELD_H_