-#pragma once
+#ifndef TRIANGLE_H_
+#define TRIANGLE_H_
#include "./point.h"
point_t p1, p2, p3;
} triangle_t;
+triangle_t triangle(point_t p1, point_t p2, point_t p3);
triangle_t equilateral_triangle(point_t position, float radius, float angle);
+triangle_t triangle_sorted_by_y(triangle_t t);
+
+#endif // TRIANGLE_H_