#include <IrrlichtDevice.h>
#include "threads.h"
#include <string>
-#include <map>
+#include <vector>
class IGameDef;
// Animation parameters
u8 animation_frame_count;
u16 animation_frame_length_ms;
- std::map<u32, FrameSpec> frames;
+ std::vector<FrameSpec> frames;
u8 rotation;
};