#include <map>
#include "game.h"
-#include "tile.h"
+#include "client/tile.h"
using namespace irr;
using namespace irr::core;
backward_id,
left_id,
right_id,
+ inventory_id,
+ drop_id,
jump_id,
crunch_id,
- inventory_id,
+ fly_id,
+ noclip_id,
+ fast_id,
+ debug_id,
chat_id,
+ camera_id,
+ range_id,
after_last_element_id
} touch_gui_button_id;
#define MIN_DIG_TIME_MS 500
#define MAX_TOUCH_COUNT 64
+#define BUTTON_REPEAT_DELAY 0.2f
extern const char** touchgui_button_imagenames;
struct button_info {
float repeatcounter;
+ float repeatdelay;
irr::EKEY_CODE keycode;
std::vector<int> ids;
IGUIButton* guibutton;
/* initialize a button */
void initButton(touch_gui_button_id id, rect<s32> button_rect,
- std::wstring caption, bool immediate_release );
+ std::wstring caption, bool immediate_release,
+ float repeat_delay = BUTTON_REPEAT_DELAY);
/* load texture */
- void loadButtonTexture(button_info* btn, const char* path);
+ void loadButtonTexture(button_info* btn, const char* path, rect<s32> button_rect);
struct id_status{
int id;