-#include <assert.h>
+#include "system/stacktrace.h"
#include "ebisp/gc.h"
#include "ebisp/interpreter.h"
#include "ebisp/parser.h"
#include "ebisp/scope.h"
+#include "ebisp/std.h"
#include "game/level.h"
-#include "game/level/player/rigid_rect.h"
#include "sdl/renderer.h"
-#include "system/error.h"
#include "system/log.h"
+#include "system/log_script.h"
#include "system/lt.h"
#include "system/nth_alloc.h"
#include "ui/console.h"
#include "ui/console_log.h"
#include "ui/edit_field.h"
#include "ui/history.h"
+#include "broadcast.h"
#define FONT_WIDTH_SCALE 3.0f
#define FONT_HEIGHT_SCALE 3.0f
#define SLIDE_DOWN_TIME 0.4f
#define CONSOLE_ALPHA (0.80f)
-#define CONSOLE_BACKGROUND (color(0.20f, 0.20f, 0.20f, CONSOLE_ALPHA))
-#define CONSOLE_FOREGROUND (color(0.80f, 0.80f, 0.80f, CONSOLE_ALPHA))
-#define CONSOLE_ERROR (color(0.80f, 0.50f, 0.50f, CONSOLE_ALPHA))
+#define CONSOLE_BACKGROUND (rgba(0.20f, 0.20f, 0.20f, CONSOLE_ALPHA))
+#define CONSOLE_FOREGROUND (rgba(0.80f, 0.80f, 0.80f, CONSOLE_ALPHA))
+#define CONSOLE_ERROR (rgba(0.80f, 0.50f, 0.50f, CONSOLE_ALPHA))
#define CONSOLE_EVAL_RESULT_SIZE 256
struct Console
{
- Lt *lt;
+ Lt lt;
Gc *gc;
struct Scope scope;
Edit_field *edit_field;
Console_Log *console_log;
- Level *level;
History *history;
float a;
char *eval_result;
/* TODO(#357): Console does not show the state of the GC of the script */
/* TODO(#358): Console does not support copy, cut, paste operations */
-struct EvalResult rect_apply_force(void *param, Gc *gc, struct Scope *scope, struct Expr args)
-{
- assert(gc);
- assert(scope);
- assert(param);
-
- /* TODO(#401): rect_apply_force doesn't sanitize it's input */
-
- Level *level = (Level*) param;
- const char *rect_id = CAR(args).atom->str;
- struct Expr vector_force_expr = CAR(CDR(args));
- const float force_x = (float) CAR(vector_force_expr).atom->num;
- const float force_y = (float) CDR(vector_force_expr).atom->num;
-
- print_expr_as_sexpr(stdout, args); printf("\n");
-
- Rigid_rect *rigid_rect = level_rigid_rect(level, rect_id);
- if (rigid_rect != NULL) {
- log_info("Found rect `%s`\n", rect_id);
- log_info("Applying force (%f, %f)\n", force_x, force_y);
- rigid_rect_apply_force(rigid_rect, vec(force_x, force_y));
- } else {
- log_fail("Couldn't find rigid_rect `%s`\n", rect_id);
- }
-
- return eval_success(NIL(gc));
-}
-
-Console *create_console(Level *level,
+Console *create_console(Broadcast *broadcast,
const Sprite_font *font)
{
- Lt *lt = create_lt();
+ Lt lt = {0};
if (lt == NULL) {
return NULL;
}
- Console *console = PUSH_LT(lt, nth_alloc(sizeof(Console)), free);
+ Console *console = PUSH_LT(lt, nth_calloc(1, sizeof(Console)), free);
if (console == NULL) {
- throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
console->lt = lt;
console->scope.expr = CONS(console->gc,
NIL(console->gc),
NIL(console->gc));
- set_scope_value(
- console->gc,
- &console->scope,
- SYMBOL(console->gc, "rect-apply-force"),
- NATIVE(console->gc, rect_apply_force, level));
+
+ load_std_library(console->gc, &console->scope);
+ load_log_library(console->gc, &console->scope);
+ /* TODO(#669): how to report EvalResult error from create_console? */
+ broadcast_load_library(broadcast, console->gc, &console->scope);
console->edit_field = PUSH_LT(
lt,
CONSOLE_LOG_CAPACITY),
destroy_console_log);
- console->level = level;
console->a = 0;
console->eval_result = PUSH_LT(
lt,
- nth_alloc(sizeof(char) * CONSOLE_EVAL_RESULT_SIZE),
+ nth_calloc(1, sizeof(char) * CONSOLE_EVAL_RESULT_SIZE),
free);
if (console->eval_result == NULL) {
RETURN_LT(lt, NULL);
void destroy_console(Console *console)
{
- assert(console);
+ trace_assert(console);
RETURN_LT0(console->lt);
}
int console_update(Console *console, float delta_time)
{
- assert(console);
+ trace_assert(console);
- /* TODO(#366): console slide down animation doesn't have any easing */
if (console->a < 1.0f) {
console->a += 1.0f / SLIDE_DOWN_TIME * delta_time;
void console_slide_down(Console *console)
{
- assert(console);
+ trace_assert(console);
console->a = 0.0f;
}