]> git.lizzy.rs Git - minetest.git/blobdiff - src/tile.h
Random Lua tweaks/fixes
[minetest.git] / src / tile.h
index d9756766124581880bf9ada047865f4abe2e5625..23849ca1fcc382258797be30e1e321947efea598 100644 (file)
@@ -1,6 +1,6 @@
 /*
 Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
@@ -21,88 +21,194 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define TILE_HEADER
 
 #include "common_irrlicht.h"
+#include "threads.h"
 #include "utility.h"
+#include <string>
 
-// TileID is supposed to be stored in a u16
+class IGameDef;
 
-enum TileID
+/*
+       tile.{h,cpp}: Texture handling stuff.
+*/
+
+/*
+       Gets the path to a texture by first checking if the texture exists
+       in texture_path and if not, using the data path.
+
+       Checks all supported extensions by replacing the original extension.
+
+       If not found, returns "".
+
+       Utilizes a thread-safe cache.
+*/
+std::string getTexturePath(const std::string &filename);
+
+/*
+       Specifies a texture in an atlas.
+
+       This is used to specify single textures also.
+
+       This has been designed to be small enough to be thrown around a lot.
+*/
+struct AtlasPointer
 {
-       TILE_NONE, // Nothing shown
-       TILE_STONE,
-       TILE_WATER,
-       TILE_GRASS,
-       TILE_TREE,
-       TILE_LEAVES,
-       TILE_GRASS_FOOTSTEPS,
-       TILE_MESE,
-       TILE_MUD,
-       TILE_TREE_TOP,
-       TILE_MUD_WITH_GRASS,
-       TILE_CLOUD,
-       
-       // Count of tile ids
-       TILES_COUNT
+       u32 id; // Texture id
+       video::ITexture *atlas; // Atlas in where the texture is
+       v2f pos; // Position in atlas
+       v2f size; // Size in atlas
+       u16 tiled; // X-wise tiling count. If 0, width of atlas is width of image.
+
+       AtlasPointer(
+                       u16 id_,
+                       video::ITexture *atlas_=NULL,
+                       v2f pos_=v2f(0,0),
+                       v2f size_=v2f(1,1),
+                       u16 tiled_=1
+               ):
+               id(id_),
+               atlas(atlas_),
+               pos(pos_),
+               size(size_),
+               tiled(tiled_)
+       {
+       }
+
+       bool operator==(const AtlasPointer &other)
+       {
+               return (
+                       id == other.id
+               );
+               /*return (
+                       id == other.id &&
+                       atlas == other.atlas &&
+                       pos == other.pos &&
+                       size == other.size &&
+                       tiled == other.tiled
+               );*/
+       }
+
+       float x0(){ return pos.X; }
+       float x1(){ return pos.X + size.X; }
+       float y0(){ return pos.Y; }
+       float y1(){ return pos.Y + size.Y; }
 };
 
-enum TileSpecialFeature
+/*
+       TextureSource creates and caches textures.
+*/
+
+class ITextureSource
 {
-       TILEFEAT_NONE,
-       TILEFEAT_CRACK,
+public:
+       ITextureSource(){}
+       virtual ~ITextureSource(){}
+       virtual u32 getTextureId(const std::string &name){return 0;}
+       virtual u32 getTextureIdDirect(const std::string &name){return 0;}
+       virtual std::string getTextureName(u32 id){return "";}
+       virtual AtlasPointer getTexture(u32 id){return AtlasPointer(0);}
+       virtual AtlasPointer getTexture(const std::string &name)
+               {return AtlasPointer(0);}
+       virtual video::ITexture* getTextureRaw(const std::string &name)
+               {return NULL;}
+       virtual void updateAP(AtlasPointer &ap){};
 };
 
-struct TileCrackParam
+class IWritableTextureSource : public ITextureSource
 {
-       bool operator==(TileCrackParam &other)
-       {
-               return progression == other.progression;
-       }
+public:
+       IWritableTextureSource(){}
+       virtual ~IWritableTextureSource(){}
+       virtual u32 getTextureId(const std::string &name){return 0;}
+       virtual u32 getTextureIdDirect(const std::string &name){return 0;}
+       virtual std::string getTextureName(u32 id){return "";}
+       virtual AtlasPointer getTexture(u32 id){return AtlasPointer(0);}
+       virtual AtlasPointer getTexture(const std::string &name)
+               {return AtlasPointer(0);}
+       virtual video::ITexture* getTextureRaw(const std::string &name)
+               {return NULL;}
+       virtual void updateAP(AtlasPointer &ap){};
+
+       virtual void processQueue()=0;
+       virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
+       virtual void rebuildImagesAndTextures()=0;
+       virtual void buildMainAtlas(class IGameDef *gamedef)=0;
+};
+
+IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
 
-       u16 progression;
+enum MaterialType{
+       MATERIAL_ALPHA_NONE,
+       MATERIAL_ALPHA_VERTEX,
+       MATERIAL_ALPHA_SIMPLE, // >127 = opaque
+       MATERIAL_ALPHA_BLEND,
 };
 
+// Material flags
+#define MATERIAL_FLAG_BACKFACE_CULLING 0x01
+
+/*
+       This fully defines the looks of a tile.
+       The SMaterial of a tile is constructed according to this.
+*/
 struct TileSpec
 {
-       TileSpec()
+       TileSpec():
+               texture(0),
+               alpha(255),
+               //material_type(MATERIAL_ALPHA_NONE),
+               // Use this so that leaves don't need a separate material
+               material_type(MATERIAL_ALPHA_SIMPLE),
+               material_flags(
+                       //0 // <- DEBUG, Use the one below
+                       MATERIAL_FLAG_BACKFACE_CULLING
+               )
        {
-               id = TILE_NONE;
-               feature = TILEFEAT_NONE;
        }
 
        bool operator==(TileSpec &other)
        {
-               if(id != other.id)
-                       return false;
-               if(feature != other.feature)
-                       return false;
-               if(feature == TILEFEAT_NONE)
-                       return true;
-               if(feature == TILEFEAT_CRACK)
-               {
-                       return param.crack == other.param.crack;
-               }
-               // Invalid feature
-               assert(0);
-               return false;
+               return (
+                       texture == other.texture &&
+                       alpha == other.alpha &&
+                       material_type == other.material_type &&
+                       material_flags == other.material_flags
+               );
        }
-
-       u16 id; // Id in g_tile_materials, TILE_NONE=none
-       enum TileSpecialFeature feature;
-       union
+       
+       // Sets everything else except the texture in the material
+       void applyMaterialOptions(video::SMaterial &material) const
        {
-               TileCrackParam crack;
-       } param;
+               if(alpha != 255 && material_type != MATERIAL_ALPHA_VERTEX)
+                       dstream<<"WARNING: TileSpec: alpha != 255 "
+                                       "but not MATERIAL_ALPHA_VERTEX"
+                                       <<std::endl;
+
+               if(material_type == MATERIAL_ALPHA_NONE)
+                       material.MaterialType = video::EMT_SOLID;
+               else if(material_type == MATERIAL_ALPHA_VERTEX)
+                       material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+               else if(material_type == MATERIAL_ALPHA_SIMPLE)
+                       material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+               else if(material_type == MATERIAL_ALPHA_BLEND)
+                       material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+
+               material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
+       }
+       
+       // NOTE: Deprecated, i guess?
+       void setTexturePos(u8 tx_, u8 ty_, u8 tw_, u8 th_)
+       {
+               texture.pos = v2f((float)tx_/256.0, (float)ty_/256.0);
+               texture.size = v2f(((float)tw_ + 1.0)/256.0, ((float)th_ + 1.0)/256.0);
+       }
+       
+       AtlasPointer texture;
+       // Vertex alpha
+       u8 alpha;
+       // Material type
+       u8 material_type;
+       // Material flags
+       u8 material_flags;
 };
 
-/*extern const char * g_tile_texture_paths[TILES_COUNT];
-extern video::SMaterial g_tile_materials[TILES_COUNT];*/
-
-/*
-       Functions
-*/
-
-// Initializes g_tile_materials
-void tile_materials_preload(IrrlichtWrapper *irrlicht);
-
-video::SMaterial & tile_material_get(u32 i);
-
 #endif