]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/tool.cpp
Don't include client/game.h on server build
[dragonfireclient.git] / src / tool.cpp
index 3f639a69ee3b7c1c40ce85a2eeaa22950e3c05e0..075c6b3c5ff13f8bb5e5ada473d85d7c8e80f7ca 100644 (file)
@@ -183,9 +183,74 @@ void ToolCapabilities::deserializeJson(std::istream &is)
        }
 }
 
+static u32 calculateResultWear(const u32 uses, const u16 initial_wear)
+{
+       if (uses == 0) {
+               // Trivial case: Infinite uses
+               return 0;
+       }
+       /* Finite uses. This is not trivial,
+       as the maximum wear is not neatly evenly divisible by
+       most possible uses numbers. For example, for 128
+       uses, the calculation of wear is trivial, as
+       65536 / 128 uses = 512 wear,
+       so the tool will get 512 wear 128 times in its lifetime.
+       But for a number like 130, this does not work:
+       65536 / 130 uses = 504.123... wear.
+       Since wear must be an integer, we will get
+       504*130 = 65520, which would lead to the wrong number
+       of uses.
+
+       Instead, we partition the "wear range" into blocks:
+       A block represents a single use and can be
+       of two possible sizes: normal and oversized.
+       A normal block is equal to floor(65536 / uses).
+       An oversized block is a normal block plus 1.
+       Then we determine how many oversized and normal
+       blocks we need and finally, whether we add
+       the normal wear or the oversized wear.
+
+       Example for 130 uses:
+       * Normal wear = 504
+       * Number of normal blocks = 114
+       * Oversized wear = 505
+       * Number of oversized blocks = 16
+
+       If we add everything together, we get:
+         114*504 + 16*505 = 65536
+       */
+       u32 result_wear;
+       u32 wear_normal = ((U16_MAX+1) / uses);
+       // Will be non-zero if its not evenly divisible
+       u16 blocks_oversize = (U16_MAX+1) % uses;
+       // Whether to add one extra wear point in case
+       // of oversized wear.
+       u16 wear_extra = 0;
+       if (blocks_oversize > 0) {
+               u16 blocks_normal = uses - blocks_oversize;
+               /* When the wear has reached this value, we
+                  know that wear_normal has been applied
+                  for blocks_normal times, therefore,
+                  only oversized blocks remain.
+                  This also implies the raw tool wear number
+                  increases a bit faster after this point,
+                  but this should be barely noticable by the
+                  player.
+               */
+               u16 wear_extra_at = blocks_normal * wear_normal;
+               if (initial_wear >= wear_extra_at) {
+                       wear_extra = 1;
+               }
+       }
+       result_wear = wear_normal + wear_extra;
+       return result_wear;
+}
+
 DigParams getDigParams(const ItemGroupList &groups,
-               const ToolCapabilities *tp)
+               const ToolCapabilities *tp,
+               const u16 initial_wear)
 {
+
        // Group dig_immediate defaults to fixed time and no wear
        if (tp->groupcaps.find("dig_immediate") == tp->groupcaps.cend()) {
                switch (itemgroup_get(groups, "dig_immediate")) {
@@ -201,7 +266,7 @@ DigParams getDigParams(const ItemGroupList &groups,
        // Values to be returned (with a bit of conversion)
        bool result_diggable = false;
        float result_time = 0.0;
-       float result_wear = 0.0;
+       u32 result_wear = 0;
        std::string result_main_group;
 
        int level = itemgroup_get(groups, "level");
@@ -224,22 +289,24 @@ DigParams getDigParams(const ItemGroupList &groups,
                if (!result_diggable || time < result_time) {
                        result_time = time;
                        result_diggable = true;
-                       if (cap.uses != 0)
-                               result_wear = 1.0 / cap.uses / pow(3.0, leveldiff);
-                       else
-                               result_wear = 0;
+                       // The actual number of uses increases
+                       // exponentially with leveldiff.
+                       // If the levels are equal, real_uses equals cap.uses.
+                       u32 real_uses = cap.uses * pow(3.0, leveldiff);
+                       real_uses = MYMIN(real_uses, U16_MAX);
+                       result_wear = calculateResultWear(real_uses, initial_wear);
                        result_main_group = groupname;
                }
        }
 
-       u16 wear_i = U16_MAX * result_wear;
-       return DigParams(result_diggable, result_time, wear_i, result_main_group);
+       return DigParams(result_diggable, result_time, result_wear, result_main_group);
 }
 
 HitParams getHitParams(const ItemGroupList &armor_groups,
-               const ToolCapabilities *tp, float time_from_last_punch)
+               const ToolCapabilities *tp, float time_from_last_punch,
+               u16 initial_wear)
 {
-       s16 damage = 0;
+       s32 damage = 0;
        float result_wear = 0.0f;
        float punch_interval_multiplier =
                        rangelim(time_from_last_punch / tp->full_punch_interval, 0.0f, 1.0f);
@@ -249,10 +316,14 @@ HitParams getHitParams(const ItemGroupList &armor_groups,
                damage += damageGroup.second * punch_interval_multiplier * armor / 100.0;
        }
 
-       if (tp->punch_attack_uses > 0)
-               result_wear = 1.0f / tp->punch_attack_uses * punch_interval_multiplier;
+       if (tp->punch_attack_uses > 0) {
+               result_wear = calculateResultWear(tp->punch_attack_uses, initial_wear);
+               result_wear *= punch_interval_multiplier;
+       }
+       // Keep damage in sane bounds for simplicity
+       damage = rangelim(damage, -U16_MAX, U16_MAX);
 
-       u16 wear_i = U16_MAX * result_wear;
+       u32 wear_i = (u32) result_wear;
        return {damage, wear_i};
 }
 
@@ -266,7 +337,8 @@ PunchDamageResult getPunchDamage(
                const ItemGroupList &armor_groups,
                const ToolCapabilities *toolcap,
                const ItemStack *punchitem,
-               float time_from_last_punch
+               float time_from_last_punch,
+               u16 initial_wear
 ){
        bool do_hit = true;
        {
@@ -286,7 +358,8 @@ PunchDamageResult getPunchDamage(
        if(do_hit)
        {
                HitParams hitparams = getHitParams(armor_groups, toolcap,
-                               time_from_last_punch);
+                               time_from_last_punch,
+                               punchitem->wear);
                result.did_punch = true;
                result.wear = hitparams.wear;
                result.damage = hitparams.hp;