typedef struct {
char class_name[3 * SMALEN / 2];
char instance_name[3 * SMALEN / 2];
+ char name[3 * SMALEN / 2];
unsigned int border_width;
bool urgent;
bool shown;
struct rule_t {
char class_name[MAXLEN];
char instance_name[MAXLEN];
+ char name[MAXLEN];
char effect[MAXLEN];
bool one_shot;
rule_t *prev;
typedef struct {
char class_name[3 * SMALEN / 2];
char instance_name[3 * SMALEN / 2];
+ char name[3 * SMALEN / 2];
char monitor_desc[MAXLEN];
char desktop_desc[MAXLEN];
char node_desc[MAXLEN];