]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/tile.h
Merge pull request #1825 from Zeno-/control_key_cache
[dragonfireclient.git] / src / tile.h
index 23849ca1fcc382258797be30e1e321947efea598..f4dc572e7cbbe668ed2165a4df2a15c2d9c0549b 100644 (file)
@@ -1,18 +1,18 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -20,10 +20,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef TILE_HEADER
 #define TILE_HEADER
 
-#include "common_irrlicht.h"
+#include "irrlichttypes.h"
+#include "irr_v2d.h"
+#include "irr_v3d.h"
+#include <ITexture.h>
+#include <IrrlichtDevice.h>
 #include "threads.h"
-#include "utility.h"
 #include <string>
+#include <map>
 
 class IGameDef;
 
@@ -31,6 +35,17 @@ class IGameDef;
        tile.{h,cpp}: Texture handling stuff.
 */
 
+/*
+       Find out the full path of an image by trying different filename
+       extensions.
+
+       If failed, return "".
+
+       TODO: Should probably be moved out from here, because things needing
+             this function do not need anything else from this header
+*/
+std::string getImagePath(std::string path);
+
 /*
        Gets the path to a texture by first checking if the texture exists
        in texture_path and if not, using the data path.
@@ -43,74 +58,55 @@ class IGameDef;
 */
 std::string getTexturePath(const std::string &filename);
 
-/*
-       Specifies a texture in an atlas.
-
-       This is used to specify single textures also.
+void clearTextureNameCache();
 
-       This has been designed to be small enough to be thrown around a lot.
+/*
+       ITextureSource::generateTextureFromMesh parameters
 */
-struct AtlasPointer
+namespace irr {namespace scene {class IMesh;}}
+struct TextureFromMeshParams
 {
-       u32 id; // Texture id
-       video::ITexture *atlas; // Atlas in where the texture is
-       v2f pos; // Position in atlas
-       v2f size; // Size in atlas
-       u16 tiled; // X-wise tiling count. If 0, width of atlas is width of image.
-
-       AtlasPointer(
-                       u16 id_,
-                       video::ITexture *atlas_=NULL,
-                       v2f pos_=v2f(0,0),
-                       v2f size_=v2f(1,1),
-                       u16 tiled_=1
-               ):
-               id(id_),
-               atlas(atlas_),
-               pos(pos_),
-               size(size_),
-               tiled(tiled_)
-       {
-       }
-
-       bool operator==(const AtlasPointer &other)
-       {
-               return (
-                       id == other.id
-               );
-               /*return (
-                       id == other.id &&
-                       atlas == other.atlas &&
-                       pos == other.pos &&
-                       size == other.size &&
-                       tiled == other.tiled
-               );*/
-       }
-
-       float x0(){ return pos.X; }
-       float x1(){ return pos.X + size.X; }
-       float y0(){ return pos.Y; }
-       float y1(){ return pos.Y + size.Y; }
+       scene::IMesh *mesh;
+       core::dimension2d<u32> dim;
+       std::string rtt_texture_name;
+       bool delete_texture_on_shutdown;
+       v3f camera_position;
+       v3f camera_lookat;
+       core::CMatrix4<f32> camera_projection_matrix;
+       video::SColorf ambient_light;
+       v3f light_position;
+       video::SColorf light_color;
+       f32 light_radius;
 };
 
 /*
        TextureSource creates and caches textures.
 */
 
-class ITextureSource
+class ISimpleTextureSource
+{
+public:
+       ISimpleTextureSource(){}
+       virtual ~ISimpleTextureSource(){}
+       virtual video::ITexture* getTexture(
+                       const std::string &name, u32 *id = NULL) = 0;
+};
+
+class ITextureSource : public ISimpleTextureSource
 {
 public:
        ITextureSource(){}
        virtual ~ITextureSource(){}
-       virtual u32 getTextureId(const std::string &name){return 0;}
-       virtual u32 getTextureIdDirect(const std::string &name){return 0;}
-       virtual std::string getTextureName(u32 id){return "";}
-       virtual AtlasPointer getTexture(u32 id){return AtlasPointer(0);}
-       virtual AtlasPointer getTexture(const std::string &name)
-               {return AtlasPointer(0);}
-       virtual video::ITexture* getTextureRaw(const std::string &name)
-               {return NULL;}
-       virtual void updateAP(AtlasPointer &ap){};
+       virtual u32 getTextureId(const std::string &name)=0;
+       virtual std::string getTextureName(u32 id)=0;
+       virtual video::ITexture* getTexture(u32 id)=0;
+       virtual video::ITexture* getTexture(
+                       const std::string &name, u32 *id = NULL)=0;
+       virtual IrrlichtDevice* getDevice()=0;
+       virtual bool isKnownSourceImage(const std::string &name)=0;
+       virtual video::ITexture* generateTextureFromMesh(
+                       const TextureFromMeshParams &params)=0;
+       virtual video::ITexture* getNormalTexture(const std::string &name)=0;
 };
 
 class IWritableTextureSource : public ITextureSource
@@ -118,97 +114,167 @@ class IWritableTextureSource : public ITextureSource
 public:
        IWritableTextureSource(){}
        virtual ~IWritableTextureSource(){}
-       virtual u32 getTextureId(const std::string &name){return 0;}
-       virtual u32 getTextureIdDirect(const std::string &name){return 0;}
-       virtual std::string getTextureName(u32 id){return "";}
-       virtual AtlasPointer getTexture(u32 id){return AtlasPointer(0);}
-       virtual AtlasPointer getTexture(const std::string &name)
-               {return AtlasPointer(0);}
-       virtual video::ITexture* getTextureRaw(const std::string &name)
-               {return NULL;}
-       virtual void updateAP(AtlasPointer &ap){};
+       virtual u32 getTextureId(const std::string &name)=0;
+       virtual std::string getTextureName(u32 id)=0;
+       virtual video::ITexture* getTexture(u32 id)=0;
+       virtual video::ITexture* getTexture(
+                       const std::string &name, u32 *id = NULL)=0;
+       virtual IrrlichtDevice* getDevice()=0;
+       virtual bool isKnownSourceImage(const std::string &name)=0;
+       virtual video::ITexture* generateTextureFromMesh(
+                       const TextureFromMeshParams &params)=0;
 
        virtual void processQueue()=0;
        virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
        virtual void rebuildImagesAndTextures()=0;
-       virtual void buildMainAtlas(class IGameDef *gamedef)=0;
+       virtual video::ITexture* getNormalTexture(const std::string &name)=0;
 };
 
 IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
 
+#ifdef __ANDROID__
+/**
+ * @param size get next npot2 value
+ * @return npot2 value
+ */
+inline unsigned int npot2(unsigned int size)
+{
+       if (size == 0) return 0;
+       unsigned int npot = 1;
+
+       while ((size >>= 1) > 0) {
+               npot <<= 1;
+       }
+       return npot;
+}
+
+video::IImage * Align2Npot2(video::IImage * image, video::IVideoDriver* driver);
+#endif
+
 enum MaterialType{
-       MATERIAL_ALPHA_NONE,
-       MATERIAL_ALPHA_VERTEX,
-       MATERIAL_ALPHA_SIMPLE, // >127 = opaque
-       MATERIAL_ALPHA_BLEND,
+       TILE_MATERIAL_BASIC,
+       TILE_MATERIAL_ALPHA,
+       TILE_MATERIAL_LIQUID_TRANSPARENT,
+       TILE_MATERIAL_LIQUID_OPAQUE,
+       TILE_MATERIAL_WAVING_LEAVES,
+       TILE_MATERIAL_WAVING_PLANTS
 };
 
 // Material flags
+// Should backface culling be enabled?
 #define MATERIAL_FLAG_BACKFACE_CULLING 0x01
+// Should a crack be drawn?
+#define MATERIAL_FLAG_CRACK 0x02
+// Should the crack be drawn on transparent pixels (unset) or not (set)?
+// Ignored if MATERIAL_FLAG_CRACK is not set.
+#define MATERIAL_FLAG_CRACK_OVERLAY 0x04
+// Animation made up by splitting the texture to vertical frames, as
+// defined by extra parameters
+#define MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES 0x08
+#define MATERIAL_FLAG_HIGHLIGHTED 0x10
 
 /*
        This fully defines the looks of a tile.
        The SMaterial of a tile is constructed according to this.
 */
+struct FrameSpec
+{
+       FrameSpec():
+               texture_id(0),
+               texture(NULL),
+               normal_texture(NULL)
+       {
+       }
+       u32 texture_id;
+       video::ITexture *texture;
+       video::ITexture *normal_texture;
+};
+
 struct TileSpec
 {
        TileSpec():
-               texture(0),
+               texture_id(0),
+               texture(NULL),
+               normal_texture(NULL),
                alpha(255),
-               //material_type(MATERIAL_ALPHA_NONE),
-               // Use this so that leaves don't need a separate material
-               material_type(MATERIAL_ALPHA_SIMPLE),
+               material_type(TILE_MATERIAL_BASIC),
                material_flags(
                        //0 // <- DEBUG, Use the one below
                        MATERIAL_FLAG_BACKFACE_CULLING
-               )
+               ),
+               shader_id(0),
+               animation_frame_count(1),
+               animation_frame_length_ms(0),
+               rotation(0)
        {
        }
 
-       bool operator==(TileSpec &other)
+       bool operator==(const TileSpec &other) const
        {
                return (
-                       texture == other.texture &&
+                       texture_id == other.texture_id &&
+                       /* texture == other.texture && */
                        alpha == other.alpha &&
                        material_type == other.material_type &&
-                       material_flags == other.material_flags
+                       material_flags == other.material_flags &&
+                       rotation == other.rotation
                );
        }
+
+       bool operator!=(const TileSpec &other) const
+       {
+               return !(*this == other);
+       }
        
        // Sets everything else except the texture in the material
        void applyMaterialOptions(video::SMaterial &material) const
        {
-               if(alpha != 255 && material_type != MATERIAL_ALPHA_VERTEX)
-                       dstream<<"WARNING: TileSpec: alpha != 255 "
-                                       "but not MATERIAL_ALPHA_VERTEX"
-                                       <<std::endl;
-
-               if(material_type == MATERIAL_ALPHA_NONE)
-                       material.MaterialType = video::EMT_SOLID;
-               else if(material_type == MATERIAL_ALPHA_VERTEX)
-                       material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
-               else if(material_type == MATERIAL_ALPHA_SIMPLE)
+               switch (material_type) {
+               case TILE_MATERIAL_BASIC:
                        material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
-               else if(material_type == MATERIAL_ALPHA_BLEND)
+                       break;
+               case TILE_MATERIAL_ALPHA:
                        material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
-
-               material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
+                       break;
+               case TILE_MATERIAL_LIQUID_TRANSPARENT:
+                       material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+                       break;
+               case TILE_MATERIAL_LIQUID_OPAQUE:
+                       material.MaterialType = video::EMT_SOLID;
+                       break;
+               case TILE_MATERIAL_WAVING_LEAVES:
+                       material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+                       break;
+               case TILE_MATERIAL_WAVING_PLANTS:
+                       material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+                       break;
+               }
+               material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
+                       ? true : false;
        }
-       
-       // NOTE: Deprecated, i guess?
-       void setTexturePos(u8 tx_, u8 ty_, u8 tw_, u8 th_)
+
+       void applyMaterialOptionsWithShaders(video::SMaterial &material) const
        {
-               texture.pos = v2f((float)tx_/256.0, (float)ty_/256.0);
-               texture.size = v2f(((float)tw_ + 1.0)/256.0, ((float)th_ + 1.0)/256.0);
+               material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
+                       ? true : false;
        }
        
-       AtlasPointer texture;
-       // Vertex alpha
+       u32 texture_id;
+       video::ITexture *texture;
+       video::ITexture *normal_texture;
+       
+       // Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
        u8 alpha;
-       // Material type
+       // Material parameters
        u8 material_type;
-       // Material flags
        u8 material_flags;
+       u32 shader_id;
+       // Animation parameters
+       u8 animation_frame_count;
+       u16 animation_frame_length_ms;
+       std::map<u32, FrameSpec> frames;
+
+       u8 rotation;
 };
 
 #endif