and in games that have saplings; both are deprecated but not
replaced yet
*/
- MapNode treenode(ndef->getId("mapgen_jungletree"));
- MapNode leavesnode(ndef->getId("mapgen_jungleleaves"));
+ content_t c_tree = ndef->getId("mapgen_jungletree");
+ content_t c_leaves = ndef->getId("mapgen_jungleleaves");
+ if (c_tree == CONTENT_IGNORE)
+ c_tree = ndef->getId("mapgen_tree");
+ if (c_leaves == CONTENT_IGNORE)
+ c_leaves = ndef->getId("mapgen_leaves");
+
+ MapNode treenode(c_tree);
+ MapNode leavesnode(c_leaves);
PseudoRandom pr(seed);
for (s16 x= -1; x <= 1; x++)
and in games that have saplings; both are deprecated but not
replaced yet
*/
- MapNode treenode(ndef->getId("mapgen_pinetree"));
- MapNode leavesnode(ndef->getId("mapgen_pine_needles"));
- MapNode snownode(ndef->getId("mapgen_snow"));
+ content_t c_tree = ndef->getId("mapgen_pine_tree");
+ content_t c_leaves = ndef->getId("mapgen_pine_needles");
+ content_t c_snow = ndef->getId("mapgen_snow");
+ if (c_tree == CONTENT_IGNORE)
+ c_tree = ndef->getId("mapgen_tree");
+ if (c_leaves == CONTENT_IGNORE)
+ c_leaves = ndef->getId("mapgen_leaves");
+ if (c_snow == CONTENT_IGNORE)
+ c_snow = CONTENT_AIR;
+
+ MapNode treenode(c_tree);
+ MapNode leavesnode(c_leaves);
+ MapNode snownode(c_snow);
PseudoRandom pr(seed);
s16 trunk_h = pr.range(9, 13);