/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#ifndef TILE_HEADER
#define TILE_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes.h"
+#include "irr_v2d.h"
+#include "irr_v3d.h"
+#include <ITexture.h>
+#include <IrrlichtDevice.h>
#include "threads.h"
-#include "utility.h"
#include <string>
class IGameDef;
tile.{h,cpp}: Texture handling stuff.
*/
+/*
+ Find out the full path of an image by trying different filename
+ extensions.
+
+ If failed, return "".
+
+ TODO: Should probably be moved out from here, because things needing
+ this function do not need anything else from this header
+*/
+std::string getImagePath(std::string path);
+
/*
Gets the path to a texture by first checking if the texture exists
in texture_path and if not, using the data path.
v2f size; // Size in atlas
u16 tiled; // X-wise tiling count. If 0, width of atlas is width of image.
+ AtlasPointer():
+ id(0),
+ atlas(NULL),
+ pos(0,0),
+ size(1,1),
+ tiled(1)
+ {}
+
AtlasPointer(
u16 id_,
video::ITexture *atlas_=NULL,
virtual IrrlichtDevice* getDevice()
{return NULL;}
virtual void updateAP(AtlasPointer &ap){};
+ virtual bool isKnownSourceImage(const std::string &name)=0;
};
class IWritableTextureSource : public ITextureSource
virtual IrrlichtDevice* getDevice()
{return NULL;}
virtual void updateAP(AtlasPointer &ap){};
+ virtual bool isKnownSourceImage(const std::string &name)=0;
virtual void processQueue()=0;
virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
enum MaterialType{
- MATERIAL_ALPHA_NONE,
- MATERIAL_ALPHA_VERTEX,
- MATERIAL_ALPHA_SIMPLE, // >127 = opaque
- MATERIAL_ALPHA_BLEND,
+ TILE_MATERIAL_BASIC,
+ TILE_MATERIAL_ALPHA,
+ TILE_MATERIAL_LIQUID_TRANSPARENT,
+ TILE_MATERIAL_LIQUID_OPAQUE,
};
// Material flags
// Animation made up by splitting the texture to vertical frames, as
// defined by extra parameters
#define MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES 0x08
+// Whether liquid shader should be used
+#define MATERIAL_FLAG_
/*
This fully defines the looks of a tile.
TileSpec():
texture(0),
alpha(255),
- //material_type(MATERIAL_ALPHA_NONE),
- // Use this so that leaves don't need a separate material
- material_type(MATERIAL_ALPHA_SIMPLE),
+ material_type(TILE_MATERIAL_BASIC),
material_flags(
//0 // <- DEBUG, Use the one below
MATERIAL_FLAG_BACKFACE_CULLING
texture == other.texture &&
alpha == other.alpha &&
material_type == other.material_type &&
- material_flags == other.material_flags
+ material_flags == other.material_flags &&
+ rotation == other.rotation
);
}
// Sets everything else except the texture in the material
void applyMaterialOptions(video::SMaterial &material) const
{
- if(alpha != 255 && material_type != MATERIAL_ALPHA_VERTEX)
- dstream<<"WARNING: TileSpec: alpha != 255 "
- "but not MATERIAL_ALPHA_VERTEX"
- <<std::endl;
-
- if(material_type == MATERIAL_ALPHA_NONE)
- material.MaterialType = video::EMT_SOLID;
- else if(material_type == MATERIAL_ALPHA_VERTEX)
- material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
- else if(material_type == MATERIAL_ALPHA_SIMPLE)
+ switch(material_type){
+ case TILE_MATERIAL_BASIC:
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- else if(material_type == MATERIAL_ALPHA_BLEND)
+ break;
+ case TILE_MATERIAL_ALPHA:
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
-
+ break;
+ case TILE_MATERIAL_LIQUID_TRANSPARENT:
+ material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+ break;
+ case TILE_MATERIAL_LIQUID_OPAQUE:
+ material.MaterialType = video::EMT_SOLID;
+ break;
+ }
+ material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
+ }
+ void applyMaterialOptionsWithShaders(video::SMaterial &material,
+ const video::E_MATERIAL_TYPE &basic,
+ const video::E_MATERIAL_TYPE &liquid,
+ const video::E_MATERIAL_TYPE &alpha) const
+ {
+ switch(material_type){
+ case TILE_MATERIAL_BASIC:
+ material.MaterialType = basic;
+ break;
+ case TILE_MATERIAL_ALPHA:
+ material.MaterialType = alpha;
+ break;
+ case TILE_MATERIAL_LIQUID_TRANSPARENT:
+ material.MaterialType = liquid;
+ break;
+ case TILE_MATERIAL_LIQUID_OPAQUE:
+ material.MaterialType = liquid;
+ break;
+ }
material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
}
}
AtlasPointer texture;
- // Vertex alpha
+ // Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
u8 alpha;
// Material parameters
u8 material_type;
// Animation parameters
u8 animation_frame_count;
u16 animation_frame_length_ms;
+ u8 rotation;
};
#endif