#include "irr_v3d.h"
#include <stack>
+#include "util/pointer.h"
#include "util/numeric.h"
#include "util/mathconstants.h"
#include "map.h"
void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
INodeDefManager *ndef, int seed)
{
- MapNode treenode(ndef->getId("mapgen_jungletree"));
- MapNode leavesnode(ndef->getId("mapgen_leaves"));
+ content_t c_tree = ndef->getId("mapgen_jungletree");
+ content_t c_leaves = ndef->getId("mapgen_jungleleaves");
+ if (c_tree == CONTENT_IGNORE)
+ c_tree = ndef->getId("mapgen_tree");
+ if (c_leaves == CONTENT_IGNORE)
+ c_leaves = ndef->getId("mapgen_leaves");
+
+ MapNode treenode(c_tree);
+ MapNode leavesnode(c_leaves);
PseudoRandom pr(seed);
for(s16 x=-1; x<=1; x++)
continue;
v3s16 p1 = p0 + v3s16(x,0,z);
v3s16 p2 = p0 + v3s16(x,-1,z);
- if(vmanip.m_area.contains(p2)
- && vmanip.m_data[vmanip.m_area.index(p2)] == CONTENT_AIR)
- vmanip.m_data[vmanip.m_area.index(p2)] = treenode;
- else if(vmanip.m_area.contains(p1))
- vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
+ u32 vi1 = vmanip.m_area.index(p1);
+ u32 vi2 = vmanip.m_area.index(p2);
+
+ if (vmanip.m_area.contains(p2) &&
+ vmanip.m_data[vi2].getContent() == CONTENT_AIR)
+ vmanip.m_data[vi2] = treenode;
+ else if (vmanip.m_area.contains(p1) &&
+ vmanip.m_data[vi1].getContent() == CONTENT_AIR)
+ vmanip.m_data[vi1] = treenode;
}
+ vmanip.m_data[vmanip.m_area.index(p0)] = treenode;
s16 trunk_h = pr.range(8, 12);
v3s16 p1 = p0;
- for(s16 ii=0; ii<trunk_h; ii++)
+ for (s16 ii=0; ii<trunk_h; ii++)
{
- if(vmanip.m_area.contains(p1))
- vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
+ if (vmanip.m_area.contains(p1)) {
+ u32 vi = vmanip.m_area.index(p1);
+ if (vmanip.m_data[vi].getContent() == CONTENT_AIR)
+ vmanip.m_data[vi] = treenode;
+ }
p1.Y++;
}
if(vmanip.m_area.contains(p) == false)
continue;
u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].getContent() != CONTENT_AIR
- && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
+ if (vmanip.m_data[vi].getContent() != CONTENT_AIR &&
+ vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
continue;
u32 i = leaves_a.index(x,y,z);
if(leaves_d[i] == 1)