tile.{h,cpp}: Texture handling stuff.
*/
+/*
+ Find out the full path of an image by trying different filename
+ extensions.
+
+ If failed, return "".
+
+ TODO: Should probably be moved out from here, because things needing
+ this function do not need anything else from this header
+*/
+std::string getImagePath(std::string path);
+
/*
Gets the path to a texture by first checking if the texture exists
in texture_path and if not, using the data path.
enum MaterialType{
TILE_MATERIAL_BASIC,
+ TILE_MATERIAL_ALPHA,
TILE_MATERIAL_LIQUID_TRANSPARENT,
TILE_MATERIAL_LIQUID_OPAQUE,
};
case TILE_MATERIAL_BASIC:
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
break;
+ case TILE_MATERIAL_ALPHA:
+ material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ break;
case TILE_MATERIAL_LIQUID_TRANSPARENT:
material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
break;
}
void applyMaterialOptionsWithShaders(video::SMaterial &material,
const video::E_MATERIAL_TYPE &basic,
- const video::E_MATERIAL_TYPE &liquid) const
+ const video::E_MATERIAL_TYPE &liquid,
+ const video::E_MATERIAL_TYPE &alpha) const
{
switch(material_type){
case TILE_MATERIAL_BASIC:
material.MaterialType = basic;
break;
+ case TILE_MATERIAL_ALPHA:
+ material.MaterialType = alpha;
+ break;
case TILE_MATERIAL_LIQUID_TRANSPARENT:
material.MaterialType = liquid;
break;