]> git.lizzy.rs Git - minetest.git/blobdiff - src/tile.h
Properly and efficiently use split utility headers
[minetest.git] / src / tile.h
index 8b19b4c32e3ee55106ef0a8415732f6509d8a58b..a6609a3a612ad3594f4a7fb206c387dc166a093e 100644 (file)
@@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "common_irrlicht.h"
 #include "threads.h"
-#include "utility.h"
 #include <string>
 
 class IGameDef;
@@ -205,11 +204,6 @@ struct TileSpec
        // Sets everything else except the texture in the material
        void applyMaterialOptions(video::SMaterial &material) const
        {
-               if(alpha != 255 && material_type != MATERIAL_ALPHA_VERTEX)
-                       dstream<<"WARNING: TileSpec: alpha != 255 "
-                                       "but not MATERIAL_ALPHA_VERTEX"
-                                       <<std::endl;
-
                if(material_type == MATERIAL_ALPHA_NONE)
                        material.MaterialType = video::EMT_SOLID;
                else if(material_type == MATERIAL_ALPHA_VERTEX)
@@ -230,7 +224,7 @@ struct TileSpec
        }
        
        AtlasPointer texture;
-       // Vertex alpha
+       // Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
        u8 alpha;
        // Material parameters
        u8 material_type;