// Sets everything else except the texture in the material
void applyMaterialOptions(video::SMaterial &material) const
{
- switch(material_type){
+ switch (material_type) {
case TILE_MATERIAL_BASIC:
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
break;
break;
case TILE_MATERIAL_WAVING_PLANTS:
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- break;
+ break;
}
- material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
+ material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
+ ? true : false;
}
void applyMaterialOptionsWithShaders(video::SMaterial &material) const
{
- material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
+ material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
+ ? true : false;
}
u32 texture_id;