tile.{h,cpp}: Texture handling stuff.
*/
+/*
+ Find out the full path of an image by trying different filename
+ extensions.
+
+ If failed, return "".
+
+ TODO: Should probably be moved out from here, because things needing
+ this function do not need anything else from this header
+*/
+std::string getImagePath(std::string path);
+
/*
Gets the path to a texture by first checking if the texture exists
in texture_path and if not, using the data path.