and in games that have saplings; both are deprecated but not
replaced yet
*/
- content_t c_tree = ndef->getId("mapgen_jungletree");
- content_t c_leaves = ndef->getId("mapgen_jungleleaves");
- if (c_tree == CONTENT_IGNORE)
- c_tree = ndef->getId("mapgen_tree");
- if (c_leaves == CONTENT_IGNORE)
- c_leaves = ndef->getId("mapgen_leaves");
-
- MapNode treenode(c_tree);
- MapNode leavesnode(c_leaves);
+ MapNode treenode(ndef->getId("mapgen_jungletree"));
+ MapNode leavesnode(ndef->getId("mapgen_jungleleaves"));
PseudoRandom pr(seed);
for (s16 x= -1; x <= 1; x++)