]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/touchscreengui.cpp
Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
[dragonfireclient.git] / src / touchscreengui.cpp
index 0139b8c4f8aa91914790448077529881deaddaeb..9a1ef408618d7dc19af8b648602d3446dde77b3b 100644 (file)
@@ -130,19 +130,10 @@ static void load_button_texture(button_info* btn, const char* path,
 
 AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
                IEventReceiver* receiver) :
-                       m_texturesource(NULL),
                        m_driver(device->getVideoDriver()),
                        m_guienv(device->getGUIEnvironment()),
-                       m_receiver(receiver),
-                       m_active(false),
-                       m_visible(true),
-                       m_timeout(0),
-                       m_timeout_value(3),
-                       m_initialized(false),
-                       m_dir(AHBB_Dir_Right_Left)
+                       m_receiver(receiver)
 {
-       m_screensize = device->getVideoDriver()->getScreenSize();
-
 }
 
 void AutoHideButtonBar::init(ISimpleTextureSource* tsrc,
@@ -416,16 +407,7 @@ void AutoHideButtonBar::show()
 TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
        m_device(device),
        m_guienv(device->getGUIEnvironment()),
-       m_camera_yaw_change(0.0),
-       m_camera_pitch(0.0),
-       m_visible(false),
-       m_move_id(-1),
        m_receiver(receiver),
-       m_move_has_really_moved(false),
-       m_move_downtime(0),
-       m_move_sent_as_mouse_event(false),
-       // use some downlocation way off screen as init value  to avoid invalid behaviour
-       m_move_downlocation(v2s32(-10000, -10000)),
        m_settingsbar(device, receiver),
        m_rarecontrolsbar(device, receiver)
 {
@@ -474,8 +456,6 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
        u32 button_size      = getGuiButtonSize();
        m_visible            = true;
        m_texturesource      = tsrc;
-       m_control_pad_rect   = rect<s32>(0, m_screensize.Y - 3 * button_size,
-                       3 * button_size, m_screensize.Y);
        /*
        draw control pad
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