*/
#include "tile.h"
+
+#include <ICameraSceneNode.h>
+#include "util/string.h"
+#include "util/container.h"
+#include "util/thread.h"
+#include "util/numeric.h"
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
#include "main.h" // for g_settings
#include "filesys.h"
#include "settings.h"
#include "mesh.h"
-#include <ICameraSceneNode.h>
#include "log.h"
#include "gamedef.h"
-#include "util/string.h"
-#include "util/container.h"
-#include "util/thread.h"
-#include "util/numeric.h"
+#include "strfnd.h"
+
+#ifdef __ANDROID__
+#include <GLES/gl.h>
+#endif
/*
A cache from texture name to texture path
last_dot_i = i;
break;
}
-
+
if(path[i] == '\\' || path[i] == '/')
break;
}
return path;
}
while((++ext) != NULL);
-
+
return "";
}
bool incache = g_texturename_to_path_cache.get(filename, &fullpath);
if(incache)
return fullpath;
-
+
/*
Check from texture_path
*/
// Check all filename extensions. Returns "" if not found.
fullpath = getImagePath(testpath);
}
-
+
// Add to cache (also an empty result is cached)
g_texturename_to_path_cache.set(filename, fullpath);
-
+
// Finally return it
return fullpath;
}
{
std::string name;
video::ITexture *texture;
- video::IImage *img; // The source image
TextureInfo(
const std::string &name_,
- video::ITexture *texture_=NULL,
- video::IImage *img_=NULL
+ video::ITexture *texture_=NULL
):
name(name_),
- texture(texture_),
- img(img_)
+ texture(texture_)
{
}
};
getTextureId("stone.png^mineral_coal.png^crack0").
*/
-
+
/*
Gets a texture id from cache or
- - if main thread, from getTextureIdDirect
- - if other thread, adds to request queue and waits for main thread
- */
- u32 getTextureId(const std::string &name);
-
- /*
- Example names:
- "stone.png"
- "stone.png^crack2"
- "stone.png^mineral_coal.png"
- "stone.png^mineral_coal.png^crack1"
-
- - If texture specified by name is found from cache, return the
- cached id.
- - Otherwise generate the texture, add to cache and return id.
- Recursion is used to find out the largest found part of the
- texture and continue based on it.
+ - if main thread, generates the texture, adds to cache and returns id.
+ - if other thread, adds to request queue and waits for main thread.
The id 0 points to a NULL texture. It is returned in case of error.
*/
- u32 getTextureIdDirect(const std::string &name);
+ u32 getTextureId(const std::string &name);
// Finds out the name of a cached texture.
std::string getTextureName(u32 id);
// Processes queued texture requests from other threads.
// Shall be called from the main thread.
void processQueue();
-
+
// Insert an image into the cache without touching the filesystem.
// Shall be called from the main thread.
void insertSourceImage(const std::string &name, video::IImage *img);
-
+
// Rebuild images and textures from the current set of source images
// Shall be called from the main thread.
void rebuildImagesAndTextures();
-
+
// Render a mesh to a texture.
// Returns NULL if render-to-texture failed.
// Shall be called from the main thread.
video::ITexture* generateTextureFromMesh(
const TextureFromMeshParams ¶ms);
-
+
// Generates an image from a full string like
// "stone.png^mineral_coal.png^[crack:1:0".
// Shall be called from the main thread.
- video::IImage* generateImageFromScratch(std::string name);
-
- // Generate image based on a string like "stone.png" or "[crack:1:0".
- // if baseimg is NULL, it is created. Otherwise stuff is made on it.
- // Shall be called from the main thread.
- bool generateImage(std::string part_of_name, video::IImage *& baseimg);
+ video::IImage* generateImage(const std::string &name);
+ video::ITexture* getNormalTexture(const std::string &name);
private:
-
+
// The id of the thread that is allowed to use irrlicht directly
threadid_t m_main_thread;
// The irrlicht device
IrrlichtDevice *m_device;
-
+
// Cache of source images
// This should be only accessed from the main thread
SourceImageCache m_sourcecache;
+ // Generate a texture
+ u32 generateTexture(const std::string &name);
+
+ // Generate image based on a string like "stone.png" or "[crack:1:0".
+ // if baseimg is NULL, it is created. Otherwise stuff is made on it.
+ bool generateImagePart(std::string part_of_name, video::IImage *& baseimg);
+
// Thread-safe cache of what source images are known (true = known)
MutexedMap<std::string, bool> m_source_image_existence;
std::map<std::string, u32> m_name_to_id;
// The two former containers are behind this mutex
JMutex m_textureinfo_cache_mutex;
-
+
// Queued texture fetches (to be processed by the main thread)
RequestQueue<std::string, u32, u8, u8> m_get_texture_queue;
m_device(device)
{
assert(m_device);
-
- m_textureinfo_cache_mutex.Init();
-
+
m_main_thread = get_current_thread_id();
-
+
// Add a NULL TextureInfo as the first index, named ""
m_textureinfo_cache.push_back(TextureInfo(""));
m_name_to_id[""] = 0;
-
+
// Cache some settings
// Note: Since this is only done once, the game must be restarted
// for these settings to take effect
//cleanup texture
if (iter->texture)
driver->removeTexture(iter->texture);
-
- //cleanup source image
- if (iter->img)
- iter->img->drop();
}
m_textureinfo_cache.clear();
return n->second;
}
}
-
+
/*
Get texture
*/
if(get_current_thread_id() == m_main_thread)
{
- return getTextureIdDirect(name);
+ return generateTexture(name);
}
else
{
infostream<<"getTextureId(): Queued: name=\""<<name<<"\""<<std::endl;
// We're gonna ask the result to be put into here
- ResultQueue<std::string, u32, u8, u8> result_queue;
-
+ static ResultQueue<std::string, u32, u8, u8> result_queue;
+
// Throw a request in
m_get_texture_queue.add(name, 0, 0, &result_queue);
-
- infostream<<"Waiting for texture from main thread, name=\""
- <<name<<"\""<<std::endl;
-
+
+ /*infostream<<"Waiting for texture from main thread, name=\""
+ <<name<<"\""<<std::endl;*/
+
try
{
- // Wait result for a second
- GetResult<std::string, u32, u8, u8>
+ while(true) {
+ // Wait result for a second
+ GetResult<std::string, u32, u8, u8>
result = result_queue.pop_front(1000);
-
- // Check that at least something worked OK
- assert(result.key == name);
- return result.item;
+ if (result.key == name) {
+ return result.item;
+ }
+ }
}
catch(ItemNotFoundException &e)
{
- infostream<<"Waiting for texture timed out."<<std::endl;
+ errorstream<<"Waiting for texture " << name << " timed out."<<std::endl;
return 0;
}
}
-
+
infostream<<"getTextureId(): Failed"<<std::endl;
return 0;
static void blit_with_alpha_overlay(video::IImage *src, video::IImage *dst,
v2s32 src_pos, v2s32 dst_pos, v2u32 size);
+// Apply a mask to an image
+static void apply_mask(video::IImage *mask, video::IImage *dst,
+ v2s32 mask_pos, v2s32 dst_pos, v2u32 size);
+
// Draw or overlay a crack
static void draw_crack(video::IImage *crack, video::IImage *dst,
- bool use_overlay, u32 frame_count, u32 progression,
+ bool use_overlay, s32 frame_count, s32 progression,
video::IVideoDriver *driver);
// Brighten image
/*
This method generates all the textures
*/
-u32 TextureSource::getTextureIdDirect(const std::string &name)
+u32 TextureSource::generateTexture(const std::string &name)
{
- //infostream<<"getTextureIdDirect(): name=\""<<name<<"\""<<std::endl;
+ //infostream << "generateTexture(): name=\"" << name << "\"" << std::endl;
// Empty name means texture 0
- if(name == "")
- {
- infostream<<"getTextureIdDirect(): name is empty"<<std::endl;
- return 0;
- }
-
- /*
- Calling only allowed from main thread
- */
- if(get_current_thread_id() != m_main_thread)
- {
- errorstream<<"TextureSource::getTextureIdDirect() "
- "called not from main thread"<<std::endl;
+ if (name == "") {
+ infostream<<"generateTexture(): name is empty"<<std::endl;
return 0;
}
- /*
- See if texture already exists
- */
{
+ /*
+ See if texture already exists
+ */
JMutexAutoLock lock(m_textureinfo_cache_mutex);
-
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
- if(n != m_name_to_id.end())
- {
- /*infostream<<"getTextureIdDirect(): \""<<name
- <<"\" found in cache"<<std::endl;*/
+ if (n != m_name_to_id.end()) {
return n->second;
}
}
- /*infostream<<"getTextureIdDirect(): \""<<name
- <<"\" NOT found in cache. Creating it."<<std::endl;*/
-
/*
- Get the base image
- */
-
- char separator = '^';
-
- /*
- This is set to the id of the base image.
- If left 0, there is no base image and a completely new image
- is made.
- */
- u32 base_image_id = 0;
-
- // Find last meta separator in name
- s32 last_separator_position = -1;
- for(s32 i=name.size()-1; i>=0; i--)
- {
- if(name[i] == separator)
- {
- last_separator_position = i;
- break;
- }
- }
- /*
- If separator was found, construct the base name and make the
- base image using a recursive call
+ Calling only allowed from main thread
*/
- std::string base_image_name;
- if(last_separator_position != -1)
- {
- // Construct base name
- base_image_name = name.substr(0, last_separator_position);
- /*infostream<<"getTextureIdDirect(): Calling itself recursively"
- " to get base image of \""<<name<<"\" = \""
- <<base_image_name<<"\""<<std::endl;*/
- base_image_id = getTextureIdDirect(base_image_name);
+ if (get_current_thread_id() != m_main_thread) {
+ errorstream<<"TextureSource::generateTexture() "
+ "called not from main thread"<<std::endl;
+ return 0;
}
-
- //infostream<<"base_image_id="<<base_image_id<<std::endl;
-
- video::IVideoDriver* driver = m_device->getVideoDriver();
- assert(driver);
-
- video::ITexture *t = NULL;
-
- /*
- An image will be built from files and then converted into a texture.
- */
- video::IImage *baseimg = NULL;
-
- // If a base image was found, copy it to baseimg
- if(base_image_id != 0)
- {
- JMutexAutoLock lock(m_textureinfo_cache_mutex);
- TextureInfo *ti = &m_textureinfo_cache[base_image_id];
-
- if(ti->img == NULL)
- {
- infostream<<"getTextureIdDirect(): WARNING: NULL image in "
- <<"cache: \""<<base_image_name<<"\""
- <<std::endl;
- }
- else
- {
- core::dimension2d<u32> dim = ti->img->getDimension();
-
- baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
-
- ti->img->copyTo(
- baseimg, // target
- v2s32(0,0), // position in target
- core::rect<s32>(v2s32(0,0), dim) // from
- );
-
- /*infostream<<"getTextureIdDirect(): Loaded \""
- <<base_image_name<<"\" from image cache"
- <<std::endl;*/
- }
- }
-
- /*
- Parse out the last part of the name of the image and act
- according to it
- */
+ video::IVideoDriver *driver = m_device->getVideoDriver();
+ assert(driver);
- std::string last_part_of_name = name.substr(last_separator_position+1);
- //infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
+ video::IImage *img = generateImage(name);
- // Generate image according to part of name
- if(!generateImage(last_part_of_name, baseimg))
- {
- errorstream<<"getTextureIdDirect(): "
- "failed to generate \""<<last_part_of_name<<"\""
- <<std::endl;
- }
+ video::ITexture *tex = NULL;
- // If no resulting image, print a warning
- if(baseimg == NULL)
- {
- errorstream<<"getTextureIdDirect(): baseimg is NULL (attempted to"
- " create texture \""<<name<<"\""<<std::endl;
- }
-
- if(baseimg != NULL)
- {
+ if (img != NULL) {
+#ifdef __ANDROID__
+ img = Align2Npot2(img, driver);
+#endif
// Create texture from resulting image
- t = driver->addTexture(name.c_str(), baseimg);
+ tex = driver->addTexture(name.c_str(), img);
+ img->drop();
}
-
+
/*
Add texture to caches (add NULL textures too)
*/
JMutexAutoLock lock(m_textureinfo_cache_mutex);
-
+
u32 id = m_textureinfo_cache.size();
- TextureInfo ti(name, t, baseimg);
+ TextureInfo ti(name, tex);
m_textureinfo_cache.push_back(ti);
m_name_to_id[name] = id;
- /*infostream<<"getTextureIdDirect(): "
- <<"Returning id="<<id<<" for name \""<<name<<"\""<<std::endl;*/
-
return id;
}
<<m_textureinfo_cache.size()<<std::endl;
return "";
}
-
+
return m_textureinfo_cache[id].name;
}
/*
Fetch textures
*/
+ //NOTE this is only thread safe for ONE consumer thread!
if(!m_get_texture_queue.empty())
{
GetRequest<std::string, u32, u8, u8>
<<"name=\""<<request.key<<"\""
<<std::endl;*/
- GetResult<std::string, u32, u8, u8>
- result;
- result.key = request.key;
- result.callers = request.callers;
- result.item = getTextureIdDirect(request.key);
-
- request.dest->push_back(result);
+ m_get_texture_queue.pushResult(request, generateTexture(request.key));
}
}
void TextureSource::insertSourceImage(const std::string &name, video::IImage *img)
{
//infostream<<"TextureSource::insertSourceImage(): name="<<name<<std::endl;
-
+
assert(get_current_thread_id() == m_main_thread);
-
+
m_sourcecache.insert(name, img, true, m_device->getVideoDriver());
m_source_image_existence.set(name, true);
}
JMutexAutoLock lock(m_textureinfo_cache_mutex);
video::IVideoDriver* driver = m_device->getVideoDriver();
+ assert(driver != 0);
// Recreate textures
for(u32 i=0; i<m_textureinfo_cache.size(); i++){
TextureInfo *ti = &m_textureinfo_cache[i];
- video::IImage *img = generateImageFromScratch(ti->name);
+ video::IImage *img = generateImage(ti->name);
+#ifdef __ANDROID__
+ img = Align2Npot2(img, driver);
+ assert(img->getDimension().Height == npot2(img->getDimension().Height));
+ assert(img->getDimension().Width == npot2(img->getDimension().Width));
+#endif
// Create texture from resulting image
video::ITexture *t = NULL;
- if(img)
+ if (img) {
t = driver->addTexture(ti->name.c_str(), img);
+ img->drop();
+ }
video::ITexture *t_old = ti->texture;
// Replace texture
ti->texture = t;
- ti->img = img;
- if (t_old != 0)
+ if (t_old)
m_texture_trash.push_back(t_old);
}
}
video::IVideoDriver *driver = m_device->getVideoDriver();
assert(driver);
+#ifdef __ANDROID__
+ const GLubyte* renderstr = glGetString(GL_RENDERER);
+ std::string renderer((char*) renderstr);
+
+ // use no render to texture hack
+ if (
+ (renderer.find("Adreno") != std::string::npos) ||
+ (renderer.find("Mali") != std::string::npos) ||
+ (renderer.find("Immersion") != std::string::npos) ||
+ (renderer.find("Tegra") != std::string::npos) ||
+ g_settings->getBool("inventory_image_hack")
+ ) {
+ // Get a scene manager
+ scene::ISceneManager *smgr_main = m_device->getSceneManager();
+ assert(smgr_main);
+ scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
+ assert(smgr);
+
+ const float scaling = 0.2;
+
+ scene::IMeshSceneNode* meshnode =
+ smgr->addMeshSceneNode(params.mesh, NULL,
+ -1, v3f(0,0,0), v3f(0,0,0),
+ v3f(1.0 * scaling,1.0 * scaling,1.0 * scaling), true);
+ meshnode->setMaterialFlag(video::EMF_LIGHTING, true);
+ meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true);
+ meshnode->setMaterialFlag(video::EMF_TRILINEAR_FILTER, m_setting_trilinear_filter);
+ meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, m_setting_bilinear_filter);
+ meshnode->setMaterialFlag(video::EMF_ANISOTROPIC_FILTER, m_setting_anisotropic_filter);
+
+ scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
+ params.camera_position, params.camera_lookat);
+ // second parameter of setProjectionMatrix (isOrthogonal) is ignored
+ camera->setProjectionMatrix(params.camera_projection_matrix, false);
+
+ smgr->setAmbientLight(params.ambient_light);
+ smgr->addLightSceneNode(0,
+ params.light_position,
+ params.light_color,
+ params.light_radius*scaling);
+
+ core::dimension2d<u32> screen = driver->getScreenSize();
+
+ // Render scene
+ driver->beginScene(true, true, video::SColor(0,0,0,0));
+ driver->clearZBuffer();
+ smgr->drawAll();
+
+ core::dimension2d<u32> partsize(screen.Width * scaling,screen.Height * scaling);
+
+ irr::video::IImage* rawImage =
+ driver->createImage(irr::video::ECF_A8R8G8B8, partsize);
+
+ u8* pixels = static_cast<u8*>(rawImage->lock());
+ if (!pixels)
+ {
+ rawImage->drop();
+ return NULL;
+ }
+
+ core::rect<s32> source(
+ screen.Width /2 - (screen.Width * (scaling / 2)),
+ screen.Height/2 - (screen.Height * (scaling / 2)),
+ screen.Width /2 + (screen.Width * (scaling / 2)),
+ screen.Height/2 + (screen.Height * (scaling / 2))
+ );
+
+ glReadPixels(source.UpperLeftCorner.X, source.UpperLeftCorner.Y,
+ partsize.Width, partsize.Height, GL_RGBA,
+ GL_UNSIGNED_BYTE, pixels);
+
+ driver->endScene();
+
+ // Drop scene manager
+ smgr->drop();
+
+ unsigned int pixelcount = partsize.Width*partsize.Height;
+
+ u8* runptr = pixels;
+ for (unsigned int i=0; i < pixelcount; i++) {
+
+ u8 B = *runptr;
+ u8 G = *(runptr+1);
+ u8 R = *(runptr+2);
+ u8 A = *(runptr+3);
+
+ //BGRA -> RGBA
+ *runptr = R;
+ runptr ++;
+ *runptr = G;
+ runptr ++;
+ *runptr = B;
+ runptr ++;
+ *runptr = A;
+ runptr ++;
+ }
+
+ video::IImage* inventory_image =
+ driver->createImage(irr::video::ECF_A8R8G8B8, params.dim);
+
+ rawImage->copyToScaling(inventory_image);
+ rawImage->drop();
+
+ video::ITexture *rtt = driver->addTexture(params.rtt_texture_name.c_str(), inventory_image);
+ inventory_image->drop();
+
+ if (rtt == NULL) {
+ errorstream << "TextureSource::generateTextureFromMesh(): failed to recreate texture from image: " << params.rtt_texture_name << std::endl;
+ return NULL;
+ }
+
+ driver->makeColorKeyTexture(rtt, v2s32(0,0));
+
+ if(params.delete_texture_on_shutdown)
+ m_texture_trash.push_back(rtt);
+
+ return rtt;
+ }
+#endif
+
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
static bool warned = false;
}
// Set render target
- driver->setRenderTarget(rtt, false, true, video::SColor(0,0,0,0));
+ if (!driver->setRenderTarget(rtt, false, true, video::SColor(0,0,0,0))) {
+ driver->removeTexture(rtt);
+ errorstream<<"TextureSource::generateTextureFromMesh(): "
+ <<"failed to set render target"<<std::endl;
+ return NULL;
+ }
// Get a scene manager
scene::ISceneManager *smgr_main = m_device->getSceneManager();
scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
assert(smgr);
- scene::IMeshSceneNode* meshnode = smgr->addMeshSceneNode(params.mesh, NULL, -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true);
+ scene::IMeshSceneNode* meshnode =
+ smgr->addMeshSceneNode(params.mesh, NULL,
+ -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true);
meshnode->setMaterialFlag(video::EMF_LIGHTING, true);
meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true);
meshnode->setMaterialFlag(video::EMF_TRILINEAR_FILTER, m_setting_trilinear_filter);
smgr->drawAll();
driver->endScene();
- // NOTE: The scene nodes should not be dropped, otherwise
- // smgr->drop() segfaults
- /*cube->drop();
- camera->drop();
- light->drop();*/
// Drop scene manager
smgr->drop();
return rtt;
}
-video::IImage* TextureSource::generateImageFromScratch(std::string name)
+video::IImage* TextureSource::generateImage(const std::string &name)
{
- /*infostream<<"generateImageFromScratch(): "
- "\""<<name<<"\""<<std::endl;*/
-
- video::IVideoDriver *driver = m_device->getVideoDriver();
- assert(driver);
-
/*
Get the base image
*/
- video::IImage *baseimg = NULL;
+ const char separator = '^';
+ const char paren_open = '(';
+ const char paren_close = ')';
+
+ // Find last separator in the name
+ s32 last_separator_pos = -1;
+ u8 paren_bal = 0;
+ for(s32 i = name.size() - 1; i >= 0; i--) {
+ switch(name[i]) {
+ case separator:
+ if (paren_bal == 0) {
+ last_separator_pos = i;
+ i = -1; // break out of loop
+ }
+ break;
+ case paren_open:
+ if (paren_bal == 0) {
+ errorstream << "generateImage(): unbalanced parentheses"
+ << "(extranous '(') while generating texture \""
+ << name << "\"" << std::endl;
+ return NULL;
+ }
+ paren_bal--;
+ break;
+ case paren_close:
+ paren_bal++;
+ break;
+ default:
+ break;
+ }
+ }
+ if (paren_bal > 0) {
+ errorstream << "generateImage(): unbalanced parentheses"
+ << "(missing matching '(') while generating texture \""
+ << name << "\"" << std::endl;
+ return NULL;
+ }
- char separator = '^';
- // Find last meta separator in name
- s32 last_separator_position = name.find_last_of(separator);
+ video::IImage *baseimg = NULL;
/*
- If separator was found, construct the base name and make the
- base image using a recursive call
+ If separator was found, make the base image
+ using a recursive call.
*/
- std::string base_image_name;
- if(last_separator_position != -1)
- {
- // Construct base name
- base_image_name = name.substr(0, last_separator_position);
- baseimg = generateImageFromScratch(base_image_name);
+ if (last_separator_pos != -1) {
+ baseimg = generateImage(name.substr(0, last_separator_pos));
}
-
+
+
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+ assert(driver);
+
/*
Parse out the last part of the name of the image and act
according to it
*/
- std::string last_part_of_name = name.substr(last_separator_position+1);
-
- // Generate image according to part of name
- if(!generateImage(last_part_of_name, baseimg))
- {
- errorstream<<"generateImageFromScratch(): "
- "failed to generate \""<<last_part_of_name<<"\""
- <<std::endl;
- return NULL;
+ std::string last_part_of_name = name.substr(last_separator_pos + 1);
+
+ /*
+ If this name is enclosed in parentheses, generate it
+ and blit it onto the base image
+ */
+ if (last_part_of_name[0] == paren_open
+ && last_part_of_name[last_part_of_name.size() - 1] == paren_close) {
+ std::string name2 = last_part_of_name.substr(1,
+ last_part_of_name.size() - 2);
+ video::IImage *tmp = generateImage(name2);
+ if (!tmp) {
+ errorstream << "generateImage(): "
+ "Failed to generate \"" << name2 << "\""
+ << std::endl;
+ return NULL;
+ }
+ core::dimension2d<u32> dim = tmp->getDimension();
+ if (!baseimg)
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+ blit_with_alpha(tmp, baseimg, v2s32(0, 0), v2s32(0, 0), dim);
+ tmp->drop();
+ } else if (!generateImagePart(last_part_of_name, baseimg)) {
+ // Generate image according to part of name
+ errorstream << "generateImage(): "
+ "Failed to generate \"" << last_part_of_name << "\""
+ << std::endl;
+ }
+
+ // If no resulting image, print a warning
+ if (baseimg == NULL) {
+ errorstream << "generateImage(): baseimg is NULL (attempted to"
+ " create texture \"" << name << "\")" << std::endl;
}
-
+
return baseimg;
}
-bool TextureSource::generateImage(std::string part_of_name, video::IImage *& baseimg)
+#ifdef __ANDROID__
+#include <GLES/gl.h>
+/**
+ * Check and align image to npot2 if required by hardware
+ * @param image image to check for npot2 alignment
+ * @param driver driver to use for image operations
+ * @return image or copy of image aligned to npot2
+ */
+video::IImage * Align2Npot2(video::IImage * image,
+ video::IVideoDriver* driver)
+{
+ if(image == NULL) {
+ return image;
+ }
+
+ core::dimension2d<u32> dim = image->getDimension();
+
+ std::string extensions = (char*) glGetString(GL_EXTENSIONS);
+ if (extensions.find("GL_OES_texture_npot") != std::string::npos) {
+ return image;
+ }
+
+ unsigned int height = npot2(dim.Height);
+ unsigned int width = npot2(dim.Width);
+
+ if ((dim.Height == height) &&
+ (dim.Width == width)) {
+ return image;
+ }
+
+ if (dim.Height > height) {
+ height *= 2;
+ }
+
+ if (dim.Width > width) {
+ width *= 2;
+ }
+
+ video::IImage *targetimage =
+ driver->createImage(video::ECF_A8R8G8B8,
+ core::dimension2d<u32>(width, height));
+
+ if (targetimage != NULL) {
+ image->copyToScaling(targetimage);
+ }
+ image->drop();
+ return targetimage;
+}
+
+#endif
+
+bool TextureSource::generateImagePart(std::string part_of_name,
+ video::IImage *& baseimg)
{
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver);
if(part_of_name.size() == 0 || part_of_name[0] != '[')
{
video::IImage *image = m_sourcecache.getOrLoad(part_of_name, m_device);
-
- if(image == NULL)
- {
- if(part_of_name != ""){
- errorstream<<"generateImage(): Could not load image \""
+#ifdef __ANDROID__
+ image = Align2Npot2(image, driver);
+#endif
+ if (image == NULL) {
+ if (part_of_name != "") {
+ if (part_of_name.find("_normal.png") == std::string::npos){
+ errorstream<<"generateImage(): Could not load image \""
<<part_of_name<<"\""<<" while building texture"<<std::endl;
- errorstream<<"generateImage(): Creating a dummy"
+ errorstream<<"generateImage(): Creating a dummy"
<<" image for \""<<part_of_name<<"\""<<std::endl;
+ } else {
+ infostream<<"generateImage(): Could not load normal map \""
+ <<part_of_name<<"\""<<std::endl;
+ infostream<<"generateImage(): Creating a dummy"
+ <<" normal map for \""<<part_of_name<<"\""<<std::endl;
+ }
}
// Just create a dummy image
//infostream<<"Setting "<<part_of_name<<" as base"<<std::endl;
/*
Copy it this way to get an alpha channel.
- Otherwise images with alpha cannot be blitted on
+ Otherwise images with alpha cannot be blitted on
images that don't have alpha in the original file.
*/
core::dimension2d<u32> dim = image->getDimension();
/*infostream<<"generateImage(): generating special "
<<"modification \""<<part_of_name<<"\""
<<std::endl;*/
-
+
/*
[crack:N:P
[cracko:N:P
*/
if(part_of_name.substr(0,6) == "[crack")
{
- if(baseimg == NULL)
- {
- errorstream<<"generateImage(): baseimg==NULL "
+ if (baseimg == NULL) {
+ errorstream<<"generateImagePart(): baseimg == NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
bool use_overlay = (part_of_name[6] == 'o');
Strfnd sf(part_of_name);
sf.next(":");
- u32 frame_count = stoi(sf.next(":"));
- u32 progression = stoi(sf.next(":"));
+ s32 frame_count = stoi(sf.next(":"));
+ s32 progression = stoi(sf.next(":"));
/*
Load crack image.
sf.next(":");
u32 w0 = stoi(sf.next("x"));
u32 h0 = stoi(sf.next(":"));
- infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
+ //infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
core::dimension2d<u32> dim(w0,h0);
- if(baseimg == NULL)
- {
+ if (baseimg == NULL) {
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
baseimg->fill(video::SColor(0,0,0,0));
}
- while(sf.atend() == false)
- {
+ while (sf.atend() == false) {
u32 x = stoi(sf.next(","));
u32 y = stoi(sf.next("="));
std::string filename = sf.next(":");
<<"\" to combined ("<<x<<","<<y<<")"
<<std::endl;
video::IImage *img = m_sourcecache.getOrLoad(filename, m_device);
- if(img)
- {
+ if (img) {
core::dimension2d<u32> dim = img->getDimension();
infostream<<"Size "<<dim.Width
<<"x"<<dim.Height<<std::endl;
NULL);*/
blit_with_alpha(img2, baseimg, v2s32(0,0), pos_base, dim);
img2->drop();
- }
- else
- {
- infostream<<"img==NULL"<<std::endl;
+ } else {
+ errorstream << "generateImagePart(): Failed to load image \""
+ << filename << "\" for [combine" << std::endl;
}
}
}
*/
else if(part_of_name.substr(0,9) == "[brighten")
{
- if(baseimg == NULL)
- {
- errorstream<<"generateImage(): baseimg==NULL "
+ if (baseimg == NULL) {
+ errorstream<<"generateImagePart(): baseimg==NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
"[noalpha"
Make image completely opaque.
Used for the leaves texture when in old leaves mode, so
- that the transparent parts don't look completely black
+ that the transparent parts don't look completely black
when simple alpha channel is used for rendering.
*/
else if(part_of_name.substr(0,8) == "[noalpha")
{
- if(baseimg == NULL)
- {
- errorstream<<"generateImage(): baseimg==NULL "
+ if (baseimg == NULL){
+ errorstream<<"generateImagePart(): baseimg==NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
}
core::dimension2d<u32> dim = baseimg->getDimension();
-
+
// Set alpha to full
for(u32 y=0; y<dim.Height; y++)
for(u32 x=0; x<dim.Width; x++)
*/
else if(part_of_name.substr(0,11) == "[makealpha:")
{
- if(baseimg == NULL)
- {
- errorstream<<"generateImage(): baseimg==NULL "
+ if (baseimg == NULL) {
+ errorstream<<"generateImagePart(): baseimg == NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
std::string filename = sf.next("");
core::dimension2d<u32> dim = baseimg->getDimension();
-
+
/*video::IImage *oldbaseimg = baseimg;
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
oldbaseimg->copyTo(baseimg);
*/
else if(part_of_name.substr(0,10) == "[transform")
{
- if(baseimg == NULL)
- {
- errorstream<<"generateImage(): baseimg==NULL "
+ if (baseimg == NULL) {
+ errorstream<<"generateImagePart(): baseimg == NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
*/
else if(part_of_name.substr(0,14) == "[inventorycube")
{
- if(baseimg != NULL)
- {
- errorstream<<"generateImage(): baseimg!=NULL "
+ if (baseimg != NULL){
+ errorstream<<"generateImagePart(): baseimg != NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
std::string imagename_right = sf.next("{");
// Generate images for the faces of the cube
- video::IImage *img_top =
- generateImageFromScratch(imagename_top);
- video::IImage *img_left =
- generateImageFromScratch(imagename_left);
- video::IImage *img_right =
- generateImageFromScratch(imagename_right);
- assert(img_top && img_left && img_right);
+ video::IImage *img_top = generateImage(imagename_top);
+ video::IImage *img_left = generateImage(imagename_left);
+ video::IImage *img_right = generateImage(imagename_right);
+
+ if (img_top == NULL || img_left == NULL || img_right == NULL) {
+ errorstream << "generateImagePart(): Failed to create textures"
+ << " for inventorycube \"" << part_of_name << "\""
+ << std::endl;
+ baseimg = generateImage(imagename_top);
+ return true;
+ }
+
+#ifdef __ANDROID__
+ assert(img_top->getDimension().Height == npot2(img_top->getDimension().Height));
+ assert(img_top->getDimension().Width == npot2(img_top->getDimension().Width));
+
+ assert(img_left->getDimension().Height == npot2(img_left->getDimension().Height));
+ assert(img_left->getDimension().Width == npot2(img_left->getDimension().Width));
+
+ assert(img_right->getDimension().Height == npot2(img_right->getDimension().Height));
+ assert(img_right->getDimension().Width == npot2(img_right->getDimension().Width));
+#endif
// Create textures from images
video::ITexture *texture_top = driver->addTexture(
img_top->drop();
img_left->drop();
img_right->drop();
-
+
/*
Draw a cube mesh into a render target texture
*/
params.light_position.set(10, 100, -50);
params.light_color.set(1.0, 0.5, 0.5, 0.5);
params.light_radius = 1000;
-
+
video::ITexture *rtt = generateTextureFromMesh(params);
-
+
// Drop mesh
cube->drop();
- // Free textures of images
+ // Free textures
driver->removeTexture(texture_top);
driver->removeTexture(texture_left);
driver->removeTexture(texture_right);
-
- if(rtt == NULL)
- {
- baseimg = generateImageFromScratch(imagename_top);
+
+ if (rtt == NULL) {
+ baseimg = generateImage(imagename_top);
return true;
}
// Create image of render target
- video::IImage *image = driver->createImage(rtt, v2s32(0,0), params.dim);
+ video::IImage *image = driver->createImage(rtt, v2s32(0, 0), params.dim);
assert(image);
// Cleanup texture
baseimg = driver->createImage(video::ECF_A8R8G8B8, params.dim);
- if(image)
- {
+ if (image) {
image->copyTo(baseimg);
image->drop();
}
u32 frame_index = stoi(sf.next(":"));
if(baseimg == NULL){
- errorstream<<"generateImage(): baseimg!=NULL "
+ errorstream<<"generateImagePart(): baseimg != NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
}
-
+
v2u32 frame_size = baseimg->getDimension();
frame_size.Y /= frame_count;
video::IImage *img = driver->createImage(video::ECF_A8R8G8B8,
frame_size);
if(!img){
- errorstream<<"generateImage(): Could not create image "
+ errorstream<<"generateImagePart(): Could not create image "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
baseimg->drop();
baseimg = img;
}
+ /*
+ [mask:filename
+ Applies a mask to an image
+ */
+ else if(part_of_name.substr(0,6) == "[mask:")
+ {
+ if (baseimg == NULL) {
+ errorstream << "generateImage(): baseimg == NULL "
+ << "for part_of_name=\"" << part_of_name
+ << "\", cancelling." << std::endl;
+ return false;
+ }
+ Strfnd sf(part_of_name);
+ sf.next(":");
+ std::string filename = sf.next(":");
+
+ video::IImage *img = m_sourcecache.getOrLoad(filename, m_device);
+ if (img) {
+ apply_mask(img, baseimg, v2s32(0, 0), v2s32(0, 0),
+ img->getDimension());
+ } else {
+ errorstream << "generateImage(): Failed to load \""
+ << filename << "\".";
+ }
+ }
else
{
- errorstream<<"generateImage(): Invalid "
+ errorstream<<"generateImagePart(): Invalid "
" modification: \""<<part_of_name<<"\""<<std::endl;
}
}
}
}
+/*
+ Apply mask to destination
+*/
+static void apply_mask(video::IImage *mask, video::IImage *dst,
+ v2s32 mask_pos, v2s32 dst_pos, v2u32 size)
+{
+ for(u32 y0 = 0; y0 < size.Y; y0++) {
+ for(u32 x0 = 0; x0 < size.X; x0++) {
+ s32 mask_x = x0 + mask_pos.X;
+ s32 mask_y = y0 + mask_pos.Y;
+ s32 dst_x = x0 + dst_pos.X;
+ s32 dst_y = y0 + dst_pos.Y;
+ video::SColor mask_c = mask->getPixel(mask_x, mask_y);
+ video::SColor dst_c = dst->getPixel(dst_x, dst_y);
+ dst_c.color &= mask_c.color;
+ dst->setPixel(dst_x, dst_y, dst_c);
+ }
+ }
+}
+
static void draw_crack(video::IImage *crack, video::IImage *dst,
- bool use_overlay, u32 frame_count, u32 progression,
+ bool use_overlay, s32 frame_count, s32 progression,
video::IVideoDriver *driver)
{
// Dimension of destination image
// Dimension of original image
core::dimension2d<u32> dim_crack = crack->getDimension();
// Count of crack stages
- u32 crack_count = dim_crack.Height / dim_crack.Width;
+ s32 crack_count = dim_crack.Height / dim_crack.Width;
// Limit frame_count
- if(frame_count > dim_dst.Height)
+ if(frame_count > (s32) dim_dst.Height)
frame_count = dim_dst.Height;
- if(frame_count == 0)
+ if(frame_count < 1)
frame_count = 1;
// Limit progression
if(progression > crack_count-1)
// Scale crack image by copying
crack_cropped->copyToScaling(crack_scaled);
// Copy or overlay crack image onto each frame
- for(u32 i = 0; i < frame_count; ++i)
+ for(s32 i = 0; i < frame_count; ++i)
{
v2s32 dst_pos(0, dim_crack_scaled.Height * i);
if(use_overlay)
{
if(image == NULL)
return;
-
+
core::dimension2d<u32> dim = image->getDimension();
for(u32 y=0; y<dim.Height; y++)
{
if(src == NULL || dst == NULL)
return;
-
+
core::dimension2d<u32> srcdim = src->getDimension();
core::dimension2d<u32> dstdim = dst->getDimension();
dst->setPixel(dx,dy,c);
}
}
+
+video::ITexture* TextureSource::getNormalTexture(const std::string &name)
+{
+ u32 id;
+ if (isKnownSourceImage("override_normal.png"))
+ return getTexture("override_normal.png", &id);
+ std::string fname_base = name;
+ std::string normal_ext = "_normal.png";
+ size_t pos = fname_base.find(".");
+ std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
+ if (isKnownSourceImage(fname_normal)) {
+ // look for image extension and replace it
+ size_t i = 0;
+ while ((i = fname_base.find(".", i)) != std::string::npos) {
+ fname_base.replace(i, 4, normal_ext);
+ i += normal_ext.length();
+ }
+ return getTexture(fname_base, &id);
+ }
+ return NULL;
+}